Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF

****½ (based on 40 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.

Written by Ron Lundeen.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (42)
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****½ (based on 40 ratings)

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Unnerving and Brilliant


<Played through this scenario at low tier in a Play by Post.>

What a cool scenario! After a mission briefing that can essentially be summarized as 'go explore this place and report back' the PCs really do get to explore a very odd and frankly unnerving location. They get free reign to check things in whichever order they like, and the revelations come directly from their investigation rather than being fed to them. This is so refreshing in comparison to most of the speedy on-rails scenarios out there. And unlike other more sandboxy adventures, there is something relevant and interesting around most every corner.

Some spoilers for the scenario ahead...

The Good:
Piecing together the state of the temple and its devotees is incredibly organic. You come across people behaving oddly and can't help but want to figure out why. The hints are doled out room-by-room, and the more explicit ones are deeper within the temple, so there's still some narrative progression to things. And wow can a GM make the worshipers really creepy with little effort.

The infiltration & corruption of the temple make proper sense. Players for once get a clear picture of the backstory and tragedy, as opposed to most scenarios where most of the story stays stuck with the GM.

The ambiance is awesome, with the pure white marble of the map contrasting the corruption.

The Bad:
My GM for this one fumbled on some of the NPCs, in part because they aren't given enough background and GM guidance. The RP interactions with them can come off as unsatisfying unless the GM really brings them to life on their own. This is a roleplay heavy scenario, so this could be a problem.

Most of the combat encounters feel like token inclusions.

One of my very favorite scenarios!


This scenario is really good at
- Providing rewarding roleplay and investigation
- Providing rewarding, interesting, challenging combats that make sense in the setting and with the mission
- Keeping players engaged
- Being pretty creepy
- Requiring some investigation but not so much that people get bored
- Has a really pretty map!
- Not railroading the PCs

This scenario is not so good at
- Providing detail about the NPCs.
- Providing detail about the setting. Why are they here? What is civilization like outside the temple?
- Being playable within a 4 hour slot
- Being quick and easy to prepare
- Making sure encounters are reasonably difficult (some encounters can be very unreasonably difficult for certain parties, especially unprepared ones)

We got through this in about 5 hours of play, 6 hours with leisurely breaks for food and bathroom. I really recommend preparing this in detail and scheduling it in a time slot that allows it to breathe without being rushed. If you are able to both overprepare and give it some extra time, it is incredible.

****( )



One of my favorite!!

Excellent settlement, lots of great RP moment(no need of social skills, but knowledge skills are necessary.

Only two combats in general, fine in tier 4-5, maybe too challenging in tier 1-2. Although the ending is predictable, I really love all the NPCs and weird atmosphere. It runs long(8 hours with detailed RP, 5-6 hours with average RP), but we never feel drag.

so much fun to run


this is one of my favourite PFS scenarios to run. I love the religious aspect of it, the NPCs are great, and it's so easy to keep the players off-kilter. secret rolls, delayed onset effects, and nefarious unintentional heresies that come back to haunt the party later. it's a work of absolute beauty!

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