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Pathfinder Campaign Setting: Isles of the Shackles (PFRPG)
 
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Pathfinder Campaign Setting: Isles of the Shackles (PFRPG)
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Intrepid seafarers seeking glory and gold need look no further than the vast and untamed island chain known as the Shackles. Throughout these isles, undead cyclopes guard eons-old treasure vaults, lycanthropic pirates maraud the waterways, and cannibalistic natives sacrifice trespassers to their otherworldly god-queen. On the treacherous seas surrounding the Shackles, a bold sailor may even rise to become one of the realm’s infamous Free Captains, second only to the bloodthirsty Hurricane King himself—though the rapacious pirates who raid the archipelago’s ports ensure that only the cunning and swift survive for long.

Isles of the Shackles provides a comprehensive overview of the verdant islands that make up this region, complete with buried treasure, dastardly corsairs, and ominous ruins of a fallen empire.

    Inside this 64-page book, you will find:
  • An expansive overview of the six civilized regions of the Shackles, from the mainland’s sprawling seaside metropolis of Port Peril to the sahuagin-plagued shores of Shark Island, complete with details on histories, notable rulers and personalities, and gazetteers of each region’s varied locales.
  • Detailed entries on more than 20 of the Shackles’ most dangerous and mysterious islands and islets, each with numerous plot hooks, helpful or treacherous NPCs, and unique locations for brave adventurers to discover and explore.
  • Stat blocks for each island, detailing the region’s notable settlements and denizens, as well as possible plunder and resources, such as hidden harbors and shipwrecks.
  • A huge bestiary of new monsters and villains that roam the islands of the Shackles and the high seas around them, including the three-headed lusca, undead pirates and ghost captains, and the degenerate kuru cannibals of the Blood Queen.
  • Stat blocks for a wide range of seafaring NPCs, from humble deckhands and smugglers to pirate captains and shipboard sorcerers.

Isles of the Shackles is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by Mike Shel

ISBN-13: 978-1-60125-408-5

Isles of the Shackles Web Supplement

The downloadable web supplement below is a huge PDF map of the Shackles featuring tags for all of the locations heretofore mentioned in Pathfinder products.

Download the web supplement (1.6 MB zip/PDF)

Note: This product is part of the Pathfinder Campaign Setting Subscription.

Product Availability
Print Edition:
    Usually ships from our warehouse in 2 to 6 business days.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.
Non-Mint:
    Usually ships from our warehouse in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9244


See Also:


<< Pathfinder Campaign Setting: Distant Worlds (PFRPG) Pathfinder Campaign Setting: Giants Revisited (PFRPG) >>


Product Discussion (130)

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Announced!

Cheliax

Pathfinder Roleplaying Game, Adventure Path, Comics, Battles Case Subscriber
Ross Byers wrote:
Announced!

No mock up at all? That's interesting..

Cheliax

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Comics Subscriber

Yeah i agree that's odd no mockup, not that I mind. Just odd. It does sound neat though.

Cheliax

I assume no mock-up because the general lack of old artwork that is pirate-y enough. Without reusing art used for the APs anyway.

Can't wait for this! My avatar has been a pirate for sometime. Validation is sweet.


Mock-up cover added.

Cheliax

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Comics Subscriber
Ross Byers wrote:
Mock-up cover added.

What exactly is that pink flying thing?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Yes more "Piratey" goodness.

Andoran RPG Superstar 2008 Top 32, 2011 Top 16

Dark_Mistress wrote:
Ross Byers wrote:
Mock-up cover added.
What exactly is that pink flying thing?

It's a parrot obviously. All good pirates have parrots around, so it must be a parrot, despite being pink and having bat like wings, and looking more like a giant stirge.


Dark_Mistress wrote:
Ross Byers wrote:
Mock-up cover added.
What exactly is that pink flying thing?

It's an elephant.


Pathfinder Roleplaying Game, Campaign Setting, Companion Subscriber

hmmmm.... so, anyone else sensing Pirate on the high seas campaign after the Jade Regent.

I think I may need to start planning out a Dread Pirate Roberts character

Cheliax

Pathfinder Roleplaying Game, Adventure Path, Comics, Battles Case Subscriber
Greylurker wrote:

hmmmm.... so, anyone else sensing Pirate on the high seas campaign after the Jade Regent.

I think I may need to start planning out a Dread Pirate Roberts character

Well they did announce it two months ago as Skulls and Shackles...


Well, seeing as they revealed the adventure path after Jade Regent would be set in the Shackles, and deal with pirates back during PaizoCon: Yes, I do sense that.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

How many beasties are in this item's bestiary?

Contributor

Dragon78 wrote:
How many beasties are in this item's bestiary?

I'm not sure about the final product, but my turnover had 15 new monsters (3 of those with variants), in addition to several pirate NPCs and undead pirates. About half of my word count went to the bestiary section of this volume.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

So about two dozen monsters/npcs sweet I can't wait to see some sea monsters/creatures. I am hoping for a giant nautilus, starfish, sea slug, or clam.


Dragon78 wrote:
So about two dozen monsters/npcs sweet I can't wait to see some sea monsters/creatures. I am hoping for a giant nautilus, starfish, sea slug, or clam.

Question:

Why map the map folio for skull and shackles (June) and isles of the shackles campaign setting (early March) are not available earlier than the actual adventure path (mid March)?!?!?!?!?!


Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game, Comics, GameMastery Cards Subscriber
Michael Martinez-Colon wrote:
Dragon78 wrote:
So about two dozen monsters/npcs sweet I can't wait to see some sea monsters/creatures. I am hoping for a giant nautilus, starfish, sea slug, or clam.

Question:

Why map the map folio for skull and shackles (June) and isles of the shackles campaign setting (early March) are not available earlier than the actual adventure path (mid March)?!?!?!?!?!

Because the maps for the AP won't all be done until the AP is almost done.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Well at least this book is less then two months away.


Pathfinder Adventure Path Subscriber

I'll be lame and hope for a Davy Jones analogue. :U


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I would love to see a Pathfinder/Golarion version of Davy Jones.

Paizo Employee Chief Technical Officer

I've updated the product image and description to reflect the finished product.


I'd buy this for the cover alone!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

20 mysterious islands for the price of one.

Nice new art and it is also nice that the new gunslinger gets some love as well.

3 headed Lusca sounds intersting as well.


Dragon78 wrote:

20 mysterious islands for the price of one.

Nice new art and it is also nice that the new gunslinger gets some love as well.

3 headed Lusca sounds intersting as well.

Would the Skull/Shakles or any other supplement incorporates detailed rules on ships and especially for Naval Combat? The Advance/DMG/CRB have useless and limited information.

I personally bought the Broadsides Naval Combar d20 system to include those rules in the adventure path.

Contributor

Michael Martinez-Colon wrote:

Would the Skull/Shakles or any other supplement incorporates detailed rules on ships and especially for Naval Combat? The Advance/DMG/CRB have useless and limited information.

Isles of the Shackles is really designed for GMs, focused on providing a gazeteer of the islands and a pretty substantial bestiary. I'm very excited for this to get published, even though my Shackles sea shanty did end up on the cutting room floor.

The Skull & Shackles AP should addressing the issues you're concerned with since players will themselves engage in some lovely piracy on the high seas. The AP promises to be packed with plenty of piratey goodness.

Arrrrh!

Paizo Employee Creative Director

Yeah, there'll be a relatively streamlined set of rules for Naval Combat (sort of a halfway point between the VERY streamlined stuff in GameMastery Guide and the much more detailed rules in Ultimate Combat) with Skull & Shackles—I believe the rules will be in the player's guide.


Will there be anything on reputation in the Shackles, or is that covered more in the Player's Guide, S&S AP, or nowhere in particular?

Paizo Employee Developer

Mechalibur wrote:
Will there be anything on reputation in the Shackles, or is that covered more in the Player's Guide, S&S AP, or nowhere in particular?

There is a system for tracking the PCs' infamy as pirates in Pathfinder #55: The Wormwood Mutiny.


When will this be in stores?


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Really looking forward to this one because it has a lot of new monsters, mysterious islands, NPCs, adventure hooks, etc.

Paizo Employee Webstore Gninja Minion

Devastation Bob wrote:
When will this be in stores?

The retail release date is April 25th.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

I got my Email, yeah.

Andoran

Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber

Just got this added to my downloads, there is not a separate per chapter download.

Qadira

Paizo Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
Dragnmoon wrote:
Just got this added to my downloads, there is not a separate per chapter download.

Same Here...

Taldor

I've NOT got my email and they took me money like a bloody Pyrate last week. Those scurvy scoundrels, I'll tie them to the yardarm if I ain't got my email tomorrow.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Wow, now that's a lot of monsters in one book. Pleasantly surprised!

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Comics Subscriber

So yeah, the lusca is my new favorite monster.

Osirion

Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game, Deluxe Comics Subscriber; GameMastery Superscriber

Still pending :-(

Contributor

1 person marked this as a favorite.

As the PDF finally becomes available and as hard copies make their way into people's mailboxes, I want to give a very loud shout out to the wise and hirsute Mark Garringer, former Venture-Captain of the Indianapolis Lodge, who play-tested a number of the bestiary entries for me. His help and suggestions were very helpful and much appreciated.

I'd also like to give much deserved praise to Paizo developer Patrick Renie for the great work he did patching holes and scraping barnicles off the hull of this particular vessel. Lusca lovers should know that the final version of that monster is much more Patrick's three-headed baby than it is mine.

Arrrrrrrrgh!

And finally, in the course of creating Isles of the Shackles I wrote about a half-dozen sea shanties, only one of which made it to my final turnover. Alas, that too ended up on the cutting room floor. Soooo, for your grog-swilling pleasure, I present it to you here. It makes more sense once you've read the entry for Whyrlis Rock and the Field of Bones and Black Glass:

Gray Whyrlis was an Angry Man
He kept his Hate in Baskets
And all the Souls that Sailed with Him
Got measured for their Caskets

So if ye Wish to live Real Long
Pay Heed to this, me Sonnet:
If you Decide to Boil the World
Be Careful you're not On It

Back to work now, you filthy dogs, or I'll have yer guts for me garters!

Paizo Employee Digital Products Assistant

Dragnmoon wrote:
Just got this added to my downloads, there is not a separate per chapter download.

This might be because there were only 2 chapters. I'll get up a by chapter version shortly.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber

It seems to me that some of the Bestiary entries should be NPC style entries like in the GMG. The Pirate ones come to mind


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber
1 person marked this as a favorite.

Page 8: "The island is covered with Ghol-Gan ruins--enormous, crumbling edifices that remain as reminders of humanity's impertinence, as well as its capacity for evil."

Mike? The Ghol-Gan were cyclopes, not humans.

(The book is otherwise very good, but this apparent error or retcon bugs me.)

RPG Superstar 2009 Top 32

Is the Soucouyant (Isle of the Shackles, p. 61) considered a type of hag?

Their appearance and attributes would seem to fit, but they do not get any of the coven bonuses.

Paizo Employee Creative Director

Lord Fyre wrote:

Is the Soucouyant (Isle of the Shackles, p. 61) considered a type of hag?

Their appearance and attributes would seem to fit, but they do not get any of the coven bonuses.

They're hag-like, but they're not actually hags. We would have spelled it out specifically in their flavor text (and in their name by saying "hag" as part of it) if they were.


"The dangers of the archipelago are legion,": for they are many.


Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game, Comics Subscriber

Hey, so what's the deal with the map in Isles? It doesn't have a lot of the locations on it. Like Port Peril is the only one of a bunch of listed coastland locales that is even on the map.

I can understand minor locations not being on the little islands on the map, but what looks to be "capitals only" on the map makes it of little use. Did those get left off accidentally (in which case a pdf update would be nice)?

Paizo Employee Creative Director

Ernest Mueller wrote:

Hey, so what's the deal with the map in Isles? It doesn't have a lot of the locations on it. Like Port Peril is the only one of a bunch of listed coastland locales that is even on the map.

I can understand minor locations not being on the little islands on the map, but what looks to be "capitals only" on the map makes it of little use. Did those get left off accidentally (in which case a pdf update would be nice)?

The deal is that we didn't want to overly clutter up the map with location tags. The map's already pretty cluttered as it stands with all the island names on there.


Pathfinder Campaign Setting Superscriber; Pathfinder Roleplaying Game, Comics Subscriber

But the point of a map is to find things on it, not just be pretty art of an archipelago. Like I say, I can understand that on the islands, but the mainland is a big lump of green, the other coastal cities couldn't go on there?

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