Roll to the South Pole
Rio Grande Games
The year is 1911. The earth holds only one unexplored place for man: the coldest place on earth. You are one of the five legendary arctic explorers racing to be the first to set foot on the South Pole.
By considering the terrain ahead, players must choose an optimal route and use their dice to take the farther into the no-man's land.
Will you know when to rest and when to keep pushing your luck? Will your route go straight south or through one of the depots? Can you properly manage your resources or will you run short at the wrong time?
The race of high risks and careful planning is about to begin. Will you be the first player to the South Pole?
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
A GM's Conflict of Interest? (GM Advice),
Cult of Personality: Misconceptions on Alignment,
Cultures of Celmae: Oyapok (PFRPG) PDF,
A (somewhat) more 1st Ed. take on alignment.,
Badger Themed Character,
Pathfinder Player Companion: Spymaster's Handbook (PFRPG),
The Monkey's Treefort,
Revised Action Economy+Mounted Combat,
Beginner Box, where from Here...,