Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Pathfinder Roleplaying Game


Pathfinder Society

Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

Descent—2nd Edition

****( ) (based on 1 rating)

List Price: $79.95

Our Price: $71.96


Add to Cart
Facebook Twitter Email

Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

This updated version of the classic board game of dungeon-delving adventure features a host of enhancements, including new heroes and monsters, streamlined rules, a class-based hero system, campaign play, and much more.

Descent: Journeys in the Dark Second Edition includes

  • A rulebook and quest guide
  • Eight hero figures and 38 monster figures
  • Nine custom dice
  • Nearly 250 cards
  • 48 Map tiles
  • Over 150 tokens

Product Availability

This product is a backorder.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (1)

Average product rating:

****( ) (based on 1 rating)

Sign in to create or edit a product review.

Good Game

****( )

I ran about 12 games for 20+ people at the FLGS. We had varying levels of boardgame experience, from none to heaps. Only 3 people did not enjoy the game. And 6 of us plan on buying the game upon release.

None of us had played the 1st Edition so we decided to learn as we played. The first game took about 1 hr and 15 minutes to play the introduction scenario, learning as we went. The next scenario (chosen from the middle of the quest list) took 50 minutes to play with about 10 minutes of looking up rules for new options. By the end of the night we played using the campaign rules which unlock more abilities and options. The rules seemed daunting at first, but they made sense and were presented well.

We replayed a few of the scenarios and discovered there is no value in replaying a quest with players that have run it before. They easily won without much of a problem.

But the box has enough materials to create your own scenarios. I created a couple myself easily. I think that is the main draw of this game.

The only rules question we had:
- Can the necromancer's minion activate the first turn it is summoned?

The player complaints:
1) Too easy (experienced war-boardgamer)
2) Too hard (player had problems keeping track of abilities, even though cards with abilities on them were provided)
3) Not enough classes (only 8)

A quick search reveals the previous edition had expansions, which I can't wait to see for this game! Gift Certificates
On Sale and Clearance!

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.