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Pathfinder Society Scenario #3-16: The Midnight Mauler (PFRPG) PDF

****( ) (based on 10 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?

"The Midnight Mauler" was originally an exclusive adventure, run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year, but has been revised and updated for public release

Written by Crystal Frasier.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Note: This scenario has been updated from its exclusive version for public release. Purchasers have access to both the exclusive version released as Pathfinder Society Scenario #2–EX and Pathfinder Society Scenario #3–16, but as of February 29, 2012, only the latter is legal for Pathfinder Society organized play. Except for minor changes involving faction missions and general copyediting, both versions of the scenario are the same; only the legal version of the scenario contains a Chronicle sheet.

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Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPSS0316E


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Product Reviews (10)
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Average product rating:

****( ) (based on 10 ratings)

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Well Done Story!

****( )

GM'ed today for table of 4 in 6-7 tier. Players had fun with initial encounter even if it ended quickly. The bits of RP and investigation go well with the theme of the adventure, and they players were quickly into it.

The only complaint is the chase scene. Having run chase scenes before in AP's and PFS, I am familiar with the mechanics but this one seemed off, and was over quickly. Depending on initiative order, the players caught the Mauler before he could even act, so what might have been fun turned out sour.

The final fight was a challenge until the barbarian made a critical hit. The players commented how good the scenario was without an provocation, so I guess that's a good sign.

I recommend, but the chase scene has some issues.


Good mystery

****( )

I love a good investigation, and this one has it in spades. You actually feel like you are getting somewhere with it, and the final fight has some excellent moral questions. The roleplay is rich, with some very interesting NPCs. Ustalav makes for great adventuring.


Great Scenario!

*****

I was asked to GM this at Origins 2014. I had heard of the scenario, but had never played it or GM'ed it.

Prepping the scenario is really a piece of cake, though there is chase thrown in, so a GM needs to be ready for that and understand how chases work.

From a story perspective, I thought it was great. There are some twists thrown in, and one of the best parts is that Pathfinders can meet the mission without having to kill everything in sight.

The writing is quite good, the background story is interesting, and the pace of the scenario is good, too - I never felt there was a slow or dull moment when I GM'ed it.


Brutal Final Fight

****( )

I played this scenario at tier 6-7, and we convinced our party to let myself and my wife play our level 7s and thus force the party to play up. I pledged to protect the lower level characters with my life. Without spoilers, I'll just say it was all I could do to keep my promise. This one is an excellent scenario with an interesting mechanic that rewards having well-rounded characters over super-combat-optimized characters. (Although a little combat optimization never hurt anyone.)
I enjoyed it, and I look forward to GMing it for my local group.


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