GameMastery Map Pack: Hellscapes

GameMastery Map Pack: Hellscapes

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GameMastery Map Pack: Hellscapes contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Corey Macourek, that combine to form a variety of nightmarish landscapes suitable for any diabolical RPG adventure.

    Locations include:
  • Lake of Fire
  • Ferryman’s Crossing
  • Road of Skulls
  • Flesh Bridge
  • Ice-bound Souls

For use with all tabletop roleplaying and miniatures games and usable by experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.

Good GMs can never have too many maps at their disposal, and Paizo’s GameMastery Map Packs provide high-quality gridded maps for use with both RPGs and miniatures games.

ISBN-13: 978-1-60125-261-6

Note: This product is part of the Pathfinder Maps Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO4027


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Could have been more useful...

***( )( )

This set of map cards is a perfect example of some of my favorite complaints about so many of these Map Packs: these are flat, wide-open set-piece areas with no walls or obstacles to use for combat cover or ambushes, or to provide interesting areas for exploration, and little opportunity to link things together into a "dungeon" complex full of tunnels, rooms, and chambers.

I knew what I was getting before ordering a pack, thanks to the wonderful preview images on this site, but I didn't examine the images closely enough to notice the problems before ordering. I think I had images of claustrophobic Diablo-style hellish dungeon areas and landscapes when I ordered.

The art is, as usual, quite stunning; A+ for that.

The bridge and river should be useful to add to cavern areas, at least. It's dark enough to pass for a bottomless chasm, if needed, adding some versatility.

The flat, open spaces could work for large cavern spaces or even alien landscapes, though I think they badly need a few cavern and building walls and terrain features such as ledges and pits; this is one instance where I definitely wish the Map Packs could take dry-erase markers the way Flip Mats can, to add in architecture and other features as needed.

I might find a way to put the "hell gate" to use in horror-themed games for cultists to summon some eldritch horror through. The ice and fire pits could make some interesting set pieces, though I think I would have preferred to have seen them set in some cavernous grottoes with walls and rock formations so that they could be get double use in natural settings.

The road is something I wouldn't find much use for, sadly; I might have been happier seeing a couple of bends for the river, instead. This would be the only tile I would set aside to the "bits bin" to gather dust in this set. With some modification and imagination, I think the rest can be combined with dungeon, sewer, and cavern settings to build an Underdark or Diablo-flavored hellscape full of subterranean ruins and other creepy features to explore.



Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber

Sweet!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Roleplaying Game Subscriber

I can't wait for this.


GameMastery Map Pack: Hellscapes -- Chick tracts always said roleplayers would go to Hell for playing the game and this new Map Pack exclusively from Paizo Publishing makes it that much easier!

The Exchange RPG Superstar 2010 Top 32

Looks great - shame I'll have to wait ten months! You tease!


Looks like I get to start this one next month...neat!

Scarab Sages

Getting close to release. No previews yet?

RPG Superstar 2008 Top 32

Updated with package art and previews.


How easily can these be placed side to side to make extended encounter spaces? Do they blend well enough that it won't be too obvious they aren't meant to connect?


yoda8myhead wrote:
How easily can these be placed side to side to make extended encounter spaces? Do they blend well enough that it won't be too obvious they aren't meant to connect?

Yes, in most cases. I illustrated the ground to be consistent throughout all of the tiles, but NOT tiling without some very slight subtle variation of tone.

This was one of my favorites to create, too. Enjoy!

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