Book of Beasts: Monsters of the Shadow Plane (PFRPG) PDF

4.80/5 (based on 6 ratings)

Our Price: $5.95

Add to Cart
Facebook Twitter Email
The Book of Beasts: Monsters of the Shadow Plane details the deadly and frightening monsters that go bump in the night. More than 50 brand new monsters for your Pathfinder Roleplaying Game, these monsters will frighten players and challenge their characters in new and exciting ways. This monster book is the latest in the award-winning Book of Beasts series and is the bestiary to the Shadowfall series, premiering in 2012.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

JBE0306E


See Also:

1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

Average product rating:

4.80/5 (based on 6 ratings)

Sign in to create or edit a product review.

out of the shadows and into my players nightmares

5/5

Having bought and really liked the players companion in this line I have long looked at this book. Well thanks to a little spare cash E-bay and a wife who knows Valentines day isn't always about flowers and chocolates (thanks dear) I finally got myself a copy. This is a great assortment of beasties, low level to high there were not any I looked at and couldn't see myself using. The best part is my regular gaming group has no idea what is in this book so anything I pull out is new and interesting. Stand outs were of course the Monkeybat and I really liked the Spiderbear as well. I look forward to future releases in the Shadowsfall line up.


A rather evil book of monsters!!

4/5

I pre-ordered this book on the merit of the one Shadowsfall Legends tale that was out and the previews posted on the Jon Brazer Enterprises blog. I am still new at reviewing books, I would counsel you to look to KTFish7, Dark Mistress, and Endzeitgeist's excellent reviews for a blow by blow of the book.

The monsters are a lot of fun. Some of them are VERY challenging, some are a very low challenge rating. My favorite in the book is the Cave Fisher Shadow in Appendix 1. It attaches an incorporeal filament to a creature's shadow and drags them away by its shadow. Awesome!

The flavor text for each monster is phenomenal providing some words of advice on facing the creature (usually they say to run away), or providing a hint at what inspired the monster. Artwork is black and white and ranges from good to excellent. Some of the artwork is reminiscent of 2nd edition monster books and on par with the artwork in The Tome of Horrors Complete. Editing was good with very few errors or glitches given the size of the book. Format is two columns with text flowing around the art. One monster per page, until you get to the appendices where they are lists of statblocks in challenge rating order.

If you are a GM or you ever plan to be a GM, you will not regret purchasing this book. The monsters are fresh and imaginative. The descriptive and flavor text is well written and grabs your attention. I will definitely be picking up the rest of this line as it comes out.

4 stars taking the one down because of the spelling errors that I did find.


Yet another contender upholding the excellence of the Book of Beasts name!

5/5

Disclaimer - I received a review copy of this item from the authors. Of course, I would have had already bought it if the store hadn't sold out of the Print/PDF bundles at the time and kept me from ordering it then! :)

At any rate, this is a spectacular little collection of monsters. I'll be using at least two of them as early as my next game session. (The begging-to-be-a-familiar Monkeybat and the Kyton-offshoot Noxil... both of which should have had statblocks for player use as well, actually.) There's not a single beast in this thing that isn't well-worth your purchase dollars. On top of the awesome new creatures, there's also some great variants on existing creatures, like Shadows, Spectres, and Skeletons. The beasties have a big range on them as well, from city destroyers like the Starak and the Black Worm to appropriate challenges for beginners, like the aforementioned Monkeybat and Noxil.

Oh, and the monster feats in back are pretty cool. Is this the first appearance of Combat Patrol? I really loved that one.

The flavor text of this thing is pretty awesome too. Lots of data on how these beasts fit in-world, and each little excerpt is amazingly well-written. I can't wait to see the other books in this line, just on the quality of this stuff.

In the final analysis, Jon Brazer's knocked another one out of the park... and I'll be buying this myself when the print/PDF combo goes live again and I have the available funds... it's that good!


5/5

Weighing in at 52 pages this PDF presents us with a core bestiary for the Shadowsfall setting, and one seriously twisted collection of critters. The page breakdown is as follows:
Covers, Front & Back: 1 page each
Blank pages: 2, 1 after front cover, and 1 before back cover
SRD, TOC: 1 page each
List of suitable monsters from other sources: 1 page, and an interesting idea to support core products in a very useful manner. Extremely helpful list for a GM.
Advertisement: 1 page, showcasing the Player's companion and Gazetteer for Shadowsfall
New Material: 30 pages of new or variant monsters
Appendices: 14 pages of variants, CR listings, universal rules, new feats, etc.

Formatting follows the standard dual column look for monster statblocks we've all come to know, with embedded artwork that ranges from really spectacular to OK. All interior artwork is B&W, with a few pieces of stock art that prove perhaps the stock pool needs to be replenished (I've seen a few of these pieces elsewhere, several times). Grammatically there were a few missteps, but nothing that couldn't be worked out for meaning quickly enough (i.e. Black work poison instead of Black worm poison or a racid stench for a rancid stench).

Now, before I go into detailing any of the creatures within this collection, I want to point out one of the cooler features of this book in my opinion. The creatures are presented with advice, words of wisdom if you will, from others who have encountered them. The inclusion of this really helps sell the immersion factor, and added a very cool factor to this book making it more than just another collection of monsters. There are also many, many references to pieces of literature detailing these creatures within the Shadowsfall setting, which I love, because it's another immersion technique, and a great way to introduce tomes to our players.

So, let's take a look at the beasties, shall we?
Black Worm: A colossal beast, think the shadow planes answer to the purple worm...on steroids....pissed. At a CR18 this monstrosity can swallow you, that town, and the hamlet on the other side of the river..whole....It's fricking huge, and has a breath weapon to boot. One seriously wicked worm folks.
Centaur Raav: A skeletal abomination built from the bones of a centaur and armed with bone spikes and blades protruding from its extremities, this is one seriously wicked looking creature.
Clawed Kadian: An interesting take on a ghost, the creature is a ghost who is still corporeal, with incorporeal attack options.
Darkling: Now this, this is how dark fey should be presented. The darkling actually accelerates its healing by licking the blood of its victims from its axe or claws....that's just so twisted. Well done.
Deathhand: The ferryman's personal hunting dogs, a deathhand would be the last thing you ever want to stumble across. Charged with collecting those who have tasted death, these are seriously dangerous opponents to have to face in combat. Also presented within this entry are several Deathhand Captains, while no stats are presented, more than enough adventure hooks and thoughts on their advanced nature is provided to use them easily enough.
Quake Dragon With how often we see a variant dragon show up in a new creature book, it is always a pleasure to find one that really is good, and manages to feel fresh and new without departing from the concept of what a dragon is. The quake dragon is presented with a full age progression chart, as well as a couple of full statblocks for various points in it's lifespan. A well thought out creature, with some interesting abilities, like Earth Glide – allowing it to essentially swim through earth, leaving no tunnel or trace of its passing.
Dread Gargoyle: A larger, more dangerous variety of the standard gargoyle with the ability to manipulate its own body to always have stones ready to throw.
Dull Mite: The shadowplane variant on the material plane's Mite, these little fey have been drained of their color, and have the ability to steal their targets, resulting in Charisma penalties.
Shadow Elemental: Detailing a standard as well as a range from small through huge, greater and elder, this entry gives you a total of 6 variations of this elemental.
Great Dodo: Gargantuan in size and pissed that your grandpa ate its cousins, this giant bird has a score to settle.
Headless Hunchback Skeleton: Both a standard and a champion variety are presented.
Helblar: 3 full statblocks for a standard, greater and champion are presented for this odd guardian of the dead and their resting places.
Kyton, Dermistide: Wrapped in bandages that it can control to grapple and flay its targets with, this particular kyton variant is twisted in it's sadism.
Kyton, Noxil: Only as large as a halfling, these wretches have their heads encased in a spiked harness whilst a pendulum blade hangs suspended from their necks.
Monkeybat: So, channeling their inner Oz, this creature not only satisfies those looking for winged monkeys, but goes that extra mile and gives us the adventure hook of the entire arrival of Dorothy (now renamed Dorhana Breeze). Liked the creature, would have liked it more without the over the top references to Baum's characters. It was strong enough to stand on its own, it really was.
Nightshade, Nightstalker: A commander of skeletal armies, this undead lion of shadow hunts the negative plane for the living.
Onyx Ooze: killing with a “cold acid”, the Onyx Ooze is a far more cunning predator than your standard ooze.
Phantasm Swarm: A collection of souls denied an eternal reward after death, this collective rages against religion, and those that serve it.
Psychopomp, Memitim: A collector of souls essentially, the memitim's purpose is to make sure that powerful souls pass on, and do not end up as undead.
Shade Anuran: A frog like race with an interesting ability to utilize the shadows around them.
Spectres: Stats presented for both a spawn and a lord, as are enough fluff to work two epic spectres into a campaign.
Spiderbear: Remember that spider you squished in the shower? Pray these never find out. All the abilities and poison of a giant spider merged with the power, strength and claws of a bear.....dear lord forgive us our spider squishing, we know not what we might be pissing off.
Starak: The ShadowPlane's answer to the Tarrasque, a colossal beast that sleeps for centuries, eats and demolishes nations, and is pretty much an all around bad ass. Add to that a deafening roar, and you have yourself a contender for that massave monster fight you've always wanted to stage (tarrasque vs. starak anyone?)
Unquiet Giant: Ok, I love me some undead, I do. But this feels like a template, not a monster. It's cool, it is, but in presenting it in this manner I am left wondering, if this is an undead giant, what race of giant was it before it died? What happened to those abilities it had in life?
Vampiric Tree: darting its targets with poison sap covered bark, this tree then “bites” into its prey with it's roots, draining them of their blood.
Appendix 1: Shadows- statblocks for variant shadows, who ever said shadows are only human?
Appendix 2: Skeletons- variant skeletons, including the monkey and minotaur skeletons
Appendix 3: Zombies- variant zombies including a bulette, a basilisk and a gnome.
Appendix 4: Darkened Template- template to transform any creature into a being embraced by the realm of shadow. Example creatures include the Darkened Giant Centipede and Darkened Kraken.
Appendix 5: Universal Monster Rules- 4 pages detailing the universal abilities found within statblocks, helping to keep the statblocks more streamlined and clean looking by organizing all of this information together.
Appendix 6: Feats- 1 ½ pages detailing the new feats scattered through statblocks throughout this PDF.
Appendix 7: New Creature Subtypes- small paragraph covering the Shadow subtype.
Appendix 8: Creatures by CR- ½ page list

All in all, a fantastic collection of creatures. There are a few that did not grab me, and this is normal in a collection of this nature, as the standard right off the bat was set pretty high with the Black Worm, raising the stakes for all creatures after it. As a sourcebook for the Shadowsfall setting, this book is a must, but even without using this specific setting, this collection of creatures is a treasure trove of diabolical deliciousness. Giving this book a solid 5 stars rating, and highly recommending it to any and all GM's out there.


Very cool monster book for the plane of shadow.

5/5

Book of Beats: Monsters of the Shadow Plane by Jon Brazer Enterprises

This product is 52 pages long. It starts with a cover, ToC, OGL, and credits. (4 pages)

Monsters(39 pages)
It starts off with a list of monsters from the 3 Pathfinder Bestiary's that also fit the plane of shadow. There is 57 new monsters in this book so no way I can list them all. They range in CR from ¼ to 21, and they seem to be fairly evenly spaced out in CR ranges over that range. This includes the first four appendix's which included several types of shadows 5, skeletons 6, zombies 6 and a new Darkened Template with 4 monsters having it applied to them already. Below is a few of my personal favorites.
Darkling – evil fey that look wicked cool and are wicked cool. They can self heal by licking blood from their fey axe.
Deathand – think of them like soul stealing grim reapers.
Dull Mite – I love them just for one of their special abilities. Color steal, yes they drain the color from stuff and do Chr dmg. Gnomes of Pathfinder shake with fear.
Elemental Shadows – Something needed.
Great Dodo – It's a giant Dodo being shown eating a man, what more need I say?
Monkeybat – it is a monkeybat that flings … filth... your players will HATE them.
Nightstalker – a Shadow undead lion thing, that causes desecration and fear.
Onyx Ooze – A ooze long ago trapped on the plane of shadow and transformed and spawned a new race.
Phantasm Swarm – tiny undead swarm, one of the coolest monsters in the book.
Vampiric Tree – despite it's name it is just a tree that eats living things.

Appendix 5-8 (8 pages)
Appendix 5 is a copy of the universal monster rules. Six is copies of feats used by the monster within this book. Seven is a new subtype of monster the shadow subtype and Eight lists the the creatures by CR groups.

It ends with a ads and back cover. (3 page)

Closing thoughts. The art work is black and white and range from meh to pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked which is a big plus for a PDF this size. There is a whole host of varied and well done monsters, with new and interesting abilities, how they fit into the plane of shadow ecology, etc. While not all the monsters where great, there was very few bad ones and the vast majority where very good to outstanding. If this is the type of product we can expect from the rest of the line I really can't wait for it. I should note I am somewhat biased. I love the plane of shadow and have been looking forward to this book and the rest in the series since I heard about it. Plus I live there, so I am curious to see how well mere mortals get it right. So what's my rating? I am giving this a 5 star review. If you want monsters for the Plane of Shadows or more options from that plane then pick it up. You won't regret it.

Trust me, I'm a Succubus.


1 to 5 of 6 << first < prev | 1 | 2 | next > last >>
1 to 50 of 99 << first < prev | 1 | 2 | next > last >>
Jon Brazer Enterprises

Now Available for Preorder!

Details:
48 pages
>55 all new or pre-templated monsters
CR 1/2-21.
Complete with expanded Universal Monster Rules and Feats section.

This book comes with a free PFD as part of Jon Brazer Enterprises' PDF Guarantee.

Estimated Release: Feb 2012.

Contributor

Product image and description updated!

Jon Brazer Enterprises

Liz Courts wrote:
Product image and description updated!

Thanks Liz!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Neat cover, though the bat looking thing looks way to happy to be from the plane of Shadow. :)

Dark Archive

1 person marked this as a favorite.

Pre order ed.

Jon Brazer Enterprises

Dark_Mistress wrote:
Neat cover, though the bat looking thing looks way to happy to be from the plane of Shadow. :)

monkeybat. And it's a very happy creature when it is throwing it's own poop.


1 person marked this as a favorite.
Dale McCoy Jr wrote:
And it's a very happy creature when it is throwing it's own poop.

Truthfully, though - who isn't, am I right?

...

Anyone?

Jon Brazer Enterprises

The book headed off to the printer about an hour ago. Previews will begin in a few days! *excited*


Dale McCoy Jr wrote:
The book headed off to the printer about an hour ago. Previews will begin in a few days! *excited*

Looking forward to them.


I am looking forward to them as well!


If this is only half as good as the Book of River Nations, we're in for a treat!

Jon Brazer Enterprises

First preview is up where we discuss some of our sources for inspiration.

Liberty's Edge

Endzeitgeist wrote:
If this is only half as good as the Book of River Nations, we're in for a treat!

Yeah, I am THRILLED that this stuff is finally coming out! I can't wait until people get to really start digging into all this great shadow plane material!!!


1 person marked this as a favorite.
Dale McCoy Jr wrote:
monkeybat. And it's a very happy creature when it is throwing it's own poop.

Ah! The reason for this is revealed.


1 person marked this as a favorite.

Dale: I am curious what inspiration might have gone into your understanding of the Plane of Shadow. I recently read Zelazney's first Amber series and Gygax's Gord novels, and I couldn't help but wonder.

Jon Brazer Enterprises

James0235 wrote:
Ah! The reason for this is revealed.

Yep. ;)

Jon Brazer Enterprises

Mairkurion {tm} wrote:
Dale: I am curious what inspiration might have gone into your understanding of the Plane of Shadow. I recently read Zelazney's first Amber series and Gygax's Gord novels, and I couldn't help but wonder.

Truth be told, the Amber series is sitting on The World's Greatest Girlfriend(TM)'s shelf and I have yet to read it. I've always wanted to but I haven't yet. I'll suggest it after we finish up Dresden Files: Ghost Story (which we're currently on). I read to the TWGGf(TM) every night before bed. You'd be amazed how much you can read by doing that.

My view of the Plane of Shadows comes more from my love of many different post-apocalyptic zombie books and movies. Few humans, lots of zombies, stuff just hanging around with no one claiming ownership, people more worried about basic survival than getting rich, zombies, protected cities, large stretches of land without any countries protecting it or even pretending they own it, etc, still more zombies. A few of my favorites include: The Walking Dead (both the graphic novel and the tv show), Appleseed, Planet of the Apes (novel), Trigun, Dawn/Shawn of the Dead, Jeremiah, Resident Evil, and 28 Days/Weeks Later

From there it involved adding fantasy in the appropriate mixture. Pathfinder's Campaign Setting heavily influenced it, obviously, since I want to be easy for a GM to drop this in as Golarion's Plane of Shadows, but no direct references are made. Exalted actually had some good influences. There's an ultra-high magi-tech protected city and the magical items were great for inspiration. Avatar: The Last Airbender inspired a monster or two (my favorite of which was cut for space unfortunately, but will be in the PDF of other monsters that were cut).

The Exchange

your doing a shadows setting, yet without having first read the second Amber series? Scratches head. Um ok.


I've never read Zelazney, so that isn't going to affect me. But the one thing I don't comprehend is the zombie / post-apocalypse fitting in to the plane of shadow.

I guess there's only one way to find out! I've appreciated Dale's River Nations releases, so I'm curious. :)

Jon Brazer Enterprises

1 person marked this as a favorite.
Crimson Jester wrote:
your doing a shadows setting, yet without having first read the second Amber series? Scratches head. Um ok.

The World's Greatest Girlfriend(TM) explained Amber to me as every world is a shadow of Amber. Amber is the true reality while our world is a shadow of it and some other is a shadow of ours. She described someone raising an army marching from that one shadow through another shadow to get to a different shadow. To me, that sounds like Planescape, specifically Sigil. From her description, I could see that being a major inspiration for a whole cosmology setting, but not for one single plane. But that's just my opinion. And her opinion as well.

Urizen wrote:

I've never read Zelazney, so that isn't going to affect me. But the one thing I don't comprehend is the zombie / post-apocalypse fitting in to the plane of shadow.

I guess there's only one way to find out! I've appreciated Dale's River Nations releases, so I'm curious. :)

The core concepts are simple. The universe is in balance. There are planes of Earth and Air, Fire and Water, Positive and Negative, The 9 Alignment planes. All of these keep each other in balance. They are equal and opposite.

So the Plane of Shadows must be the Equal and Opposite of the Material Plane. The Material Plane is lighted and warmed by the sun. The Plane of Shadows possesses little in the way of warmth and light from its dim sun. (It is not the plane of darkness but the plane of shadows. Shadows require a sun to create them so there is a sun, but it is rather dim.) The material plane is teaming with life. The Plane of Shadows, being equal and opposite, is teaming with unlife. The most common kind of life in most material plane settings is human life. Lets take that one step further and say it is a commoner classed human. So the most common kind of undead must be a human commoner's equal and opposite: a zombie.

In the same way that the material plane is a good location for living creatures to flourish, The plane of shadows is a good location for undead creatures to flourish. So zombies are the most common thing there. But just like how other humanoids, there are other types of undead. So the plane is filled with vampires, spectres, ghosts and much more.

So with this in mind, it became an exercise in how do living creatures survive there. We came up with a number of models: protected cities, highly mobile tribes, lone holdouts in a stable location, small groups of highly stealthy people. It didn't take long to realize that all of these really had post-apocalyptic written all over it. Mind you, the single biggest difference here is that there was no stable civilization that got nuked and now we have few humans and lots of zombies. This would be closer to describe it as pre-civilization. However there is still a common language and enough tech to make swords and research magic. So pre-civ is not really an accurate description.

The DMG (since 3.5 was the predominant game when I originally started the whole project) said "The Plane of Shadow is magically morphic, and parts continually flow onto other planes. As a result, creating a precise map of the plane is next to impossible, despite the presence of landmarks." I altered that slightly to say that other planes flow onto it. This worked nicely with "lots of death" theme, so dead and forgotten parts of other planes find their way to the Plane of Shadows. You seldomly find whole intact buildings forgotten about. You typically find ruins (like post-apocalypse). Another staple of dead and forgotten parts of many campaign settings is a once powerful civilization where many of their powerful magic items are now gone. So they would find their way to the Plane of Shadows. So there are powerful artifacts that cannot be replicated with 20th level character, but a low level character can use (like post-apocalypse). A "strong man" type person can find one artifact and use it to keep the undead away and boss people around with no check on his power (like post-apocalypse). As we kept going, the parallels kept stacking up. So that was how we created it.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Sounds interesting, I have always been a fan of the plane of shadow.

Jon Brazer Enterprises

Preview of the Unquiet Giant is up! Check it out.


I see that the PDF is on sale next week. Have a firm date on the print version yet?

Jon Brazer Enterprises

As soon as it goes from the printer to the warehouse then gets shipped off the distributors/Paizo, it will go on sale. I'm hoping for early Feb, but sometime Feb is the best I can nail it down.


1 person marked this as a favorite.

The description given for the Plane of Shadow makes it sound like a great place for an adventure of the 'visit the creepy otherworld' variety. I'll be sure to get this when it comes out.

Jon Brazer Enterprises

Today's Preview is up! Today we look at the dread gargoyle.

Jon Brazer Enterprises

I got word yesterday that the Book of Beasts: Monsters of the Shadow Plane has left the printer!

Jon Brazer Enterprises

Latest preview for the Book of Beasts: Monsters of the Shadow Plane is up. Take a look at the Appendixes.

Jon Brazer Enterprises

Today we're taking a look at the Monsters from the Bestiaries page. Check out the preview.

Liberty's Edge

Dale McCoy Jr wrote:
Crimson Jester wrote:
your doing a shadows setting, yet without having first read the second Amber series? Scratches head. Um ok.

The World's Greatest Girlfriend(TM) explained Amber to me as every world is a shadow of Amber. Amber is the true reality while our world is a shadow of it and some other is a shadow of ours. She described someone raising an army marching from that one shadow through another shadow to get to a different shadow. To me, that sounds like Planescape, specifically Sigil. From her description, I could see that being a major inspiration for a whole cosmology setting, but not for one single plane. But that's just my opinion. And her opinion as well.

More than the Amber series you should read Jack of Shadows.

It is about a world that don't rotate and is half night and half day (it is fantasy, not SF).

I would have liked to see the setting as the first product of this line, but I will give it a shot nonetheless. Preordered.


Another interesting book to give ideas for how the plane of shadows might look/feel/work is Sergei Lukyanenko's Night Watch tetralogy. I recommend reading the books rather than watching the movies. The Movies (Night Watch and Day Watch) loosely follow two of the episodes from the books, but the books tie together a lot of loose strings. They have an interesting system of magic.

The Twilight (all seven levels of it) is an interesting analogue to the Plane of Shadow. Especially the concept of being able to move faster in the Twilight than in the Material Plane, and the idea of the material plane being present but in a different way in the Twilight (ruins instead of buildings, etc).

Jon Brazer Enterprises

As our final preview, we've put our Table of Contents up so you can see exactly what monsters are in there, what CRs they are and how long their entries are.

Also, we announced that we're increasing the number of Shadowsfall: Temple of Orcus adventures we're giving away on Free RPG Day. There will be 3 adventures in every box!

Oh and look at what just arrived!

Dark Archive

Sweet cant wait o get my copy.

Jon Brazer Enterprises

The PDF goes on sale tonight.

Jon Brazer Enterprises

PDF as well as print PDF bundles are now available.

Jon Brazer Enterprises

The Book of Beasts: Monsters of the Shadow Plane got its first review and its 5 Star!!!


And reviewed here, on DTRPG and sent to GMS magazine. Excellent bestiary - congratulations to everyone involved!

Jon Brazer Enterprises

Endzeitgeist wrote:
And reviewed here, on DTRPG and sent to GMS magazine. Excellent bestiary - congratulations to everyone involved!

WOW! Thank you! I really am glad you enjoyed this book that much!

RPG Superstar 2013 Top 8

I must say, it's very cool seeing the finished product. I was a member of the editorial team, and working on it was a lot of fun. My one regret was that I didn't get to work on the great dodo ;) That critter definitely took me by surprise!

Dark Archive

Just got my pdf, will Paizo have the Hard copies to ship out with this months subscriptions?

Jon Brazer Enterprises

bigkilla wrote:
Just got my pdf, will Paizo have the Hard copies to ship out with this months subscriptions?

Books should be arriving at Paizo by the end of the week, if not early next week.


Hmmm...5-star review from Endzeitgeist...must remember to buy this in a week and a half (payday).

Why must exciting things always pop up when I'm paying rent/utilities/medical bills?


Ringtail wrote:
Hmmm...5-star review from Endzeitgeist...must remember to buy this in a week and a half (payday).

You totally made my day - thanks for the vote of confidence! :)

Grand Lodge

Just picked this up, and I have to admit that I felt rather jipped when first going through it. I had just read up on the Shadowfall Legends about a half-vampire girl taking on the monsters of the shadow plane, and I honestly thought I was going to find a half-vampire template in the book. Mostly because that's what I'm looking for, for next campaign. Of course I did not as it's not in there.

Overall, not too bad for the price, and I might use a couple of the creatures from it, but that's about it. I probably wouldn't have gotten it as early as I did if I'd known ahead of time what I know now.


Endzeitgeist wrote:
Ringtail wrote:
Hmmm...5-star review from Endzeitgeist...must remember to buy this in a week and a half (payday).
You totally made my day - thanks for the vote of confidence! :)

We've reviewed some of the same products and found that we have similar tastes; I've come to trust your judgement.

Honestly it wouldn't be the first PDF I've purchased because you gave it a good review.

:)

Jon Brazer Enterprises

kevin_video wrote:
I honestly thought I was going to find a half-vampire template in the book. Mostly because that's what I'm looking for, for next campaign. Of course I did not as it's not in there.

The dhampir is very important to Shadowsfall and will be receiving considerable support in our next book (Shadowsfall: Player's Guide to the Shadow Plane). We've got race-based archetypes and other player oriented crunch coming up for it. But the Book of Beasts is just a book for ... well ... beasts.


I just got my print copy in the mail today! I am loving the heck out of this book. My definite favs are the blackworm, the death hand and the memitim psychopomp. I can't wait until the player's companion and the gazetteer come out!


@kevin_video:

Raging Swan have also released a book on the Dhampir as a player-race, just sayin'. :)

@Ringtail: Yeah, I tend to enjoy your reviews. Thanks for the vote of confidence once again. ^^

Grand Lodge

Endzeitgeist wrote:

@kevin_video:

Raging Swan have also released a book on the Dhampir as a player-race, just sayin'. :)

I have books on the dhampir. I wasn't looking for that. It's an official Paizo race. I was looking for a template that could be added to other races.

1 to 50 of 99 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Book of Beasts: Monsters of the Shadow Plane (PFRPG) All Messageboards

Want to post a reply? Sign in.