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Pathfinder Society Scenario #3-15: The Haunting of Hinojai (PFRPG) PDF

****( ) (based on 18 ratings)

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A Pathfinder Society Scenario designed for levels 5–9.

Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0315E


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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 18 ratings)

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****( )


Solid haunted house

****( )

Looking for a scenario to scare your players? This is it! Be it halloween or a creepy evening session, this scenario has tons of atmosphere. Its easy to turn the creepiness up to 11 and have everyone's skin crawl.

Only downside is that some of the encounters are quite hard, and player deaths are most likely to happen. Not that that is a bad thing per se, but the wrong kind of party could easily end up with a TPK.


***( )( )

Played this scenario at the lower tier.

The scenario attempts to pull off a nice Asian themed haunted house scenario. In some areas it works really well and in others not so well. At times it feels as though it is still trying emulate a traditional dungeon crawl scenario by having monsters in different rooms. Less of that and more atmosphere would have been better in my opinion.

It was fun to play but I'd have preferred more atmosphere and less monsters.


Jim Groves Shows How to Use Haunts

*****

Jim Groves does it again!

Expect interesting, flavorful combats that provide a nice challenge and a setting that demands a colorful GM that knows the haunt rules well.

Go out of your way for this one; it's worth it.


Creepy House

*****

I love this scenario. It is has memorable fights, memorable haunts, and a great story and vibe to it.

More Jim Groves please!

Bad Guys:
The first real encounter is usually people running out of a haunt trying to get away from it, and finding a wayang looking through a telescope. When they decide to murderhobo him they realize he has quite a few tricks up his sleeve. The next two fights are challenging for other reasons, but equally memorable. Combined with the haunts in-between it makes for a great scenario! When my VC ran this people hit the first haunt and decided that the best solution was to rest, in front of the haunted house. As you can guess, that ended well...


1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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