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The Genius Guide to the Godling Ascendant (PFRPG) PDF

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Beings with powers drawn from the might of the heavens themselves, godlings first appeared in The Genius Guide to the Godling. That product gave us two hero classes, the clever godling and mighty godling, based on the classic Greek heroes and heroines who could claim Olympians as parents or grand-parents. It also offered a godling prestige class, for characters whose divine heritage doesn’t manifest until later in their careers. Not long after, the spellcasting classes of adept godling and eldritch godling were presented in The Genius Guide to Mystic Godlings, creating godlings that took after the demi-mortal spellcasters of myth and legend. The classes immediately garnered a large following, and requests for additional material quickly began making their way to Super Genius Games.

The first book to offer additional support for them was Rite Publishing’s 101 Renegade Class Feats, which includes 7 feats designed specifically for use by the godling classes, as well as feats for numerous other classes created by Super Genius Games and other publishers. And now, The Genius Guide to the Godling Ascendant expands the classes even further, with rules for using godling abilities to create exemplar monsters, new ways for characters with non-godling classes to represent scions of immortal power, and new divine traits, ascendancies, scion talents, and feats for the four godling classes, as well as new ways to introduce the concept of godlings to a campaign.

32 pages of divine awesomeness!

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Product Discussion (107)
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Thanks. Dotted. Till now, I have:
an inquisitor who took the Godling Domain. He chose Clever, the Channel Energy scion talent and the Mystic inheritance trait (Celestial), then took Extra Ascendancy to have the Conversion inquisition too.
a priestess who took Spark of Divinity (Eldritch) and then Extra Ascendancy for an extra domain and Emergent Divinity for Divine Portfolio I (an oracle revelation).
a magus/paladin/Godling PrC with the Love and Rage domains and the Horse Lord trait, the ultimate lord of battle and charisma.


Pathfinder Adventure Path Subscriber

Owen, is anybody making Hero Lab files for your Godling products?

Paizo Employee Modules Overlord

xorial wrote:
Owen, is anybody making Hero Lab files for your Godling products?

Not yet, though they are near the front of the line, once we have someone in place as our HL guru. I'm hoping to make an announcement soon... but no, not yet.


Pathfinder Adventure Path Subscriber
Owen K. C. Stephens wrote:
xorial wrote:
Owen, is anybody making Hero Lab files for your Godling products?
Not yet, though they are near the front of the line, once we have someone in place as our HL guru. I'm hoping to make an announcement soon... but no, not yet.

:( Lol, I can wait.


I have the same question that was asked before and never answered.

The divine weapon Greater Scion talent: Can you enhance this weapon? if not it seems kinda crap as you will never get the attack you can with a magic weapon.

is there a way to enchant it?

Paizo Employee Modules Overlord

Kahne wrote:

2) Reading your newest book one oddity stuck out to me in regards to the 'Divine Weapon' ability. Being a Greater Scion ability that can only be taken at 10th level or higher, it seems odd to me there is no enhancement bonus inherent to the weapon like a 10th level character would normally have. Should there be? Or does the wise man stack this talent with the Trophy Taker ability to provide that benefit?

2B) It says it deals base damage and later lists an element, is this base damage the elemental damage described, or does it have an elemental bonus (like flaming) on top of this damage? Not trying to munchinkize, just want to be clear on what exactly this awesome weapon for an awesome being is. The other reason I ask is with a weapon of this power I want to know how it will affect bonuses from Trophy Taker etc in reference to the absolute +10 limit any magic item can have.
.....Edit: Also what is the divine weapons crit stance? If I use it as a Great Axe does it do x3 on a 20? Would it do x2 at 19-20 if proxying a Great Sword? Thank you in advance for your clarification.
Elias Darrowphayne wrote:

I have the same question that was asked before and never answered.

The divine weapon Greater Scion talent: Can you enhance this weapon? if not it seems kinda crap as you will never get the attack you can with a magic weapon.

is there a way to enchant it?

I'm very, very sorry to have, repeatedly, missed this question. I got a private message about it (my first Paizo pm!), so here I am to give a formal answer.

So Divine Weapon is a Supernatural ability, that creates a weapon that deals energy damage (between 4d6 and 2d6 depending on what kind of weapon you make it). So the first thing that's clear is your attacks with it bypass DR entirely (as this is magic energy damage), though it would be stopped by energy resistance. So already, this ability can be useful no matter what enhancements you can or can't get – if you are facing things with DR and are a melee combatant, this is a good way tom damage your foes.

The damage dealt is going to be above average for a weapon as well (unless you're Large or bigger, which most PCs aren't). The best 1-handed weapon damage-wise is the bastard sword (with Exotic Weapon Proficiency) which deals 5.5 hp/blow on average. Using the Divine Weapon, you'll be doing 10.5 hp/blow on average, so you're already 5 hp per attack above the curve. (Similar benefits apply to 2-handed weapons, which deal an average of 14 hp/blow vs a 2-handed swords average 7 hp/attack. (If you're size Small, these benefits are even better).

You are told "You may wield the weapon as any weapon with which you are proficient." This obviously means you make attacks as you make weapon attacks (using your feats and class abilities, getting multiple attacks for a high base attack bonus, and so on). It's not as clear as it should be, but this also gives you the range modifiers, weapon special properties, and crit range and multiple. So if you create a greatsword and choose to deal fire damage, what you have is a supernatural greatsword that deals 4d6+1.5 x Str score damage, crit 19-20, x2. If you make a longbow of lightning it deals 3d6 + Str (presuming you choose to make it a composite bow of appropriate Str value, which is listed on the equipment chart and is thus a fair choice, unlike making an adamantine or masterwork weapon, which isn't), with a longbow's range increment, threat range, and crit multiple.

Note that unlike the damage type, which is selected when the talent it taken, the weapon type is just a choice you make, and you can change it. You can make your divine weapon a crossbow when foes are flying at you, change it into a glaive when they land and you want the reach, then change it to a greatsword once they get inside your range (presuming you are proficient with all these weapons).

Now, in playtest this provide solidly useful, even at high levels, with no further enhancement. While you won't have the attack bonus of a magic weapon, you do get a good deal of damage bonus already, and the ability to bypass DR and change your weapon as needed had a major impact on play. You are at a major disadvantage if a foe has energy resistance to your elemental type, but if you are playing Donara Princess of Storms, you kinda have to expect the Ruber Golems to be a problem for you.

So, then comes the question as to if you can enhance your weapon.

First, I'd say you clearly can if you choose the Trophy Taker divine trait as it says "These benefits do not take actual magic item slots, and may duplicate the effects of a suit of magic armor or a magic weapon (in which case they are added to any armor worn or weapon used by the godling)." Similar options to make something instantly a magic weapon should work on it, though no examples leap immediately to mind.

The only OTHER way to do it is to stand around for eight hours a day holding on to your divine weapon while someone else enchants it (you have one hand full, after all). Not that would be a pain but, yes, given the divine weapon rules say "You have developed a supernatural weapon of pure immortal power. Summoning the weapon is a free action, and it is permanent until you dispel it (a swift action) or it leaves you hand (causing it to dissipate at the end of your turn)." and that the item is referred to as a weapon for the rest of the power, I'd say you can do anything to it you can do to a normal weapon, and that includes enchanting.

But if I were your GM? I'd make sure you had a quest available that would let you earn a more powerful divine weapon, but suggest you need friends along to complete it. Then I get an adventure out of it, don't have a hero sidelines for weeks trying to get a +5 divine weapon, and I can just take the value of the improved divine weapon out of your share of the treasure for the guest. :)


Whoohoo! I was the first at something. :D

Sounds like its a maybe but probably not unless you work out something with your Dm, which is a fair enough answer.


Other message board seems maybe dead, I'll try here. Sorry to anyone I badger twice.

Good books. Lots of interesting options. Some a little glitchy, but overall makes sense and the erratas I've seen posted cleared a lot up. So... Questions! I figure best to post them here, although I guess mostly they apply to the last book (Ascendant).

When you gain access to an Oracle Mystery and one Revelation, what exactly does that imply? Does access to a Mystery grant the spells and skills that an Oracle gets for taking a Mystery? It does seem like this would balance well with the power of taking a Domain.

Any real benefit to taking the second Divine Trait and gaining a second Revelation instead of taking it as a bonus feat "Extra Revelation"? Unless you're going for the... maybe useful... benefits of the third and fourth ranks, I can't see spending traits in this fashion.

When you gain access to a Bloodline do you get the spells added or just the two powers? Do you get the bloodline skill?

Similarly rank 2 gives one more power... costs more, less benefits, although I guess the higher level power is generally better than either of the lower level powers individually. I'm just curious, for something that costs progressively more, is it meant to be so linear?

If you take the same Divine Trait to gain a wizard specialty, does it confer any benefits besides one (generally poor - Paizo clearly hates wizards) feature? Bonus spell slot per day of the specialty type, or extra spells known?

All of these things relate to the general assumption, that power level wise, one feat = one divine rank = one minor ascendancy = one lower level scion. Of course, at higher levels the conversions work a little better, but overall this seems to be the balance. Domains give 2-3 powers and a nice set of useful spells; so anything of similar power should be similarly useful.

Spark of Divinity vs Powerful Lineage - any reason to take Powerful Lineage to add your non GL class levels when you can just take Spark to use character level for ALL GL powers?

Acendancy - Uncommon Element - Why is acid an uncommon element? It's one of the base 4... Alternately, how about Positive and Negative energies?

Concentration special ability - No concentration checks for casting, ever, regardless of reason? Except for the one Ascendancy which requires crazy concentration checks I would assume... But this means always casting defensively, and whatever other concentration-related effects you want I would assume?

Also, Adept Godling, Halfling Favored Class. +1/2 to all those concentration checks you never need to make?

I think that's all the questions I have for today. Overall an interesting set of books and I look forward to our group playtesting them.

Andoran

Quick question regarding the "Force of X" talents.

Are they meant to grant a choice of rather or not to replace each attribute or do they have to replace all the attributes. (Ie. If I take force of intellect, but have a higher dexterity than intelligence, can I keep my dexterity bonus to reflex saves and use my intelligence bonus to my fortitude and will saves?)

Paizo Employee Modules Overlord

ShadowcatX wrote:

Quick question regarding the "Force of X" talents.

Are they meant to grant a choice of rather or not to replace each attribute or do they have to replace all the attributes. (Ie. If I take force of intellect, but have a higher dexterity than intelligence, can I keep my dexterity bonus to reflex saves and use my intelligence bonus to my fortitude and will saves?)

Yeah, when I wrote that I thought saying "may replace" would make it clear, but looking at it I can see both interpretations are valid.

The choice is made independently for each save category. Once you have the talent you can replace the normal ability modifier one just 1, any 2, or all 3 talents. You can even change what ability score you use on the fly, of one ability is drained or boosted to a point that makes sense.


2 Questions if you have time.

Both deal with 'spells known' for an Eldritch Godling.

1) Extra Spells Known (feat): Does this allow you to 'fill' (learn) two spells to put into your spells known slot, or, does this expand the 'fixed' Spells Known table?

2) You clarified earlier the Lineage Domains obtained provide Spells Known. Do these fill up the 'fixed' Spells Known list, or, do they increase that list with extra slots that are filled with those Domain spells?

In the second question I find it hard to know for sure. If you obtained Domains fast with Minor Ascendancies, you could overload your spells known list, and have to continually replace spells you intended to take (not being able to stave off the levels Minor is gained at). Thus, you would lose those forever? They aren't part of your spell list, only added 'once' to your Spells Known. If they don't open new slots, you would lose all of those benefits.

Thanks for the clarification.


^ Minor addition. If the Spell Domains do add Spell Known slots to the 'fixed' list, how do you deal with the higher level slots beyond what you can cast? Say gaining a domain at lv.2 that provides True Resurrection at lv.18? Do they disappear, or apply when the appropriate level is gained to have Spells Known of that level?

Thanks again.


If anyone else has any help with the answers, that'd be great too...


^ Typically, a spell from a domain list is not gained as a class list spell.

For instance, fireball is a magus 3 spell, a sorcerer/wizard 3 spell, and a fire domain level 3 spell. If a cleric has the fire domain, it does not have the option of memorizing fireball as one of its class spells. Fireball can only be memorized and cast as a domain spell.

I believe that is the intent for the domain spells with the godling spellcasters.

What of spells that are also on a class list? More specifically, what if an eldritch godling chooses its spells known from the sorcerer/wizard list and chooses the fire domain? Rather than have some spells from a domain be added as spells known (those also on the list the character chooses spells from such as fireball for an eldritch godling choosing from sorcerer/wizard spells and having the fire domain) and others not being added (such as sanctuary for the same eldritch godling but with the protection domain in addition to or instead of fire), I think it would be the intent to be uniform and either add all or add none. In this case, looking at how a cleric's spells work, I would say none.

There is my two cents.

But, I am not on the SGG staff and they may feel differently.


Hmmm, I see what your saying by 'typically'. It's hard not to read the RAW "eldritch godlings gain access to the powers and spells of a cleric domain" as one distinctly right/wrong vs. the other.

This class has brought up so many questions in my mind with so many lists/abilities to mix-match together.

Paizo Employee Modules Overlord

So this can be a tad complex, because there are four sub-classes of godling, and they don't all work the same way.

If a clever or mighty godling gains a lineage domain, they gain the powers for the domain, but nothing else. They do not gain spells known, or any domain spells. This is also true of the godling prestige class.

An adept or eldritch godling gains the spells of their lineage domains as bonus spells known. The advantage to this is that they can cast those spells multiple times (using their normal spell slots). The drawback is they gain no extra spells/day (there is no "domain spell slot.") They *also* gain the powers of their selected lineage domains.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Owen K. C. Stephens wrote:

An adept or eldritch godling gains the spells of their lineage domains as bonus spells known. The advantage to this is that they can cast those spells multiple times (using their normal spell slots). The drawback is they gain no extra spells/day (there is no "domain spell slot.") They *also* gain the powers of their selected lineage domains.

Whoa, whoa, whoa. Since when? Can you point me to the section of the PDF(s) that say(s) that? I thought they just added them to their class spells list and had to select them as spells known normally.

Paizo Employee Modules Overlord

Kvantum wrote:
Owen K. C. Stephens wrote:

An adept or eldritch godling gains the spells of their lineage domains as bonus spells known. The advantage to this is that they can cast those spells multiple times (using their normal spell slots). The drawback is they gain no extra spells/day (there is no "domain spell slot.") They *also* gain the powers of their selected lineage domains.

Whoa, whoa, whoa. Since when? Can you point me to the section of the PDF(s) that say(s) that? I thought they just added them to their class spells list and had to select them as spells known normally.

I guess you can argue "access to the spells" as meaning more than one thing, but this is why the mystic godligns only get one domain each.

And the domain section does say "A multiclass cleric/godling who has the same domain from both classes adds the two classes together when determining what granted powers and spells the character has and their
effectiveness."
It's be a little weird of a cleric 1/eldritch godling 8 received domain spells as a 9th level character, and an eldritch godling 9 didn't.


Owen K. C. Stephens wrote:

An adept or eldritch godling gains the spells of their lineage domains as bonus spells known. The advantage to this is that they can cast those spells multiple times (using their normal spell slots). The drawback is they gain no extra spells/day (there is no "domain spell slot.") They *also* gain the powers of their selected lineage domains.

Alright, I think I know what your saying but need a key clarification to be sure.

How does spells gained from Lineage Domain interact with an Eldritch Godling that has chosen an arcane spell-list?

Godlings seemed to be steeped with divine power/ability and the power doesn't by RAW dictate that they don't gain the same benefits of a lineage domain, gaining the spells known.

Thanks.

Paizo Employee Modules Overlord

JGL wrote:

Alright, I think I know what your saying but need a key clarification to be sure.

How does spells gained from Lineage Domain interact with an Eldritch Godling that has chosen an arcane spell-list?

The domain spells are added to the godling's spell list, and gained as spells known.


Thank you.

Excellent product btw. I look forward to all future releases.

:D


Quick Questions: All assume you're an Eldritch Godling

1) When using a Divine Trait for an Oracle Mystery Revelation, once taken, does it qualify you for the Extra Revelation feat?

2) My assumption is 'no'. But if you use a Divine Trait Rank for Sorcerer Bloodline, take Arcane and gain an arcane bonded item, if you lose the item, do you roll concentration to cast spells?

3) Obviously godlings aren't mentioned under metamagic for whether or not they use a full-round action with them. Since they are essentially sorcerer's, is the assumption they take a full-round action when using metamagic on spells?

4) If metamagic does make it an FRA, would the 'Swift Casting' Scion Talent affect this? Would it also reduce Immortal Invocation?

Andoran

Is emergent divinity meant to increase every time it is taken (granting 2 the second time, 3 the third time, etc.) or is it just 1 each additional time?


ShadowcatX wrote:
Is emergent divinity meant to increase every time it is taken (granting 2 the second time, 3 the third time, etc.) or is it just 1 each additional time?

Here's a link to the response to this question: http://paizo.com/products/btpy8fcq/discuss&page=2?The-Genius-Guide-to-t he-Mystic-Godling-GiantSized-Edition#69

You gain a single rank each time, no additional ranks from having taken it before.


I've been looking at Godlings as well. I have some questions.

1) Does the Minor Ascendancy reduce the casting time of Major Ascendancies like Immortal Invocation and Dual-Casting?

2) Would a Mighty Godling, who puts a divine rank into Divine Portfolio I, and takes the Lore revelation Sidestep Secret replace his Dex with the modifier of his choosing? For Divine Portfolio it says to switch it with Cha for calculations, but just making sure this falls under that umbrella.

Thanks.

Paizo Employee Modules Overlord

Quori wrote:
I've been looking at Godlings as well. I have some questions.

Great! We love questions.

Quori wrote:
1) Does the Minor Ascendancy reduce the casting time of Major Ascendancies like Immortal Invocation and Dual-Casting?

I'm sorry, which minor Ascendancy?

Quori wrote:
2) Would a Mighty Godling, who puts a divine rank into Divine Portfolio I, and takes the Lore revelation Sidestep Secret replace his Dex with the modifier of his choosing?

Yes. Though just like using Cha, whatever modifier he chooses for Sidestep Secret is limited by his Max Dex bonus if he wears armor.

Quori wrote:
Thanks.

Any time!


JGL wrote:

Quick Questions: All assume you're an Eldritch Godling

1) When using a Divine Trait for an Oracle Mystery Revelation, once taken, does it qualify you for the Extra Revelation feat?

2) My assumption is 'no'. But if you use a Divine Trait Rank for Sorcerer Bloodline, take Arcane and gain an arcane bonded item, if you lose the item, do you roll concentration to cast spells?

3) Obviously godlings aren't mentioned under metamagic for whether or not they use a full-round action with them. Since they are essentially sorcerer's, is the assumption they take a full-round action when using metamagic on spells?

4) If metamagic does make it an FRA, would the 'Swift Casting' Scion Talent affect this? Would it also reduce Immortal Invocation?

Curious about these too.

For my Q1 Minor Ascendancy, I was thinking of Swift Casting.

Thanks.

Paizo Employee Modules Overlord

JGL wrote:

Quick Questions: All assume you're an Eldritch Godling

Sorry, I thought I answered these though I admit I don't see the reply I remember typing out. Maybe I'm going mad...

JGL wrote:
1) When using a Divine Trait for an Oracle Mystery Revelation, once taken, does it qualify you for the Extra Revelation feat?

It looks to me that by RAW, the answer is "No," and "It wouldn't do you any good anyway."

Divine Trait doesn't give you the revelation class feature, as the Extra Revelation feat prerequisite requires. It gives you the Divine Trait class feature, which then lets you select a revelation. That's Hair Splitting #1.

Hair Splitting #2 is that I don't think the listed benefit for Extra revelation would do you any good anyway. The benefit notes you must "meet all the prerequisites" for any talent you take. But since revelations (unlike feats) don't have a "prerequisites" stat entry, we have to take a broad view of what is meant by "prerequisites." The base prerequisite of all revelations is that you are an oracle of the appropriate mystery, and the Divine Portfolio trait clearly doesn't go that far.

JGL wrote:
2) My assumption is 'no'. But if you use a Divine Trait Rank for Sorcerer Bloodline, take Arcane and gain an arcane bonded item, if you lose the item, do you roll concentration to cast spells?

You are correct, the answer is "no."

JGL wrote:
3) Obviously godlings aren't mentioned under metamagic for whether or not they use a full-round action with them. Since they are essentially sorcerer's, is the assumption they take a full-round action when using metamagic on spells?

It's pretty clear from the metamagic feat description that any form of spontaneous spellcasting has to take extra time to add metamagic feats, so I'd say that applies to eldritch godlings as well.

That said, does anyone know where that question is directly addressed for oracles, for example? I'm at the hospital in my wife's room at the moment, so I don't have my books with me, and a quick review of online rules doesn't show me where oracle metamagic is addressed.

JGL wrote:
4) If metamagic does make it an FRA, would the 'Swift Casting' Scion Talent affect this? Would it also reduce Immortal Invocation?

Assuming you mean the swift casting minor ascendancy (and that I wasn't silly enough to make swift casting both a minor ascendancy and a talent), yes it would apply to metamagic casting times. Therefore it also applies to Immortal Invocation.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Owen, I think they don't really address that in new classes. The core Rulebook has the metamagic portion written in terms of specific classes if I recall correctly , which causes RAW issues with new spellcasters.

I hope your wife gets well soon!

Paizo Employee Modules Overlord

Cheapy wrote:
Owen, I think they don't really address that in new classes. The core Rulebook has the metamagic portion written in terms of specific classes if I recall correctly , which causes RAW issues with new spellcasters.

Yeah the core rulebook is written class-specific, but the info in there seems clear on RAI. To whit:

The Rules wrote:
Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.

Emphasis mine. While this is clearly in a section for "Bards and Sorcerers," it also makes some general statements about "such characters." If you were talking pure RAW, that would be arguable (though i think I could win an argument claiming it applied to oracles, and even godlings, by RAW). When looking at RAI, it looks pretty cut-and-dried to me.

Further

The Rules wrote:
Spontaneous Casting and Metamagic Feats: A cleric spontaneously casting a cure or inflict spell, or a druid spontaneously casting a summon nature's ally spell, can cast a metamagic version of it instead. Extra time is also required in this case. Casting a standard action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast. The only exception is for spells modified by the Quicken Spell feat, which can be cast as a swift action.

Emphasis mine, again. Here the section head is class-neutral, and the relevant sentence is class-neutral. It's true that clerics and druids get mentioned, but there's nothing that suggests that's the only classes the rule applies to. Again, as RAW it's arguable (though I still think RAW supports the idea that spontaneous metamagic spells = full round action), but RAI is clear.

Given how the rules are presented, I probably ought to call it out for every new spontaneous spellcasting option I create, though if the oracle and inquisitor haven't done so at least I am, at worst, as bad as Paizo on this question.

Cheapy wrote:
I hope your wife gets well soon!

Thanks! It looks like she'll finally get to come home today, after a full week more hospitalization and 1 more surgery than we expected. I'm exhausted, but it'll all have been worth it once she recovers.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Oh I agree 100% that the intent it is clear. I was just giving an explanation for why you may not have seen the bit on oracles on a quick skim :)


Cheapy wrote:
I hope your wife gets well soon!

+1

Thank you for your time.


Swift Casting (Ex): You can rush many of the lengthier elements of casting a spell. You may cast spells with a casting time of 1 full round as a standard action, and spells with a casting time of greater than 1 full round in half the normal casting time.

Does swift casting reduce '1 round' to a standard action? Eg. Mad Monkeys or Enlarge Person?

Paizo Employee Modules Overlord

Quori wrote:

Swift Casting (Ex): You can rush many of the lengthier elements of casting a spell. You may cast spells with a casting time of 1 full round as a standard action, and spells with a casting time of greater than 1 full round in half the normal casting time.

Does swift casting reduce '1 round' to a standard action? Eg. Mad Monkeys or Enlarge Person?

Yes.

Andoran

King Duncan wrote:

Other message board seems maybe dead, I'll try here. Sorry to anyone I badger twice.

When you gain access to an Oracle Mystery and one Revelation, what exactly does that imply? Does access to a Mystery grant the spells and skills that an Oracle gets for taking a Mystery? It does seem like this would balance well with the power of taking a Domain.

May have missed the answer to this but have gone back over the posts and cant find it. So, if someone can paste answer or can I get an answer to this question? Thanks!!

Also are you close to adding godlings to herolab yet? Was going to try and use editor but that thing is scary to us hillbillies.

Paizo Employee Modules Overlord

King Duncan wrote:


When you gain access to an Oracle Mystery and one Revelation, what exactly does that imply? Does access to a Mystery grant the spells and skills that an Oracle gets for taking a Mystery? It does seem like this would balance well with the power of taking a Domain.

If you're talking about Divine Portfolio, from Godling Ascendant, then no you don't get anything from the mystery but a revelation. That's pretty clear when you read the main part of that power.

The section where is mentions "grants access to a different mystery and
one revelation from that mystery" is where it is talking about taking the ascension more than once. The point is you can't take divine Portfolio I multiple times in order to get multiple revelations from the same mystery. Instead, each time you take it, you pick a new mystery, and get a revelation from your new mystery.

jjaamm wrote:
Also are you close to adding godlings to herolab yet? Was going to try and use editor but that thing is scary to us hillbillies.

Obviously that's high on our list, but we need to get Magister (what used to be our magus) done first, and it's turning out to be a real bear because of how it's designed.

Andoran

Thank You for answering Owen. We started a new campaign as godlings and there was a question on this.

Paizo Employee Modules Overlord

jjaamm wrote:
Thank You for answering Owen. We started a new campaign as godlings and there was a question on this.

I'm always happy to discuss my designs and answer questions. It may take me a bit to notice a specific question, but I get to everything I'm aware of. If it's been ab it, always feel free to use the Paizo message system. :D

I hope the campaign works out for you!


A question about Immortal invocation: can you use it to cast spells you cannot normally cast (yet) due to lack of spell slots?

An example: A 13th level eldritch godling gains immortal invocation. The highest spell slot he has is 6th. He has community as a lineage domain and has thus gained refuge (a 7th level spell) as a bonus spell. He knows it but cannot cast it since he lacks 7th level spell slots. Can he use Immortal Invocation to try to cast refuge?

And thank you for the awesome godling sibling classes. So flavourful and so full of options.

Paizo Employee Modules Overlord

Gammelbraxen wrote:

A question about Immortal invocation: can you use it to cast spells you cannot normally cast (yet) due to lack of spell slots?

An example: A 13th level eldritch godling gains immortal invocation. The highest spell slot he has is 6th. He has community as a lineage domain and has thus gained refuge (a 7th level spell) as a bonus spell. He knows it but cannot cast it since he lacks 7th level spell slots. Can he use Immortal Invocation to try to cast refuge?

No. This is a case of a power only allowing what it says, and not what it might be implied to say. Having the power to cast a higher level spell with a lower level slot does not include casting a spell you normally can't. It's a clever idea, and I probably should have explicitly outlawed it. :D

Gammelbraxen wrote:
And thank you for the awesome godling sibling classes. So flavourful and so full of options.

You're welcome!


2 Questions for clarification

Immortal Invocation:
Since you get infinite '0' level spells, can you constantly use them to fuel higher level spells? Do they not take up slots, and thus cannot be used for II?

Swift Casting:
Using a metamagic feat (for a spontaneous caster) on a spell that is a standard action to cast makes it a full-round action to cast. However, the text states "This isn't the same as a 1-round casting time".

What I get from this is the spell takes a full-round to cast, but is cast ON that round, not extended into the next round and cast at the beginning of your next round.

SC states: When casting a spell with a casting time of 1 full round, the effect of the spell still does not occur until the beginning of your next round (though you are finished casting and the spell can no longer be interrupted, the magic takes time to coalesce)

When using Swift Casting with a metamagic feat, does it make the casting a standard action with the spell taking place that round? Or, does it make the casting time a standard action, and the spell is cast at the beginning of your turn the next round?

Thanks.


Just thought of another Q.

Extra Talent Feat

For an Eldritch Godling, it doesn't have a Scion Talent list, but has access through their Minor Ascendancy. Is this considered "available" to the Eldritch Godling, or does your class have to have specific access to a Scion list (Ex. Mighty Godling)?


Yet another Q.

An Eldritch Godlings Dispel Resistance ability. The SR applies to your own magic being effected by dispel and anti-magic effects.

Scenario: I cast a spell at an opponent that has SR, I make an SR check to defeat their SR. Ontop of this, does my spell also roll it's own SR against their SR?

Pretty much, is a creatures spell resistance considered an anti-magic effect?

Cheers.

Paizo Employee Contributor; Developer, Super Genius Games

Quori wrote:
Pretty much, is a creatures spell resistance considered an anti-magic effect?

No, a creature's SR is its ability to ignore your magic, but the magic itself is not eliminated. This ability applies to dispels, antimagic fields, and disjunction abilities, but not other creature's SR.

Paizo Employee Contributor; Developer, Super Genius Games

Quori wrote:

Just thought of another Q.

Extra Talent Feat

For an Eldritch Godling, it doesn't have a Scion Talent list, but has access through their Minor Ascendancy. Is this considered "available" to the Eldritch Godling, or does your class have to have specific access to a Scion list (Ex. Mighty Godling)?

No, Extra talent can only be used for scion talents. You CAN use Extra Talent for Ascended Spellcaster (from The Genius Guide to the Godling Ascendant which gets you a minor ascendancy, but only an Extraordinary Ability ascendancy.

But there is ALSO an Extra Ascendancy feat in that book, which does get you another minor ascendancy.

Paizo Employee Contributor; Developer, Super Genius Games

Quori wrote:

2 Questions for clarification

Immortal Invocation:
Since you get infinite '0' level spells, can you constantly use them to fuel higher level spells? Do they not take up slots, and thus cannot be used for II?

No you can use 0-level spells, but remember that the DC increases by 3 each time you do it in the same day.

Quori wrote:
When using Swift Casting with a metamagic feat, does it make the casting a standard action with the spell taking place that round? Or, does it make the casting time a standard action, and the spell is cast at the beginning of your turn the next round?

It'd be a standard. :)

Grand Lodge

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Owen K. C. Stephens wrote:
xorial wrote:
Owen, is anybody making Hero Lab files for your Godling products?
Not yet, though they are near the front of the line, once we have someone in place as our HL guru. I'm hoping to make an announcement soon... but no, not yet.

I know its been a while since you posted this but I can't find the answer anywhere. I saw on Lone Wolfs site that you guys did hire someone for Hero Lab programming earlier this year, have you/he been able to produce a Hero Lab file for the Godling products yet?

Paizo Employee Contributor; Developer, Super Genius Games

No, we've had a fairly serious bottleneck. It's still on our to-do list.


This is good to see, as I was thinking about making a Hero Lab file myself. This last weekend I was getting used to the software (I have already done quite a bit for Savage Worlds and Mutants and Masterminds) and I made a user file for the 8 Dragonrider feats. I am considering to tackle the Shadow Assassin next.

Osirion

Does a Sorcerer with the Godling bloodline count as a godling for meeting feat pre-requisites? Or, must he/she take Spark of Divinity before level 7 in order to take any of the bonus feats allowed by the domain?

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