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Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF

****½ (based on 31 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.

Written by Ron Lundeen.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (33)
1 to 5 of 33 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

****½ (based on 31 ratings)

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A ton of flavor

*****

This is one of my favorite adventures. First off it has tons flavor and hidden(but very findable) features. It is also very deadly which I enjoy even more.

The investigation part is pretty fun, it also can punish the players for rushing out and killing without thinking things through.

As a Gm this also has tons of things to add. I threw in mantras with inneuendos about the hidden secret. Tons of fun on both sides of the screen.


A Great (and Creepy!) Scenario

*****

I have run and played this scenario, and I have to say that it doesn't disappoint!

Like other scenarios that fit in the "One of the Best Scenarios" category, this one hits all of the key areas: role-playing, mystery, investigation, combat.

The investigation of the temple is an exercise in the bizarre. Some things aren't what they appear, others are, first instincts are sometimes right and sometimes wrong. In both the game I ran and the one in which I played, there's a lot of "WHAT IS GOING ON HERE????" It's that odd.

One caution: some of the encounters can be quite a challenge, if not deadly, and players/characters which are not prepared may well not survive.

The scenario is quite well-written, moves at a good pace, and sometimes leaves the players guessing as to what's around the next corner.


One of the best PFS scenarios I have experienced

*****

I have had the pleasure of playing in this scenario as well as GMing it once, and I've had a blast both times.

The scenario is very balanced between combat, roleplaying, and exploration/skill-use - there are many opportunities for the GM as well as the players to stretch their acting muscles and speak in-character. A lot of Knowledge and social interaction skills that would otherwise not see a lot of play end up being very important to solving the scenario and keeping the PCs from falling into extra combats that would deplete badly-needed resources. However, the full-BAB characters in the party will have their chance to shine - there are enough combats (at a considerable, but not brutally optimized difficulty) to make the party Fighter absolutely vital to survival and success as well.

The plot falls into some classic (but well-liked) archetypes and tropes but there are enough interesting details included in the mystery that it is still worth playing - the players might guess the "big picture" twist but they still need to investigate in order to find out enough to act on. When I GM'ed though, my players did ask me if I was secretly running Call of Cthulhu instead of Pathfinder. ( :

There are also some interesting treasures and magic items that I think a lot of players will like - especially a unique item that increases commonly-tested defenses and IIRC stacks with more common boosters.

Actually, come to think of it, it may be my favorite scenario yet - a classic and fun premise, ample opportunities to make skills as well as combat abilities very useful (and many different sorts of NPCs for the GM to roleplay), and a unique treasure - I wish I could run every one of my PCs through this scenario.

Being Tier 1-5, it can be run for a new, level 1 group (though they might be best-served by having one other scenario under their belt first), and is a *very* good way of showing that Pathfinder Society can balance combat and roleplaying, and definitely rewards creative solutions to problems.


The Adventure that Hooked Me on PFS

*****

Easily my best player experience yet in PFS, perhaps one of the best I've had in any 3.X setting. I must admit that a great deal of the credit goes to the GM, but the scenario itself made it easy to provide a great experience.

Maybe it's because I was playing a paladin, but I was really engaged in the story, and the pacing was good. The combats were appropriately challenging for our group of newbies, and the story motivated me to pay attention closely to what happened out-of-combat.

This was one of the first adventures I played in PFS, and my experience with it motivated me to keep coming back.


GM Perspective - Excellent


As a GM, I loved this scenario. Lots of roleplaying! Intrigue! And a slowly revealed underplot! Another great investigatory scenario.

If you like investigation and roleplay, this is a great scenario.

If you like nothing but combat, you will hate this scenario.


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