Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Six feats designed to expand the roles and utility of the four godling character classes and similar godling-powered characters, useable with The Genius Guide to the Godling, The Genius Guide to the Godling Ascendant, and The Genius Guide to Mystic Godlings.
The feats included are:
Plague of Spells
As a thank you to all of our customers for giving us 8 out of 10 Top Downloads From Other Companies here on paizo.com two weeks in a row, this product is free!
Hi again. I'm the Questioner, and I review free stuff.
After my last review, I thought I'd give Super Genius Games another shot. Bullet Points: 6 Godling Feats contains six new feats for the Godling. Evaluation? This is a middle-of-the-road product, but not necessarily because it contains middle-of-the-road content. Rather, this product sort of "bounces" back and forth from original ideas to the uninspired parroting of ideas we've seen a thousand times before. I'll be coining this term the "SGG Bounce."
The layout of this product is somewhat better than that of the Megadungeon Delvers Player Options pdf (a later release), but the page that every last one of the six feats featured here are contained on features an awkward corner full of wasted, blank space, and even the back page contains a typographical error. The headers and layout on the front page are cramped and awkward, and the header text overlaps the watermark text. On the whole, an unprofessional product in terms of appearance. The artwork by Tamas Baranya is pretty snappy, though.
The content itself fares a little better. We start out on a low point:
Ageless: A conceptually interesting but mechanically boring feat that renders you immune to the effects of aging (i.e. it effectively does nothing). In 99% of campaigns, this feat will never come into play.
Cursed Blow: You gain a clay golem's cursed blow ability. Not inventive, but not bad either. Conceptually spot-on. The flavor text is badly worded. "Your attacks are more than damage..."
Divine Immunity: Aaand some good stuff. Bounce! Now this is pretty neat - immunity to a specific and customizable set of spells. I was prepared to cry "broken" until I gave the prerequisites a second glance. Choose your favorite area spells and point-blank them at will! This feat suffers from some awkward wording, but it otherwise a quality item.
Plague of Spells: Overpowered at level 6 (compare to a quickened spell). Based on what I've seen of Owen's body of work, "we err on the side of awesome" seems to mean that the author tends to "eyeball" power levels generously. Still, this feat is an original idea which, aside from the balance issues inherent to its design, has been executed well. Note: the author must remember to refer to damage as damage, never as "hp damage" or "hit point damage."
Planar Speech: Bounce! Back to the boring stuff. This feat gives you telepathy (as the universal monster ability), but with a limited range.
Spontaneous Resurrection: Boing! Back to the cool ideas. This feat includes a lot of strange language... and there's that "hit point damage" again. We've got some typos throughout the product as well, like "you come back to life and stabilizes." Language aside, this is a cool feat and probably balanced at 9th level.
Owen K. C. Stephens: a few notes about prerequisites. Caster levels and class levels should be written as "godling level 1st" or "godling level 15th," never simply as "godling" or "godling level 15." Furthermore, it breaks precedent (for no good reason) to include feat prerequisites which list even-numbered ability scores. Ability score prerequisites are always odd-numbered. Lastly, prerequisite text does not comprise a complete sentence, and doesn't need to be punctuated.
Wrapping up; this product is simply sub-par by professional standards. I have a feeling that SGG's paid-only products are where it's at. These freebies seem rushed and poorly-designed.
Overall, this product suffers from many of the same problems that Megadungeon Delvers Player Options suffers from, but with far fewer design flaws and wildly off-mark balancing factors. I can't recommend it, but at least it's free!
This pdf is 3 pages long, 1 page front cover/introduction, 1 page editorial/SRD and 1 page content for 6 new godling feats, so let's check them out!
If you've followed my reviews, you know that I really enjoy the godling, so live these feats up to my expectations of what to expect from divine bloodlines?
-Ageless: You do not naturally age after reaching adulthood or being old.
-Cursed Blow: 3+highest ability modifier times per day, you may designate an attack to be cursed. If the target fails his/her/its saving throw, the damage you inflict can only be healed via a successful caster-level check.
-Divine Immunity: High-level feat that grants you immunity to one specific spell or power of a level of 1/3 your own. You gain more immunities as you progress.
-Plague of Spells: Once per day ,a foe that has dealt damage to you cannot escape your divine retribution: You can cast spells with a casting time of standard action or less on said foe, even if the enemy has escaped beyond your usual range and you have no longer line of sight with the enemy. Balancing factor is longer casting time, additional spell-slot expended etc. - thus not overpowered. Awesome!
-Planar Speech: Mentally communicate with any creture within a limited range.
-Spontaneous Resurrection: If you're killed via hit point damage, once per day you spontaneously resurrect and are healed by 5d8+level points. Balanced by a temporary negative level, of course.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to SGG's 3-column standard and the pdf has no bookmarks, but needs none. The feats are AWESOME. They are iconic, cool, ooze flavor, do interesting things rules-wise and go beyond what you'd expect of mortal feats. Even better, these feats still are balanced, don't break the game...AND ARE FREE! We're looking at one of the, if not perhaps the best Bullet Point and it's for FREE! Grab this, seriously! My final verdict will be 5 stars and the Endzeitgeist seal of approval!
I know many people buy these products so they can play Godlings. That said, I see HUGE potential for awesome NPCs. The concept lends very well to a BBEG at the end of a long campaign, such as what I am working on now. The dynamics of all of the Godling products has so many plot devices that is just too awesome, even for Super Genius Games.
That said, the feats in this little product lend very well to the entire concept of Godlings. They add flavor, as well as those plot devices I mentioned. This just makes it even easier to emulate various "descended from the gods" tropes. Great work SGG.
The latest in the series for the Bullet Points, 6 Godling Feats follows the standard 3 page, 3 column format with Cover/Material/OGL. Two pieces of black&white artwork, one gracing the cover (very nice piece I see being used for a pc pic soon), and one on the OGL page looking almost like a logo piece.
The six new feats are as follows
Ageless - you stop aging
Cursed Blow - your attacks do more than damage
Divine Immunity - immunity to mortal magics
Plague of Spells - rain down eldritch torment
Planar Speech - communicate as divine beings do
Spontaneous Resurrection - will yourself back to the land of the living
Ok, so looking over these feats, there's some power here, but take into account these are designed to be used with the Godling books, so the power makes sense, and really helps to flesh out characters of that nature with some sweet features. The sheer concept of willing oneself back to life?? Awesome!! Developing an immunity to the magics of mortals, treating wounds you've caused to be treated as cursed wounds, and stepping away from aging...now these are the things one thinks of when picturing the offspring of Gods. Well done SGG, very well done.
And, as a bonus, Owen has gifted this one to the community for free, so get a copy, check out the Bullet Points series, and then go get the rest of them.