Hurtgen: Hell's Forest
Hurtgen: Hell's Forest (WAR system). A prequel and addition to the Wacht am Rhein game that can be played alone or as part of expanded Wacht am Rhein scenarios. Includes scenarios for September, October, and November plus a campaign game. Two maps, seven counter sheets.
Battle for H rtgen Forest
Also known as the H rtgenwald "meat grinder." The longest battle on German ground during World War II, and the longest single battle the U.S. Army has ever fought in its history. Battles took place between September 14, 1944 and Februari 10, 1945, over about 129km2 on the German side of the Belgian-German border. The Germans defended fiercely, using the defensive terrain of the mountains, forest and Westwall (Siegfried Line) defensive positions to the maximum, as this location was the staging ground for their Ardennes Offensive (Battle of the Bulge). After this battle ended inconclusively in December, with over 60,000 casualties (33,000 US), the Germans launched their surprise counter-offensive into the Ardennes.
Using the scenarios from Hell's Forest, you can play this battle on its own, or use them in combination with Wacht am Rhein to play a full campaign from the prequel to the Battle of the Bulge, right through to the end.
Wacht am Rhein, 2nd Edition'
WaR2 is a grand-tactical simulation of the Battle of the Bulge. The more than 2,200 counters in the game represent every formation, at company and battalion levels, which fought in the Ardennes, including US, German, British, French, Canadian and Belgian units. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, glider, and headquarters units are all fully represented in the counter-mix. The four map sections are an accurate representation of the Ardennes region. Compiled from the 1944 German staff maps and the 1943-1944 1:50,000 US Army map series, the area portrayed shows all primary and secondary roads, trails and other types of terrain in relation to their suitability for armor and infantry, along with all the towns and villages that proved to be the bastions of the American defense, as well as every creek and river that couldn't be crossed by wheeled vehicles without a bridge.
Players may use single map sections for the six smaller scenarios. There is also a campaign game that utilizes all four map sections and portrays about three weeks of the battle (50 game turns). In that one the Germans race for the Meuse River, the last hurdle before the open tank-country leading to the vital port of Antwerp, in the face of ever increasing concentrations of Allied infantry, armor and air power. Extensive supply, weather and air power rules are included.
This new edition of Wacht am Rhein presents extensive modifications to the combat, artillery and supply subsystems of the first edition in order to better depict tactical and operational warfare at this scale. For example, an "exploitation mode" has been added in order to allow mechanized units to take advantage of breakthroughs in the enemy front line during the combat phase. That exploitation movement is actually interleaved with the opposing player's movement, working to completely recreate the fluid and chaotic situation as it existed during the first week of the fighting. Other changes include the addition of "vantage points," which function as high ground, enabling units to spot more effectively for artillery barrages, as well as "constricted terrain," which accurately represents the channeling of mobility caused by the steep gullies and ravines running throughout the Ardennes.
The orders of battle have also been extensively revamped in order to provide an accurate and functional depiction of the armies of both sides. All units of both sides are now deployed in the organizations within which they actually fought, not the administrative formations that were, in reality, quickly discarded due to the requirements of combat.
This product is a backorder. Ships in an unknown time frame
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