Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6) (based on
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Chapter 4: "Forest of Spirits"
by Richard Pett
After surviving one deadly wilderness, the heroes emerge into
another—a land of ancient mysteries and sacred secrets known
as the Forest of Spirits. But the forest knows how to defend
itself from strangers, and its powerful and aloof guardians, the kami,
brook no harm to their eldritch home. Those who would defy the spirits of the
land have little hope of survival. Yet those who prove themselves friends to this
mystical realm and its strange inhabitants stand to gain not just great allies, but also
knowledge of a secret evil that has long festered in the forest’s heart and now poisons
all of Tian Xia.
This volume of Pathfinder Adventure Path includes:
“Forest of Spirits,” a Pathfinder RPG adventure for 10th-level characters, by
Richard Pett.
An investigation of the mysterious creatures known as kami, honored defenders
of the land and nature, by Mike Shel.
Insights into the ways and deadly techniques of the ninja clans of Minkai, by
Jesse Benner.
Deadly guardian geisha and a journey into one of Oda’s seedier gambling houses
in the Pathfinder’s Journal, by Dave Gross.
Five new monsters, by Patrick Renie, Steve Russell, and Mike Welham.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
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The fourth volume of the Jade Regent Adventure Path, Forest of Spirits brings the player characters onto the continent of Tian Xia, and ever closer to their final destination of Minkai. But naturally, there are delays and obstructions that they must deal with along the way. Overall, Forest of Spirits looks to be a fun adventure, with moments of light-heartedness early on, followed by an opportunity for the PCs to make their first major strike against the central villains of the entire adventure path. Like the previous instalment, The Hungry Storm, it is very much a travel-from-point-A-to-point-B adventure, but unlike The Hungry Storm, it handles it in such a way as to give a greater sense of purpose to the PCs’ actions by tying it much more thematically to the land in which it’s set and by providing the PCs with a greater sense of accomplishment and resolution.
First I would like to note that this review is based on reading the adventure as my group has not yet reached this point.
This is the first time that the adventure actually enters the "mystic east" and the first part of the adventure is intended to give the PCs culture shock. I do recommend that if you are not familiar with Chinese and Japanese cultures to do some research before presenting the culture to the PCs.
The time spent is the city is flavor and intended to get the PCs to lower their guard before being ambushed. This will rip them out of the enchantment of Tian Xia and back to their mission.
I found that backstory presented for the pagoda to be well written and it will serve to flesh out the remainder of the encounters with the Oni very well.
The bestiary is also worth note in here because it is packed with Kami and Oni. A great resource. All in all this was a good introduction to Tian Xia.