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Pathfinder Society Scenario #3-17: Red Harvest (PFRPG) PDF

****( ) (based on 15 ratings)

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A Pathfinder Society Scenario designed for levels 7-11.

In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (15)
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Average product rating:

****( ) (based on 15 ratings)

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As the GM for the most recent two reviewers


I wholeheartedly agree with and endorse everything they both said.

This scenario was surprisingly easy to prep (even moreso because it's a Tier 7-11, which normally take more rather than less time), and was a blast to run for a fun group.

This one is going on my "Favorite PFS Scenarios to GM" list!

Good mix


The good:

Almost everything about the scenario.
The story was good, and it's a "sandbox" that works in the allotted time. The combats vary from speedbump to challenging and are set up in such a way that both tactics and feats matter, the combats feel fairly original and creative while still being fairly manageable to prepare as the GM. The nice part is that neither group feels like the perfect choice for a given group.

The bad:

There isn't anyway to come to a third solution, choose A or B. Also, there's what I'd assume is an odd artifact of the editing process where the party is given some gold at the beginning, with no real reason/way to use it later.

The ugly:

If your party is basically 2 languages it's going to be a struggle. (Though this can be mitigated fairly easily).

Overall, I felt like this scenario encompassed exactly what I want out of a scenario. Decent to great (party/GM dependent) roleplay opportunities and interesting combats.

Incredible combats, perfectly good story.


I give 0-3 stars for crunch, and another 0-3 for fluff.

Crunch: 3 Stars

The encounters were varied, appropriately challenging, and used interesting and sensible tactics. Beyond this, the final encounter was (a) more than two enemies, so action economy advantage was not heavily skewed in the players' favor and (b) composed of a variety of enemies that synergized well tactically.

The social/knowledge aspects were sensible with appropriate DCs for the tier. There wasn't a lot of skill use out of combat, but I don't see that as a big enough issue to deduct a star.

Fluff: 2 Stars

The story was solid, involving meaningful player choice. The setting felt alive and detailed. The NPCs were interesting and had distinct personalities. The theme was more about economics than another archetypal 'heroes vanquishing evil' trope-fest. There could have been a bit more in the way of an investigation or social encounters, but the story still hangs together quite nicely.

Well done, Mr. Greenshields.

***( )( )

RP potential, but too narrow choice

****( )

Another RP-central module, player argument is needed. Not a traditional good vs evil one, both sides are reasonable but not good guys.

But I thought they just look like gang fighting, and our job is to serve one of which, destroy another, then get the book. I hate why can't we choose the third road? Just like the problem in Veil of Flame. Drop out from 5 stars.

Combats are relatively easy, dealing with some kinds of naga, especially if you choose help the White Lotus, it's extremely cakewalk.

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