Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
2,136
BACKERS
$132,223
PLEDGED
7
DAYS TO GO

Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Recent Posts
ENWWARFAREE

Warfare for Beginners (PFRPG) PDF
***** (based on 1 review)

5x5
Our Price: $1.99
Add To Cart
Facebook Twitter Email
5x5 5x5

This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle.

Warfare for Beginners is a short EN Publishing supplement for the Pathfinder Roleplaying Game by Russell Morrissey, around which the final battle aspects of The War of the Burning Sky adventure path were hinged. The system was modified to meet the requirements of the adventure, but it is presented here in its original form. Game masters can use the supplement as is or modify it to suit their own adventures.

The system assumes that the player characters are integral to the battle—in other words, without their actions, the battle will be lost. That’s why we play fantasy role-playing games, right?

You’ll find that the system is remarkably simple to use, and allows your players to feel they truly are affecting the course of the battle in a vital way, without forcing you to adopt largescale and clunky mass-battle rules involving army units and the like.

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


ENWWARFAREE


See Also:


Product Reviews (1)

Average product rating: ***** (based on 1 review)


*****

Scenarios for skirmishing, rather than mass combat statistics


Mass combat has never been handled very well in any incarnation of the d20 System, and Pathfinder is no exception. From large and intricate systems that are practically a separate game in-and-of themselves to highly abstract rules-light methods, mass combat has been presented in many different varieties. Unfortunately, all of them are imperfect, tending to be either too complex or too simplistic. Ultimately, a fresh approach to the entire idea is what’s needed.

That fresh approach is found in EN Publishing’s Warfare for Beginners.

A four-page PDF (one page of which is the OGL), Warfare for Beginners throws out the underlying assumption of all other mass battle systems: that you need stats for armies. Instead, it puts the focus squarely on the PCs as individuals and makes them the linchpin for how a mass battle resolves. As the book’s product page says: the underlying assumption is that unless the PCs do something, their side will eventually lose.

It’s certainly possible to take issue with the aforementioned assumption. After all, some may not like the idea that the PCs are ALWAYS on the losing side of a battle unless they go out of their way to turn it around – while the book doesn’t address this, I think it’s important to understand that this underlying default is a purely meta-game construct. It’s designed to set up the system that Warfare for Beginners presents, rather than create an in-character scenario of “why is it our side is always composed of bunglers except for us?”

Warfare for Beginners was originally a 3.5 product that has been converted over to Pathfinder. This is fairly easy to see, since its main mechanic is an original one. The battle is decided by the accumulation of Victory Points. Gather enough VPs and the PCs’ side wins; lose all their VPs and their side loses, plain and simple.

The kicker is that VPs are naturally lost over time…as in, every day of the battle. The PCs must accumulate enough VPs by undertaking missions to bolster their troops and undermine the enemy to be able to win. A d20-based table is presented with various mission ideas, as well as how many VPs they’re worth if completed, and the penalty to VPs if failed. An accompanying table determines events that take place with the rest of the armies, and the resulting changes to the VP totals.

What all of this means in a practical context – and what the book spends about half of its pages talking about – is that Warfare for Beginners doesn’t so much present a system for resolving mass battles as it gives you a series of ideas for encounters that the PCs face over the course of the battles. In other words, if you use this system to determine that the can PCs go out on an assassination mission, you’ll still need to use a battle map, have NPC stats for foes, etc. You’re essentially running short adventures for the PCs, and keeping a tally of how they do.

There are some guidelines given on how challenging missions should be based on how many Victory Points they’re worth, as well as discussion of scaling various aspects of the system (e.g. having things occur over months instead of days). Roughly the last quarter of the book presents some examples of how this would work in actual play around the game table.

Needless to say, how much you get out of this system will depend on what you had in mind for your Pathfinder mass battles. If you want your PCs commanding armies and using large-scale military tactics, then this book isn’t for you. If you want your PCs to be pulling off daring commando raids whose effects change the whole dynamic of the battle, then this product gives you an excellent system for designing short (or even not-so-short) adventures to do just that.

What really makes the difference here is the book’s presentation. While it may be obvious to a lot of GM’s, I give this book kudos for saying “don’t just dryly read off the table results! Present what get from these rolls as natural consequences of the battle! Here’s an example.” This is the sort of advice that’s often overlooked simply because a lot of people just assume this sort of presentation is understood. That’s not the case, however, and dressing up what the mechanics give you is a big part of role-playing, particularly for this book, which is giving you outlines for adventuring during a war.

If you want your PCs to be the ones who make the difference, pick up Warfare for Beginners. It makes them the real heroes of battle.


Top Sellers
ENWWARFAREE
1. Warfare for Beginners (PFRPG) PDF

*****
(based on 1 review)
Our Price: $1.99
Add To Cart

2. ZEITGEIST Adventure Path #3: Digging for Lies (PFRPG) PDF
3. Warfare for Beginners 2 (PFRPG) PDF
4. ZEITGEIST Adventure Path #2: The Dying Skyseer (PFRPG) PDF
Messageboards

Epic PvP need help on the build, by altair313

Deep 6 FaWtL, by doctor_wu

To both players and GM's - What is bad in KM?, by Lex Starwalker

Tiefling playable in PFS??, by Michael Brock

For a ninja, what action is it to use forgotten trick to emulate a combat feat?, by prototype00

Which Craft skills are needed?, by maouse

Benefits and Drawbacks of Alignments for Players and Companies, by Obakararuir

What is the state of FOB, by Dabbler

How can a vampire survive in the sunlight, by GeneticDrift

The LGBT Gamer Community Thread., by lynora

Paizo Blog

Paizo Publishing's 10th Anniversary Retrospective—Year 4 (2005)—Laying the Foundation,

A Tomb of Winter's Plunder—Chapter One: Taking the Waters,

Pathfinder Society in the Netherlands (or Join the Crew of the Flying Dutchman),

Pathfinder Battles Preview: Big Bads (Volume 2),

Advanced Race Guide Art Preview,

Open Game License

Store Blog

Weekly Adventures?! Brilliant!,

Explore, Investigate, Survive—Just Another Glorious Day in the Society!,

These Bones Don't Rattle Easy!,

Roll Your Dice Like It's 1974!,

Out From the Deep!,

Sign up for our weekly store newsletter

News

Jim Zubkavich brings Paizo's "Pathfinder" to Dynamite,

Goblinworks Announces the Pathfinder Online Technology Demo Kickstarter Project,

Giochi Uniti to Publish Pathfinder in Italian,

Mike Welham Named RPG Superstar 2012!,

RPG Superstar Top 4 Pathfinder Module Proposals Now Open for Public Vote,



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.