Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens—and, if you are both clever and lucky, return to tell the tale. Your fate is in your hands!
Lorefinder merges the action-oriented fantasy rules of the Pathfinder Roleplaying Game with the streamlined investigative focus of Robin D Law’s GUMSHOE (The Esoterrorists, Trail of Cthulhu, Ashen Stars). Bad luck might get you killed, but it won’t stop you finding the information you need to move ahead.
For GMs, there are concise, well-honed guidelines on creating mysteries for the Pathfinder Roleplaying Game.
The Lorefinder supplement contains:
An adaptation of the GUMSHOE investigative rules for fantasy adventuring
Character creation and conversion guidelines for use with Pathfinder
Drives to bring you into the heart of the adventure
New skills, spells and feats
Guides for designing mysteries and campaigns
"At Slaughter Field," a sample Lorefinder scenario
Lorefinder can change the way you run The Pathfinder Roleplaying Game forever.
If you pre-order direct from Pelgrane, you get the pdf for free. So I presume this will go on sale in digital form at some point relatively soon!
If you look up the thread Liz Courts mentioned that pre-orders would recieve a free digital copy. Presumably she meant through Paizo as well...
Yes, sorry...I should have said that if you order direct from Pelgrane, you *already have* the pdf. (As I do!) So I can assure you that it does exist and will no doubt be available as soon as the product ships.
Downloaded and Read. I had hoped to use it for my Kingmaker game, to smooth out some issues I have with Book 3. Unfortunately it might require too large an overhaul for the characters. Still by adjusting the DCs of certain checks I can emulate the philosophy of Lorefinder with standard Pathfinder characters.
DC 1 - any character with this skill will collect any clue related to it.
DC 10 - A player must prompt the GM for further clues but will probably succeed.
DC 15, 20, 25 etc - if the player succeeds by 5+ on an appropriate check they gain additional clues, or a hint about other applicable related skills can be used in the scene.
Basically by changing the DC you change the game from " Do I Succeed? " To "How much do I succeed by?"
This PDF is still useful for teaching GMs how to craft investigative adventures, and players on how to handle them.
Gumshoe is an amazing system, which handles investigations really well.
It's week spot is combat, so a combination of it with pathfinder will probably iron out that. I look forwards to picking up a copy of this.
This actually sounds really cool. I'm new to GMing and RPG in general and have run some basic games from Beginner Box for my 5 year-old girl and some friends, but would like to de-focus combat (her pawn seems to occasionally mysteriously disappear from combat situations). This sounds like a good help towards that goal.
Pathfinder Adventure Path, Roleplaying Game Subscriber
Picked this up today. It is definitely interesting, using skills less as a pass or fail and more of using points for usage. I also like how it gets the fighter into having more skills, which I like! That said, I feel that for the Investigation Build Points, certain classes, like the bard and rogue, should get more than, say, the fighter and cleric. Although along with that, the character could get bonus points for a higher Intelligence and perhaps even Wisdom.
I'll definitely leave a more detailed review once I use this in a campaign.