Pathfinder Paper Minis—Curse of the Crimson Throne Adventure Path Part 2: "Seven Days to the Grave" PDF (based on
Pathfinder Paper Minis
Add to Cart
This set contains over 80 key NPCs and creatures from "Seven Days to the Grave", part two of the Curse of the Crimson Throne Adventure Path.
A deadly plague has struck the city of Korvosa, and its victims are not resting peacefully. Within this set you'll find plenty of undead, aquatic encounters, and commoners caught up in the chaos that's gripping Korvosa!
So this is a continuation of my photo record of my Crimson Throne game. I made a collection of images from the first part of the adventure, and finally I'm continuing it here.
Our first game was all set up and I had players complain that there wasn't enough fighting. So on this session I had non-stop action.
The maps I used were from the Streets of Malifaux and Buildings of Malifaux sets by Worldworks and Wryd Games. The other is a Sewer Map for Wizards 4th Ed. There is a Sewer of Malifaux, which is awesome, but this was faster to have at the game.
Spoiler game details:
We went a bit out of order, I gave them the option of seeking out why bodies weren't coming in from North Point, leading them to the Vamps, or to go speak to the mysterious Yelloweyes at a shady tavern. They went with Yelloweyes and the sewers of Korvosa. Fun fights with lots of Wererat death. They tried not to kill them, but it happens.
After that they went up and fought the Vamps. I was going to try to get one more fight in, but we started late and it got too late.
Okay, so like last game I gave them two options, go to the ship or try to find a young ladies missing brother. Like good adventurers they went to look for the brother, thinking this should be easy. Ha super fools!
This fight was so fun. I made all the zombies more powerful using the fast and zombie spawn ability, so anyone who dies becomes a zombie. I also increased their HP to 24.
I made Jolistina attack them and then drink invisibility potions (but always out of sight, which made them think she was teleporting around) On her first attack I forgot to do sneak attack. She critically hit, so it still did +20 damage to the wizard. Adding +3D6 might have killed him dead. But it didn't. From then on it was her roaming the house sending in zombies whenever possible. I even had her go out the front door cast jump and reenter on the second floor and sneak attacking the Cleric. (twice)
It all ended when they killed everything else and went after her. She ended up using her insane spell added Jump to get to the roof. Everyone that could raced around trying to get her. Best moment is when the fighter types took damage to jump back down after her. She casts Entangle (I gave her the Fey bloodline) and then she immediately jumped back on the roof. They hated her but seemed to love the fight.
So in this session the party went underwater, discovered a doctor that wore a cultist amulet, and they found a box that explained who he was. They left the body in the ship. However, the real proof of wrong doing, that connects the cult to the doctors and Davaulus was lost when they opened it underwater. After fighting the sea hag, which was awesome, they came back to the city.
Days before, they had asked Abadar priest Ishani to research the plague. He left them a note that he had discovered something important and might lead to a cure. After the ship, excited about their discovery, they find the priest dead, assassinated and altered so that he could not be raised. His jaw bone had been removed to make it impossible to cast speak with dead. At this point they start asking questions about the doctors and Davaulus. They find out that one of their party members (who had to work tonight) had gotten sick and under orders by a new decree had to be sent to the Hospice of the Blessed Maiden. They rested and then came to get their friend back.
They attempted to sneak in, but things went awry. This fight was awesome. I hated that the Grey Maidens, characters set up so well, had worse fighting abilities than the head nurse in the building. So I bumped them all up to fifth level and gave two of them magic weapons. The doctors were all fifth level Alchemists. This one put them on their toes. I told them that from this point on, the game gets real. Hope you live.
By the end of the fight, two characters went below 0, but no one died. Lots of fun.
After this, they fought upstairs and defeated but did not kill Devaulus. What they haven't thought about yet is that even though they are right and the doctor's are the bad guys, they have no proof. Once the city watch shows up, if they haven't found the Temple of Evil below them, Devaulus will have them arrested for murder. It's their word against his, and all the witnesses can say that the party attacked a hospital and that the guards defended themselves. All the evidence they have is really weak. I figure attacking/killing the Queen's Doctors and the Grey Maidens is a crime of treason and punishable by death. Of course Grau will help them escape on the way to jail. Then they have to sneak back in to the Hospice and find real proof. Next week should be fun.
Sorry I haven't been posting, with school and everything else, my life has been crazy. But today we got to play for a little bit. Should be finished with this adventure on the next game, we did most of the final temple today. The fight against the necromancer was awesome.
For some reason the order is backward, not sure why. But the photos still work. I used the 4th Ed D&D dungeon tiles today. Mainly because I didn't have time to make anything more interesting. These worked pretty well in the grand scheme of things.
Well life got in the way and this final session got pushed back a bunch. But here we go, the last session of Seven Days to the Grave. It was fairly short, just two rooms, but two rooms of boss battles.