The Past Returns (Inactive)

Game Master sunshadow21

Updated Map


1,301 to 1,350 of 1,421 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Elton tries firing off an acid splash, but the suddenness of the assault makes his aim go completely wide. His second attempt is much better, and though the damage is small, the creature still doesn't care much for the acid. Though the creature is visibly wounded at this point, it's still going strong as it lashes out with both tentacle and stinger. The stinger attack is wide and it it manages to hit itself in the confusion of the scene; the tentacle is more successful as it not only knocks the breath out of Krojun, but it easily wraps itself around the massive man.

Creature 20 damage (visibly wounded)
Krojun 6 more damage and grappled; CMD 17 to break free

The party is up. Be glad that the rolls on that weren't reversed. I rolled a 1 on the stinger and a 20 on the tentacle, followed up by a 20 on the grab attempt and a successful confirmation on the critical. The other way around would have been a lot worse with the fun of the poison on a critical hit.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan stabs at the creature yet again, this time inspired by Zelladanyia's song.

PA, AS: 1d20 + 7 + 1 - 1 ⇒ (20) + 7 + 1 - 1 = 27

Confirming: 1d20 + 7 + 1 - 1 ⇒ (16) + 7 + 1 - 1 = 23

3d8 + 33 ⇒ (8, 5, 2) + 33 = 48


[ooc]Sorry, thread wasn't updating, must have hit the "X" by accident[ooc]

Elton uses another charge of his wand.

Magic Missile damage: 1d4 + 1 ⇒ (4) + 1 = 5


Assuming Rohan's crit somehow doesn't kill it.

With a roar, Krojun flexes the muscles of his massive frame to break the creature's grip around his torso.

Rage

Grapple: 1d20 + 10 ⇒ (8) + 10 = 18


Elton once more gets in the killing blow as the tentacle around Krojun weakens and the creature goes inert.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Congrats Elton. It had more than 68 max hp? Jeebus.

"You alright, Krojun?"


"I'll be okay", Krojun said resolutely as he shirked the limp tentacle off his broad shoulders.

"But I wouldn't mind some of that healing from Zelladanyia's wand."


L2 Cleric of Starsong AC 18/14/15, HP 22/22, Saves: 5/5/7, Perc 5, Init 5

Did my surprise rd xbow bolt miss?

Good hit Rohan! You splattered that things guts all over the place!!! Pimpernell let's out a hardy chuckle for such a little guy.


Female Human Bard

Making sure she avoids stepping on a tentacle, Zella goes over to Krojun to tap him with her cure wand.

clw 1d8 + 1 ⇒ (8) + 1 = 9

"Is that good enough or are you need of another tap?"

Just curious, but why are all wands at first level caster spells if the feat to craft them requires you to be a 5th level caster? Shouldn't all spells be at a minimum of 5th level then? I've never been able to figure that one out.


You can always craft an item at a lower caster level. In the case of wands, you do by default because it lowers the total price by a lot.

Krojun runs the sore spot around his ribs where the creature had squeezed him and winces.

"Perhaps one more."


I apologize about the short posts the last couple of days. Both Pimpernell's and Rohans hits were factored into the damage taken total; I just didn't have much time to get proper, fully descriptive posts up. Sometimes I wish the people who come up with marketing ideas actually had experience being in the shoes of the people whose life they were making difficult with their ideas.


We understand.

Is there anything of note in this room?


Female Human Bard

clw 1d20 + 1 ⇒ (2) + 1 = 3

Zella give Krojun another tap with her wand.

"I rather hope there aren't any more of those things around here.'


"Thank you Zelladanyia. I agree. This place was bad enough with goblins guarding it."


There is nothing much of interest in the main cave, but there is a door on the west wall opposite the opening to the sea, and a small side cave. Dozens of strange dead bodies lie scattered about this side cave. Most are sea birds and ospreys, but there are several dead goblins and even a handful of larger humanoid bodies in here as well. Most of the remains are literally skin and bones, as if all of the interior organs and muscles have somehow been drained away, leaving behind skeletons draped with leathery, slowly rotting skin. Here and there, you catch glints of equipment and gear amongst the bodies that no one dared to loot because of the lurking creature.


"Well with the guardian slain it seems a shame to let anything of use here go to waste", Krojun says aloud.

"Let's take a look around. Spirit's willing, there will be something useful scattered about."

Perception: 1d20 + 3 ⇒ (2) + 3 = 5


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Percepyion: 1d20 + 13 ⇒ (16) + 13 = 29

"This place is gross, by the way." Copper takes a look around.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None
Pimpernell Nimblefingers wrote:


Good hit Rohan! You splattered that things guts all over the place!!! Pimpernell let's out a hardy chuckle for such a little guy.

"Thank you. I even surprised myself there."


Female Human Bard

perception 1d20 + 5 ⇒ (1) + 5 = 6

Zella daintily darts around the corpses as she looks about for anything useful that might have been left in the room.

"I find myself agreeing with Copper that this place is definitely gross."


Elton relaxes as Krojun is released by the creature. Seeing that Zelladanyia is healing his wounds, the halfling begins to inspect the room.

Hearing the others comment about the decor, Elton chimes in, "I don't know, if you're a crazy monster with tentacles who lives on the ceiling, it's probably the latest fashion trend."

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

"Well, I am not a crazy tentacle monster so I just think this is weird."


You find a few things of moderate interest searching about here. On the top of the heap of bodies, the goblin bodies are clearly the most recent, and while most have typical goblin gear, one of them seems to be wearing a +1 chain shirt.

Of more interest is the pile of old bones that lie underneath. They obviously date back to a time before the goblins inhabited this place and probably are from before the time that creature was here as well. Based on the condition of the humanoid bones, which are in a jumble making them impossible to identify further, the goblins were not the first violent bunch to live on this strange island, and this cave ended up being the dumping ground of at least a few of them. In this layer, you find less equipment, but that which you find is durable enough to provide some fascinating clues. You find several broken holy symbols to Lamashtu scattered amongst the bones. You also find some very old hilts that you think collectors might pay some decent money for once the shattered blades they hold have been removed; there are 2 such hilts, each worth roughly 600 gp each to the right buyer.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Which way can we go next?

Rohan starts gathering up the valuables before looking for an exit. "This place is a little fascinating I have to admit."


Small side cave first, then try the door?


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Right, yes that sounds good to me.


The side cave was where you found the bodies. You have the door in the main cave, and you have 5 more doors in the initial common room.


To the main cave!


Main cave!


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Main cave! Wait, why are we yelling?


Explored Area thus far (I fudged a bit on the precise shape of the caves, but otherwise, it's accurate and up to date on what you have explored thus far, including the door in the cave.)


I love maps. We'll do the door north of D11.


The lower four feet of the walls in this empty room are covered with crude drawings in mud, blood, and paint. Most of the drawings show goblins
engaged in some sort of violence against humans, horses, or dogs. One picture on the north wall is at least three times the size and complexity of the other scrawlings. This image shows Thistletop from the side, the goblin stockade perched atop it like a crown. A cave has been drawn into the center of the image, and looming inside is what appears to be an immense, muscular goblin with snakelike eyes and a dogslicer in each taloned hand. If the scale compared to the rest of the drawing is to be
believed, this goblin must be at least thirty feet tall. There is a door on the northern end of the western wall.


Krojun studied the decor.

"Some kind of deity?" he asked aloud.

History?: 1d20 + 6 ⇒ (9) + 6 = 15


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Maybe a champion of theirs? I have no idea."


Female Human Bard

"Whoever he is, I hope he's not still around anymore."

Zella looks at the drawing, trying think if she's ever heard any local stories involving giant goblins.

know local 1d20 + 3 ⇒ (14) + 3 = 17


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

"Yea, goblins are bad enough when they're my height. Imagine a gob-zilla rampaging through Sandpoint." Copper starts acting it out by batting rocks aside like they were buildings.


You haven't heard anything about giant goblins, but you do recall the passage in Tsuto's journal about Nualia's efforts to free some creature; it's a reasonable possibility that this is the goblin's interpretation of what precisely awaits below.


As you look around the room, you do hear some sounds from the other side of the unchecked door; otherwise there isn't much of interest left to check out in here.

Where to next?


Unchecked door shall become checked!


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

Door Checking: 1d20 + 14 ⇒ (7) + 14 = 21

Copper will check the door for any traps before letting the bigger folk open it.


Copper doesn't find any traps, but he does make out three voices on the other side of the door, one female, two male; while he can't make out specifics, it's apparent that they are trying to argue with each other while still staying at least somewhat quiet.


Male Eidolon(Quadruped) (HP 10/10; AC:16, T:14, FF:13; Fort:+2 Ref:+5 Will:+0; Init+3; Perception +12) (Effects: None)

"There's people arguing in there. One woman and two guys." Copper whispers to the group.


"Let's give them something else to argue about then", Krojun says as he gives a nod of warning to the rest of the group and then looks to Rohan.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

Rohan nods back to the Shoanti before kicking down the door.


Female Human Bard

Zella stands back with her bow ready.


I'll get a full post up later today; let's just say you opened an interesting hornets nest on this one.


Half-Elven Rogue Lvl 3 HP 19/19 INIT+6 AC 16 CMB+4 CMD+16 MW Rapier/MW S. Sword (+6,+4/+2) 1d6+2/18-20x2/19-20x2 S. Bow (+5) 1d6+2/x3 (F:1 R:9 W:1)

Talon stands at the ready - back now, sorry for being gone so long.


Init Rolls:
Copperscale 1d20 + 3 ⇒ (2) + 3 = 5
Elton 1d20 + 9 ⇒ (5) + 9 = 14
Krojun 1d20 + 1 ⇒ (9) + 1 = 10 +1 DM fiat
Pimpernell 1d20 + 5 ⇒ (17) + 5 = 22
Rohan 1d20 + 4 ⇒ (14) + 4 = 18
Talon 1d20 + 6 ⇒ (10) + 6 = 16
Zelladanyia 1d20 + 2 ⇒ (1) + 2 = 3

Bruthazmus 1d20 + 3 ⇒ (3) + 3 = 6
Orik 1d20 + 1 ⇒ (4) + 1 = 5
Lyrie 1d20 + 3 ⇒ (8) + 3 = 11

Round 1

A large table surrounded by chairs fills much of this room. A slate board to the north is covered with scribblings in chalk, but the map of Sandpoint that has been carefully inscribed on it leaves no doubt
as to the purpose of this room—this is doubtless where the recent raid was planned. There are currently 3 occupants in the room, a male bugbear fighter type standing by a door opposite the one you just opened, a male fighter type blocking the door you just opened, and female human scholar looking type. The guy blocking the door in front of you is able to react as you open it, "Enough, we have company; go help Nualia if you must, but I will not retreat like a coward," as he raises his shield and bastard sword and goes full defensive staring down the small dragon in front of him. The bugbear clearly bristles at that last part.

combat round 1:
Map

Combat order (bold still to go)
Elton, Krojun, Pimpernell, Rohan, Talon
Bad Guys
Copperscale, Rohan, Zelladanyia

Current Status
Copperscale 11/16
Elton 10/10
Krojun 35/37
Pimpernell 22/22
Rohan 27/30
Talon 19/19
Zelladanyia 18/18

Bruthazmus flat footed; studded leather, composite longbow
Lyrie flat footed;
Orik full defensive; heavy looking mail, sword, shield

The 1st part of the party is up. I adjusted inits a bit to make the grouping a bit smoother.


"Humans?" Krojun bellowed in confusion.

"Who are you and what is your part in all of this", the big Shoanti asked while unfurling his whip.


Resources:
1st Level Spells - 2/2 Summon Monster 1 - 5/5
Summoner 1 (HP 14/14; AC:14, T:11, FF:13; Fort:+2 Ref:+1 Will:+1; Init+3; Perception -1)
Effects:
None

"Why would you work with goblins? Copper, move to safety." Rohan casts a spell to protect himself for the battle. Shield

1 to 50 of 1,421 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Past Returns All Messageboards

Want to post a reply? Sign in.