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Player’s Options: Aasimars, Tieflings, and Elemental Templates (PFRPG) PDF

****( ) (based on 2 ratings)

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Have you ever wanted to play an aasimar, tiefling or elemental-kin, but you also wanted to play a halfling or an elf? Or maybe you've just always wondered why, if outsiders regularly mate with humans to produce aasimars, tieflings and elemental-kin, why don't they do the same with dwarves, gnomes or even minotaurs? The answers to those questions are, you can and they do!

Player's Options: Aasimars, Tieflings, and Elemental Templates is a Pathfinder Roleplaying Game compatible product that turns each breed into a template that can be easily applied to any humanoid or monstrous humanoid race, allowing players to create halfling aasimar, half-orc tieflings, or djinni-kin minotaurs. Each of the three types is further broken down into multiple templates, depending on the exact lineage of the character, giving players a total of eighteen new options to customize their characters!

This content is now part of Paths of Power II.

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Product Reviews (2)

Average product rating:

****( ) (based on 2 ratings)

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Liked it but could have been better.

****( )

Player Options: Aasimar, Tiefling, and Elemental Templates by 4 Winds Fantasy Gaming

This product is 14 pages long. It starts with a cover and credits. (2 pages)

Templates (11 pages)
It starts off with a introduction and then talking about the templates. Next we get the Aasimar templates, which we get 3 of them. Followed by the Elemental templates, which we get 12 of them. It ends with the Tiefling templates, which we get 3 of them. It ends with 16 new feats for the planetouched, though some of them could be used for others as well. The templates in the book are as follows.
Hound Archon
Movanic Deva



It ends with a OGL. (1 pages)

Closing thoughts. The art work is black and white, and ranges from ok to very good in one case. Editing and layout are pretty good. I noticed a couple of minor mistakes. The main concept of the product is to play a elf or dwarf Aasimar. The idea is you just apply the template to the base race and there you go. Which works, except it makes the race noticeably stronger with no real drawbacks. The problem I have with this is, any race with a template is just flat better than a race with out one. I don't think they are strong enough to add a EL but it is enough especially at low levels to be noticeable. Now with that said if you use the templates as just new base alternate races they work just fine and are on power with the existing Aasimar, Elemental and Tiefling races.

I liked all the races really but one. The succubus I am not so sure about. The big reason is they only get one stat bonus but at a +4 but also get a -4 stat. Unlike the rest which get get 2 stats at a +2 and one at a -2. Now the bonus is to Chr, combined with the default +2 bonus tieflings get for Sorcery makes them very powerful Sorcerers, good at bard or oracle but kinda below average at other classes. So that was the one race I think might still need a bit more work. I think I would have rather them had a +2 chr and int and -2 to wis or str.

So I like the product and it works well for templates if you want to use more powerful base classes or have everyone use a template, I don't think it works as well in a mixed group of core races with some with and some without templates though. But it works really well if you are just looking for alternate versions of the aasimar and others. So what's my rating? I am going to give it a 4, I like the product and it is useful to anyone that wants some more variety.

Trust me, I'm a Succubus.

Neat templates, though some might be onsidered a bit powerful

****( )

This pdf is 14 pages long, 1 page front cover, 1 page editorial and 1 page SRD, leaving 11 pages of content, so let's check them out, shall we?

There is a distinct lack in planar player races in PFRPG as I write this, a lack 4 Winds Fantasy Gaming seeks to remedy by providing a plethora of different racial options to create your very own aasimars, tieflings and genasi. Some general characteristics are provided for every group and the pdf also provides templates to further customize your planar character with different lineages, thus ensuring that Hound Archon-spawned aasimar are different from e.g. Lillend-spawned ones.

In addition to the afore-mentioned two aasimar-bloodlines, we also get one for the Movanic Deva. The respective templates come with attribute-modifier's skill-bonuses, spell-like abilities and physical characteristics, all of which come with a list of 6 options to choose from. Additionally, the templates all provide some kind of special ability that includes abilities like lesser scent and smite evil.
Each of the classic 4 elements gets 3 templates that include templates for e.g. the azer-born, marid-folk etc. and even people descended from ice and sand-creatures.

Tieflings also get 3 templates, the succubus tiefling being one rather interesting example, as they get +4 to Cha and -4 to Wis - that's quite a substantial bonus and makes this the only template that adds more than +2 to a given attribute and succubi-spawned tieflings deadly sorcerors indeed.

The pdf closes by providing 16 feats, among which you may find a feat that grants wings, a feat to ignore critical hits/sneak attacks 50% of the time and a feat to roll two dice when saving against gaze attacks.

Editing and formatting in the revised edition is top-notch, I noticed no glitches. Layout adheres to a 2-column standard and features b/w-artworks and the pdf comes with extensive bookmarks. The artworks are neat and the templates per se are cool, especially the physical characteristics that go beyond rules and provide neat fluff. On the rules-side, I enjoyed the unique abilities of the respective templates, but I'm not entirely sure about some of their balances - +4 to an attribute, access to smite evil or bardic performances via racial abilities seems to be rather powerful. Additionally, I'm not entirely sure whether the racial abilities provided herein are supposed to replace any existing racial information for e.g. dwarves - some combinations might be prone to being unbalancing. While this means that some DM-discretion is advised and that some options may prove to be rather powerful. The feat that grants you fortification and the one that lets you roll twice against gaze attacks is also rather powerful. Due to these minor concerns, my final verdict for these player's options will be a 4.5 star-rating rounded down to 4 - a neat, cheap little product that is a bit too high on the power-scale for my tastes.
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