Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products

Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

Pathfinder Adventure Card Game

Pathfinder Battles

Pathfinder Comics

Pathfinder Society Scenario #3-17: Red Harvest (PFRPG) PDF

***½( ) (based on 10 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 7-11.

In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (10)
1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

Average product rating:

***½( ) (based on 10 ratings)

Sign in to create or edit a product review.

Wonderful RP opportunity


Which faction will you choose? There's no wrong answer. This adventure puts players in between two warring tribes, and neither is clearly in the right. Still, they need somebody's help in order to solve the adventure. Great moral dilemma and some fascinating roleplay. Don't miss it.

Amazing RP potential


I played this as a home game so not in PFS but my GM told me he kept to the material.

This is a scenario that has multiple ways to achieve outcomes. Several of which encourage RP, discussion and planning. So when I was able to play this we had an amazing game play session because it brought the party together for cooperative solutions. I can see why some people complain on this one. If I had to play this with strangers in a four hour slot I think maybe there is a high possibility for a negative experience. That makes me sad because the environment, the interplay and the NPCs are all very interesting and worth taking one's time to enjoy.

A potentially volatile, obnoxious night of gameplay

*( )( )( )( )

This is only one player’s observation, but the intra-party conflict the scenario encourages has the potential to become absolute drudgery. For the group I played with, this scenario had about ten total rounds of combat and two miserable hours of arguing, backstabbing and intra-party sabotage. If I had been true to my character, I would have just left the table and gone home, once it was clear my teammates could not be trusted to not sabotage the dangerous course of action the majority had agreed on. And in retrospect, I wish I would have.

On the positive side, language skills actually mattered, which was nice to see. I think this could be a fun scenario if you are lucky enough to have the right mix of characters.


****( )

Good stuff. A little problematic, alignment-wise, towards the end; the scenario almost seems written to cause inter-party conflict. Which is actually great, because it straight-up forces roleplaying. On the other hand, if it came a little earlier in the adventure, that might make life easier; as it was some players wound up staying late to hash out a fair amount of conversation before they were satisfied with any of the available endings. Again, not a bad thing, but for a time-slotted event, not ideal.

Not reaping the rewards we hoped for

***( )( )

After reviewing a couple of scenarios from third season, I think this a great example of what I consider to be average-ie from PFS. There were some elements I considered very strong and some elements which I think needed some tweeking. Red Harvest is an adventure which on the surface presents the players with a "choice" to determine their storyline but I felt this was a superficial and inconsequential "choice". I think the main challenge my players faced when making this choice was that they were not invested in their decision because there were no real consequences.

DM complexity - moderate
I'm an experienced DM in 3.0, 3.5 and PFS and spent about 2 hours preparing this after playing it.

Player complexity - easy
I like the fact that this module focused more on the role-playing elements of the game - information gathering and diplomacy rather than just being a series of fights.


Strengths - I liked the fact that the players are immediately drawn into the Nagini by having to obtain the book from the Princess. This forces them to begin conducting an investigation to understand the townsfolk and the opposing factions. I also like that "just stealing" the book and trying to ignore the "choice" is severely punished by having the entire town moving against the players as being a very effective doorstop.
Weaknesses - Unfortunately once our players have learned of the situation, there doesn't really seem to be much of a choice because it will be determined (more likely than not) by your character's alignment (lawful vs. chaotic). As most parties tend to have a combination of lawful AND chaotic characters, it becomes very difficult for them to make an overall choice. This is where my groups stopped working together and become uninvested with the rest of the story.

1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.