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Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (PFRPG) PDF

****½ (based on 38 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.

Written by Ron Lundeen.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (40)
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Average product rating:

****½ (based on 38 ratings)

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****( )



One of my favorite!!

Excellent settlement, lots of great RP moment(no need of social skills, but knowledge skills are necessary.

Only two combats in general, fine in tier 4-5, maybe too challenging in tier 1-2. Although the ending is predictable, I really love all the NPCs and weird atmosphere. It runs long(8 hours with detailed RP, 5-6 hours with average RP), but we never feel drag.

so much fun to run


this is one of my favourite PFS scenarios to run. I love the religious aspect of it, the NPCs are great, and it's so easy to keep the players off-kilter. secret rolls, delayed onset effects, and nefarious unintentional heresies that come back to haunt the party later. it's a work of absolute beauty!

great (with a good gm)


to start off, don't run this cold. there are plenty of other things that are easy to run cold, and this scenario deserves better. the players will hate it, you will be confused why people are doing things, its just not going to go well.

that being said, properly prepared by a gm that knows how to give the npcs life here, it is prolly the best investigative sandbox scenario in pfs.

i can see some players who like dungeon crawls being disappointed with this scenario, but i feel that the boss fight should have enough payoff for them (what a tough fight!)

Excellent setting, story and scenario.


This scenario was probably the one I've been wanting to play the most for about half a year now. Due to circumstances, I wasn't able to and so I waited and waited. Luckily my friends bailed me out and made sure I could play it before my planes-loving summoner became too high level. Friends are the best, aren't they?

As for the scenario, I loved it. Considering I love role-play-heavy scenarios, that is no real surprise. There was role-play, investigating and combat, albeit that the emphasis is on the first two. There's just a brilliant atmosphere. First you have a suspicion that things are not what they seem to be. It's not before you know something is wrong and slowly you unravel an evil plot that may not be terribly original, but is still incredibly effective at telling a compelling story. Every little detail builds on it and makes it more and more creepy, until you finally are confronted by evil in its true form.

That said, I have to say that this scenario is not for everyone. Murderhobo's need not apply. Sadly I had one in the party and he complained about it a lot. It ruined the mood a bit, at least for me. It was still enjoyable, but it didn't live up to its full potential. That's not the scenario's fault though and I highly recommend it. Be sure to bring a full party, as the fights can be nasty without that, and tell the fight-only players to stay away. If you do, I'm sure you'll have a grand time.

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