Pathfinder Campaign Setting: Isles of the Shackles (PFRPG) (based on
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Intrepid seafarers seeking glory and gold need look no further than the vast and untamed
island chain known as the Shackles. Throughout these isles, undead cyclopes guard
eons-old treasure vaults, lycanthropic pirates maraud the waterways, and cannibalistic
natives sacrifice trespassers to their otherworldly god-queen. On the treacherous
seas surrounding the Shackles, a bold sailor may even rise to become one of the
realm’s infamous Free Captains, second only to the bloodthirsty Hurricane King
himself—though the rapacious pirates who raid the archipelago’s ports ensure
that only the cunning and swift survive for long.
Isles of the Shackles provides a comprehensive overview of the verdant islands that
make up this region, complete with buried treasure, dastardly corsairs, and ominous
ruins of a fallen empire.
Inside this 64-page book, you will find:
An expansive overview of the six civilized regions of the Shackles, from the mainland’s
sprawling seaside metropolis of Port Peril to the sahuagin-plagued shores of Shark
Island, complete with details on histories, notable rulers and personalities, and
gazetteers of each region’s varied locales.
Detailed entries on more than 20 of the Shackles’ most dangerous and mysterious
islands and islets, each with numerous plot hooks, helpful or treacherous NPCs, and
unique locations for brave adventurers to discover and explore.
Stat blocks for each island, detailing the region’s notable settlements and denizens, as
well as possible plunder and resources, such as hidden harbors and shipwrecks.
A huge bestiary of new monsters and villains that roam the islands of the Shackles
and the high seas around them, including the three-headed lusca, undead pirates
and ghost captains, and the degenerate kuru cannibals of the Blood Queen.
Stat blocks for a wide range of seafaring NPCs, from humble deckhands and
smugglers to pirate captains and shipboard sorcerers.
Isles of the Shackles is intended for use with the Pathfinder Roleplaying
Game and the Pathfinder campaign setting, but can easily be used in any
fantasy game setting.
by Mike Shel
ISBN-13: 978-1-60125-408-5
Isles of the Shackles Web Supplement
The downloadable web supplement below is a huge PDF map of the Shackles featuring tags for all of the locations heretofore mentioned in Pathfinder products.
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On a more relevant note...we hear you guys regarding the maps. During development of Isles of the Shackles, we simply found it impossible to include all of the map tags we wanted while (a) keeping all of Mike Shel's awesome content, and (b) making sure the map was still legible. So we had to compromise and only tag the islands that show up in the Gazetteer. Mapping is one of the hardest parts of developing a book, not only because it relies on a unique synergy between the art and writing sides, but also because it's so difficult to strike a balance between what locations to include and what locations to leave for GMs to place as they see fit.
Might the "better" tagged map be the one that's showing up it the Skull and Shackles Map Folio?
Check today's Paizo blog post. :)
Tom Qadim
RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
gbonehead wrote:
It's funny, I kept on expecting to see a reference to Eightfingers' Tomb or the Gloomspires, even though I know that would actually be impossible. But it would have been very, very cool.
Oh wow. You honor me, gbone. Thanks!
Technically, the Gloomspires aren't actually in the Shackles. I set them midway between the Shackles and Mediogalti Island. So, the Gloomspires would really need their own module/supplement ... which I could, you know ... write ....
I really liked the bestiary part of the book, but had my problems with the gazetteer, as the positions and relations between the locations were missing. But that is fixed now.
The map really helps to bring the content of the book more to life. The only thing missing now would be an image how port peril looks as you head towards it from the sea. I know, I know, but you can always ask for more. ;)
I only had to redefine one of the isles, as a player choose it as his home isle and wrote a great background article about it. ;)
Heh, I've just thought this -- if Port Peril is anything like Port Royal, does that mean it'd be a fine place to eventually set a major earthquake (which would doubtlessly be caused by some monstrous horror, sitrring beneath the sea)?
Heh, I've just thought this -- if Port Peril is anything like Port Royal, does that mean it'd be a fine place to eventually set a major earthquake (which would doubtlessly be caused by some monstrous horror, sitrring beneath the sea)?
Well there is an implication that an earthquake had happened previously, as there are remnants of a previous settlement in the Sunken Plaza of Port Peril...Just sayin'.
Actually Tempest Rising was added to my downloads yesterday. ;)
But I started my Skull & Shackles campaign already and it would have been nice to show them an image of the town they started right at the beginning instead of a month later.
Spoiler:
I actually played an interesting intro how the PCs came on board the Wormwood and also used the intro to show the PCs how powerful the NPCs are without just plainly telling them.
Actually Tempest Rising was added to my downloads yesterday. ;)
And yet again Paizo fails to treat me as there #1 most important customer and ship my stuff out first. Scandalous!! ;)
I can tell you how that goes!
At Paizo Warehouse...
"Who's on the top of the list for shipping for today?"
"Kajehase"
"It's that guy with a ship avatar on forums?"
"Yeah that's him"
"So..*chuckles*...wouldn't be it funny if we didn't SHIP his parcel promptly?"
"Hehehehehehehehehehe *snort snort* sure!"
Actually Tempest Rising was added to my downloads yesterday. ;)
And yet again Paizo fails to treat me as there #1 most important customer and ship my stuff out first. Scandalous!! ;)
I can tell you how that goes!
At Paizo Warehouse...
"Who's on the top of the list for shipping for today?"
"Kajehase"
"It's that guy with a ship avatar on forums?"
"Yeah that's him"
"So..*chuckles*...wouldn't be it funny if we didn't SHIP his parcel promptly?"
"Hehehehehehehehehehe *snort snort* sure!"
After a couple months dry, I finally hit the comic/gaming store, and among other things, picked this up.
I love how many different 'adventure biomes' got squeezed into this area. Almost any sort of adventure I'd want to run is available *somewhere* in the Shackles, with different sorts of themes and aesthetics. I probably would have focused more on Garundi dominated islands (religious folk driven out of Rahadoum, for instance, or dispossessed Osirioni upper-class nobs who fled during the Qadiran satrapy and never returned), or surviving remnants of Lirgen astrologer-priests or something more local, instead of the two Tien lands, but obviously the book wasn't written for me specifically. :)
Having a single writer on the book probably helped avoid the (IMO) muddle that was the River Kingdoms (another 'dozens of different areas in a single country' sort of product), and the recurring theme of the Ghol-Gan ruins helped tie things together nicely.
I've got fairly odd tastes, and, so far, Gods & Magic and the Faction Guide are my favorite two 'floppies' from Paizo. Isle of the Shackles has just replaced Dragon Empires for my third favorite. I just love how versatile it is! This book is crawling with adventure hooks and flavorful encounter areas, and had an uphill climb for me, since I'm not a huge fan of pirate-y stuff.
But the point of a map is to find things on it, not just be pretty art of an archipelago. Like I say, I can understand that on the islands, but the mainland is a big lump of green, the other coastal cities couldn't go on there?
It's about the Isles of the Shackles. We made a conscious decision to focus 100% more or less on the islands, and that is reflected in the mainland portion of the map.
Thanks very much for listening and putting out that pdf map supplement, it raises my rating of Shackles as a book from 3 to 5. It had usefulness without it, but now it's super useful!
To be honest, I was really disappointed, that there was neither a map of Port Peril, nor a detailed descritption included. It is the capital of the whole region, a bustling pirate haven like Port Royal with some whopping 45k+ inhabitants. Actually there was more information on anything other than Port Peril (which stretched about just half a page, if you substract the illustration) in that book. I like the gazetteer style and I love the huge bestiatry and the descriptions of those small islands. This pours fuel in the fire of my GM-imagination. But the infos on Port Peril are nearly non-existent.
And why do I have to buy an adventure path supplement to get the decription that belongs into the regional gazetteer?
Like I write a travel guide on Britain: "A well, an then there is that capital city named London with several million inhabitants and a queen... let's move on to Westbrookshiretonstead"
All in all a fine product, but I am a bit disappointed.
To be honest, I was really disappointed, that there was neither a map of Port Peril, nor a detailed descritption included. It is the capital of the whole region, a bustling pirate haven like Port Royal with some whopping 45k+ inhabitants. Actually there was more information on anything other than Port Peril (which stretched about just half a page, if you substract the illustration) in that book. I like the gazetteer style and I love the huge bestiatry and the descriptions of those small islands. This pours fuel in the fire of my GM-imagination. But the infos on Port Peril are nearly non-existent.
And why do I have to buy an adventure path supplement to get the decription that belongs into the regional gazetteer?
Like I write a travel guide on Britain: "A well, an then there is that capital city named London with several million inhabitants and a queen... let's move on to Westbrookshiretonstead"
All in all a fine product, but I am a bit disappointed.
Hey! Thanks for the input. Comments like these help us figure out what fans are looking for so we can improve future products.
Unfortunately we weren't able to fit everything about Port Peril into Isles of the Shackles, but there's a whole article about this city of pirates in Pathfinder AP #57 if you're looking for more!
Thanks for the answer! That is what I love about Paizo. You care about your customers and show it.
I picked up AP #57 now and hey! All what I wanted is in there. A map of the city an a short breakdown of important places. Just too bad I had to put down that extra money.
Thanks for the answer! That is what I love about Paizo. You care about your customers and show it.
I picked up AP #57 now and hey! All what I wanted is in there. A map of the city an a short breakdown of important places. Just too bad I had to put down that extra money.
And they're responding pretty quickly, especially in terms of publishing schedules. For instance, the upcoming Irrisen gazetteer has maps and juicy write-ups of Whitethrone, four provincial capitals, and a peasant village called Riba.
I figured this would be the best place to talk about the Blood Queen.
I think it is totally awesome, and I want to include some of the Kuru surrogates in an upcoming game... my question is how to play of the possession of the Kurus. I want something cinematic to happen so make it obvious they're no longer acting under their own power.
Anybody have ideas on how to make it a creepy awesome transition?
Would the Skull/Shakles or any other supplement incorporates detailed rules on ships and especially for Naval Combat? The Advance/DMG/CRB have useless and limited information.
Isles of the Shackles is really designed for GMs, focused on providing a gazeteer of the islands and a pretty substantial bestiary. I'm very excited for this to get published, even though my Shackles sea shanty did end up on the cutting room floor.
The Skull & Shackles AP should addressing the issues you're concerned with since players will themselves engage in some lovely piracy on the high seas. The AP promises to be packed with plenty of piratey goodness.
Arrrrh!
Mike, I'm late to the game, but want to thank you for the "Isle of Shackles" Campaign setting -- Excellent book. I came searching for the more detailed map which is now available as PDF. Any chance that this will be available in an updated version of the Map Folio for Sk & Sh ?
Also -- can you make available your "Shanty's" -- there was one you posted, but I'd love to use them as bard/bar room material !! Thanks much !
Mike, I'm late to the game, but want to thank you for the "Isle of Shackles" Campaign setting -- Excellent book. I came searching for the more detailed map which is now available as PDF. Any chance that this will be available in an updated version of the Map Folio for Sk & Sh ?
Also -- can you make available your "Shanty's" -- there was one you posted, but I'd love to use them as bard/bar room material !! Thanks much !
Jim
Glad you liked the book! As always: post a review!
Alas, I didn't save the other shanties as there didn't seem to be much interest in the one that I posted (though at least that one remains available here in my list of Paizo credits.
I doubt that the very much improved PDF map of the Shackles will be included in an updated Map Folio, but the Paizo folks are the final authorities on such matters. Of course, it will always be available for download on the product page.
Regarding the gholdako in the bestiary:
Blinding Breath (Su): Shouldn't the save DC be 21? [10 + 7 [1/2 HD (15)] + 4 [Cha mod]]
Disease (Ex): Shouldn't the save DC be 21? [10 + 7 [1/2 HD (15)] + 4 [Cha mod]]
Dread Gholdako: Shouldn't the paralysis DC be based on its Cha instead of its (non-existent) Con?
Blinding Breath (Su): Shouldn't the save DC be 21? [10 + 7 [1/2 HD (15)] + 4 [Cha mod]]
Disease (Ex): Shouldn't the save DC be 21? [10 + 7 [1/2 HD (15)] + 4 [Cha mod]]
Dread Gholdako: Shouldn't the paralysis DC be based on its Cha instead of its (non-existent) Con?
1. Yep, looks like it!
2. Yep!
3. And yep!
The gholdako's HD or Charisma must have changed last second and the DCs were missed in dev/editing. Thanks for pointing these out!