This first spell-book of Dreadfox games focuses on Conjuration spells and is 36 pages long, 1 page front cover, 1 page editorial, 1 page of SRD, leaving a whopping 33 pages of content, so let's check this one out!
The pdf kicks off with 8 1/3 pages of spell-lists, including ones for the APG-classes, antipaladin, magus etc. - commendable and good to see support for these classes! After that, we delve into a vast selection of spells that all belong to the conjuration school.
The spells contained in this book are rather versatile: "Aura of Life", for example, diminishes the amount of dice of negative energy damage a foe suffers. "Avatar of Mercy" enhances your curing spells, but makes you susceptible to negative energy damage. Chain cure spells are also part of the deal for everyone looking for conjuration (healing). We also get 9 channel monster and 9 channel nature's ally spells that work like the regular spells, but with a duration of concentration and the ability to directly control the summoned creatures. There are also channeling spells herein, for example "Devil's Water", which temporarily grants you some of a devil's powers, but also changes how you act and makes you speak in (infernal) tongues.
Of course, there also are Conjuration [Teleportation]-effects - the magus-spell dimensional assault, for example, enables you to teleport 20ft, make a single attack, teleport 20ft., make your second attack etc. There are, of course, also some spells I didn't enjoy as much: "Fantastic Repletion", a level 4 spell, let's you replicate any non-magical potion, liquid poison etc. that had not been depleted for more than a day per caster level. This spell can break many a plot and essentially makes rare, non-magical liquids almost obsolete - once cast and infinite replete it is. The repercussions this could have for just about any fantasy economy is so massive, I don't even want to start elaborating it. Not gonna happen in my campaign.
My favorite two categories of spells in the book, though, are healing wisps, 3 beneficial, incorporeal spirits that can be actively directed by you and that disperse after passing through you and healing you in the process. My other favorite spell is straight from the Dresden Files - summoning faerie or gremlin swarms to do your bidding - while individually extremely weak, the swarms provide a LOT of different skills and information gathering potential at your disposal..
The pdf also includes stats for said swarms, bees and low-CR-makeshift golems you could utilize.
Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. The pdf comes with full bookmarks and layout adheres to Dreadfox Games' 2-column sepia-standard and is easy to read. All in all, this is a neat little conjuration-spell-focused book that provides mostly well-thought out spells, interesting ideas and some neat creatures to do your bidding. There are some instances of spell herein I'd consider more powerful than standard spells and I encourage DMs to carefully read the spells herein before unanimously granting access to them. That being said, we get a lot of high quality content for the price and essentially, there's not much to complain about. Were it not for e.g. The Advanced Arcana-books by Necromancers of the Northwest or the recent release of 1001 spells by RiP. While the latter is more expensive, it provides more spells per buck and the Advanced Arcana series actually does VERY innovative and even brilliant things with their spells, introducing new concepts, new types of spells and generally more intriguing content. That being said, Grimoire Facilitas is still a good resource and while it didn't blow me away, I very much enjoyed some ideas herein, especially the versatile faerie swarms. My final verdict will thus be 3.5 stars, rounded down for the purpose of this platform. Were the competition less fierce, I would have gone 4.
Endzeitgeist out.