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Realms of Twilight: Claws of Pelazin (PFRPG)

****½ (based on 3 ratings)
SCPC1E

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Claws of Pelazin is an adventure designed for four to six characters of 1st to 3rd level.

For more than a decade the small village of Kuras has survived on the borders of the Trackless Jungle. They grew their crops and tended their livestock in peace, trusting that their annual sacrifice to the jungle deity, Pelazin, would protect them from the dangers that inhabit the wilds so near to their homes.

Something has changed. Citizens are dying, murdered in the darkness. Is it the wrath of a jungle god, unsatisfied with their recent sacrifice or a sadistic murderer praying on the residents of this small village? Perhaps the source is something else entirely. The characters must delve into the depths of this mystery and determine the truth before more innocent blood is shed upon the farmlands of Kuras.

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Product Reviews (3)

Average product rating:

****½ (based on 3 ratings)

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Creative, detailed, and professional

*****

Claws of Pelazin is a really nice supplement regardless of your campaign setting or game system. Others have already summarized the content and commented on the artwork, so I'll keep it short. The module is really rich with detail and material for side-quests, as my players tend to go off on (fun) tangents. I really enjoyed the druid dromite and his creepy monsters. The section on the fungus garden, where PCs can puzzle out (and try out) various mushrooms to experience their effects is particularly cool. I recommend Claws of Pelazin!


Very detaild low-level investigation especially suited for novice roleplayers

****( )

This adventure set in Silver Crescent Publishing's rather interesting world Relistan is 32 pages long, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, leaving 28 pages of content, so let's check out what Relistan has to offer this time!

This being an adventure review, the following contains SPOILERS. Potential players might want to jump to the conclusion.

Still here? All right!

The adventure begins with the PCs arriving in the small town of Kuras, where they attend a town meeting in progress - it seems like the border town has experienced assaults by some unidentified predators from the nearby jungle. The local clergy fears that the sick livestock sacrificed to the god of jungles and pestilence might have angered their god, the manifestation of the jungle called Pelazin and thus refuses to heal the only person in town potentially capable of even fighting these interlopers. Enter the PCs - unbeknownst to anyone, not Pelazin is angry, but one of his more radical druids.
Even worse, the druid does not care about said sacrifice and sees any civilization as an affront to his master and thus seeks to slowly annihilate the town via his pets - a whole clutch of claw leapers, jumping insectoid/reptilian predators who already managed to kill several townsfolk. The Pc's investigation with the authority figures and respective families not only provides the clues (and a red herring) to determine the nature of the attackers, but also provides ample opportunity for the DM to endear the townsfolk to the PCs.

In fact, I was positively surprised by the attention to detail given the respective families, as each is offered their own section and read-aloud text. Once the nature of the attackers is clear, the claw-leapers attack and it is here the DM (as well as the players) benefit from the BEAUTIFUL maps of both the town (in the appendix) and a sample farm by Jonathan Roberts. Indeed, the maps are so neat and dark that I think they can be easily used in other adventures. Even better, they come with grids, but without annoying map keys and numbers cluttering the map - no suspension-of-disbelief breaking elements - nice!

While the same cannot be said of the again, beautiful maps of the dungeon that hides the perpetrator, the showdown makes for a creepy tracking of the runaway claw leapers and leads up to a nice furious finale with the dromite druid behind these cruel predations.

The pdf also features a full-blown write up of the church of Pelazin and its holy days as well as an extensive write-up of the town of Kuras and all key-buildings and 3 pages containing 6 pre-generated characters.

Conclusion:
Editing and formatting are good - although I noticed some homophone-mistakes à la tail/tale, there were less of them than in e.g. Lycan's Bane. Layout adheres to a two-column standard and the adventure per se comes with a nice leafy border. The original pieces of full-color artwork and the stellar cartography do a lot to endear me to this adventure. The pdf comes with bookmarks, which are always nice to have. There are some strange layout/formatting choices you should be aware of, though: The pregens have a parchment-like background and come two characters per page, making printing them out and handing them as is to the players a bit impractical - I would have preferred blank space and 1 character per page for convenience's sake. The adventure features a good pace and while the investigation is anything but difficult, the PCs can't just waltz through the section. While this adventure is surely not the most difficult or innovative out there, it provides a sympathetic little community to kick off your campaign (or for the PCs to venture through) and the amount of details given to the families made Kuras come alive in my mind. While not being a perfect adventure, it is enjoyable and the cartography makes somewhat up for shortcomings in editing. Thus, my final verdict will be 4 stars.

Endzeitgeist out.


An Excellent Low-Level Adventure

*****

Claws of Pelazin is an adventure module for the dark, epic fantasy setting Realms of Twilight and designed for characters of 1st – 3rd Level. While not necessarily an entry-level adventure, although it could be used that way if the adventuring party is big enough, it makes a great starting point for players who are new to the setting or even this style of setting. It features some of the dark themes within Realms of Twilight along with highlighting the dangers of living within its lands. Even though it’s only the second adventure module published for Realms of Twilight, Claws of Pelazin continues taking the setting in the right direction, giving GMs and players a true feel for what the world is about.

OVERALL

Claws of Pelazin carries a lot of value considering its published adventure material along with the source material. While GMs will get the most out of the product, there is information for players as well considering the worship of Pelazin and the location of the village and Trackless Jungle.

RATINGS

Publication Quality: 9 out of 10
Silver Crescent Publishing continues to produce quality products with a pleasing format and layout that are not only highly effective but very easy to read. The stat blocks look fantastic and the illustrations are beautiful. Add to this a map of the end scene makes for a wonderful publication. They stop there though, because within the source material section there is a map of the applicable village including descriptions for all the important locations.

Storyline: 8 out of 10
Claws of Pelazin has a good, solid storyline that develops well throughout the adventure module. This story is very direct, almost too direct, and distinctly leads the PCs from the beginning of the adventure to the end. There is little room for wandering and there may be too many ends that are properly tied. This is a big reason why it would make a good starting point for further campaigns.

Desire to Play: 10 out of 10
For those already playing Realms of Twilight or looking to start, Claws of Pelazin is a good starting place. Not simply because of the interesting storyline or assortment of investigation and combat, but also because it gives a deep look at the setting and its dark appeal. It’s as close to dark fantasy you can get using an epic fantasy setting. The details of the village are enough to use just the setting of the adventure for other adventures or campaigns.

Overall: 9 out of 10
Claws of Pelazin is definitely a recommended adventure module for Realms of Twilight. If you don’t like running published modules, then there’s enough source material and NPCs here to create a number of possibilities. It is a good, solid adventure in a wonderfully detailed village surrounded by land filled with adventuring potential.




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