Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6) (based on
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Chapter 4: "Forest of Spirits"
by Richard Pett
After surviving one deadly wilderness, the heroes emerge into
another—a land of ancient mysteries and sacred secrets known
as the Forest of Spirits. But the forest knows how to defend
itself from strangers, and its powerful and aloof guardians, the kami,
brook no harm to their eldritch home. Those who would defy the spirits of the
land have little hope of survival. Yet those who prove themselves friends to this
mystical realm and its strange inhabitants stand to gain not just great allies, but also
knowledge of a secret evil that has long festered in the forest’s heart and now poisons
all of Tian Xia.
This volume of Pathfinder Adventure Path includes:
“Forest of Spirits,” a Pathfinder RPG adventure for 10th-level characters, by
Richard Pett.
An investigation of the mysterious creatures known as kami, honored defenders
of the land and nature, by Mike Shel.
Insights into the ways and deadly techniques of the ninja clans of Minkai, by
Jesse Benner.
Deadly guardian geisha and a journey into one of Oda’s seedier gambling houses
in the Pathfinder’s Journal, by Dave Gross.
Five new monsters, by Patrick Renie, Steve Russell, and Mike Welham.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
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richard pett, greg a. vaughn, jason nelson and james jacobs as writers just in the first four books. bustin' out the big guns for this ap are we?. i am literally drooling in anticipation:)
Pathfinder Roleplaying Game, Adventure Path, Comics, Battles Case Subscriber
captain yesterday wrote:
richard pett, greg a. vaughn, jason nelson and james jacobs as writers just in the first four books. bustin' out the big guns for this ap are we?. i am literally drooling in anticipation:)
James has stated elsewhere that all six Jade Regent authours will already have an AP credit to their name.
I really like seven spears. Not easy for a GM to play without some thoughts about the factions but a precious small sandbox if done right. It was better than serpent #2 and on par in quality with #1. serpent #4 was ok and #5-6 I didnt like much. (too linear and one plot hole too many)
Yeah, I already know exactly which one of my players is totally going to be "THAT GUY".
Regardless, I know its going to be a while considering we haven't even got the first book in our hands, but I really can't wait till I get to play out this point of the story.
Same. And heading over as a paladin or cleric could make the game even more interesting. Not the arrogant I must convert everyone missionary, more a stranger in a strange land, that can turn undead.
Got permission from Wesley Schneider to blog about the work I am doing on some monsters for this product, I will start working on the posts after gencon, and will post them sometime in late Oct (when the book will come out).
Got permission from Wesley Schneider to blog about the work I am doing on some monsters for this product, I will start working on the posts after gencon, and will post them sometime in late Oct (when the book will come out).
Steven D. Russell
Rusell + Pett = winner combo. Great to see established 3PP authors writing AP stuff.
What happened with Serpent's Skull? I haven't read that one yet, I got behind with Kingmaker and skipped ahead to Carrion Crown.
City of Seven Spears happened. Check the reviews and threads, this is OT for this thread.
Highly debatable. There are different types of adventures out there, and being handed a huge and somewhat empty sandbox to some GMs is an opportunity to bring their own toys to the table. Adventures cut to the size leave sparse room for creativeness - and are in a bit of danger of being too railroady.
Personally, in Serpent's Skull, the low point of the path was pretty similar to the one in Council of Thieves - the party is expected to travel from point A to point B, with several pseudorandom encounters in between (i.e. pick any path, whatever path you choose you get to experience the same pseudorandom stuff). There is no exploring, just combat and travel.
Looking at Jade Regent, I'm pretty optimistic as it seems there are political and roleplaying challenges in store for PCs. I would not mind something totally out off the wall... something wild and weird (like armies battling in Kingmaker, or skinless vampires from Serpent Path). I've got a few worries about pirates coming after - this type of the story has been done to death in many games and movies, and even with naval combat and wide maps to arrange stalking convoys (which I'm pretty sure we're going to get rules for), it will be a bit hard to get out of stereotype of chasing treasure.
A question for whomever is writing the article on kami... how close to the kami of the Shinto faith is the article going to be? In Jade Regent, kami play a huge part of my characters backstory and, as someone who likes to work within the rules of the world, I don't really want to rework/retcon a whole lot of things if what I come up with makes totally... no sense at all in the established Pathfinder mythology. I don't really want to go into details here, but is it possible for someone to live with kami for nearly a decade and not be aware of it and do they have their own "realm" in Golarion's setup (like the kami version of the First World)?
A question for whomever is writing the article on kami... how close to the kami of the Shinto faith is the article going to be? In Jade Regent, kami play a huge part of my characters backstory and, as someone who likes to work within the rules of the world, I don't really want to rework/retcon a whole lot of things if what I come up with makes totally... no sense at all in the established Pathfinder mythology. I don't really want to go into details here, but is it possible for someone to live with kami for nearly a decade and not be aware of it and do they have their own "realm" in Golarion's setup (like the kami version of the First World)?
Our kami are, to a certain extent, inspired by the real-world mythological kami, but they're not exactly aligned with that. In any case, it's absolutely possible for someone to live in the proximity of kami and not know it, since that's more or less what kami do. They hide.
The super short description of a kami's role in Golarion: they protect things like animals, plants, objects, and locations (this is the kami's "ward"), and can either dwell inside that ward (in which case they can observe the world around it but do little else) or they can manifest a physical body outside of their ward to defend it or otherwise interact with the world.
They do not have their own realm; they're native outsiders. The Material Plane is their realm.
Our kami are, to a certain extent, inspired by the real-world mythological kami, but they're not exactly aligned with that. In any case, it's absolutely possible for someone to live in the proximity of kami and not know it, since that's more or less what kami do. They hide.
The super short description of a kami's role in Golarion: they protect things like animals, plants, objects, and locations (this is the kami's "ward"), and can either dwell inside that ward (in which case they can observe the world around it but do little else) or they can manifest a physical body outside of their ward to defend it or otherwise interact with the world.
They do not have their own realm; they're native outsiders. The Material Plane is their realm.
Thanks! I think I can work with this, though my question moreso was could they live with kami.Interacting with them on a daily basis, without knowing or just thinking that something was a lil' strange. Such as living in a "village out of place and time" inhabited by kami that were playing a role in a sense to accomplish some sort of destiny thing. I know it's kind a of vague question in that sense as I'm still banging out the details and am looking to do something that has a very heavy Japanese/Minkai mythological feel to it as I'm used to the whole Grim&Dark thing with my backstories.
Our kami are, to a certain extent, inspired by the real-world mythological kami, but they're not exactly aligned with that. In any case, it's absolutely possible for someone to live in the proximity of kami and not know it, since that's more or less what kami do. They hide.
The super short description of a kami's role in Golarion: they protect things like animals, plants, objects, and locations (this is the kami's "ward"), and can either dwell inside that ward (in which case they can observe the world around it but do little else) or they can manifest a physical body outside of their ward to defend it or otherwise interact with the world.
They do not have their own realm; they're native outsiders. The Material Plane is their realm.
Thanks! I think I can work with this, though my question moreso was could they live with kami.Interacting with them on a daily basis, without knowing or just thinking that something was a lil' strange. Such as living in a "village out of place and time" inhabited by kami that were playing a role in a sense to accomplish some sort of destiny thing. I know it's kind a of vague question in that sense as I'm still banging out the details and am looking to do something that has a very heavy Japanese/Minkai mythological feel to it as I'm used to the whole Grim&Dark thing with my backstories.
You can look at it this way, then: The role of kami in Golarion is actually pretty similar to the role things like dryads or similar fey play—they're part of the world, but they don't normally interact with humanoids. And when they do, they can certainly pretend to be things other than what they actually are.
You can look at it this way, then: The role of kami in Golarion is actually pretty similar to the role things like dryads or similar fey play—they're part of the world, but they don't normally interact with humanoids. And when they do, they can certainly pretend to be things other than what they actually are.
Thanks again! This I can definitely work with. I just had a vision of the kami in Golarion all looking like the frog people and giant walking radish (or something similarly blatantly obvious) for some reason from Spirited Away and wondering how my character was so dense as to not notice something weird was going on.
You can look at it this way, then: The role of kami in Golarion is actually pretty similar to the role things like dryads or similar fey play—they're part of the world, but they don't normally interact with humanoids. And when they do, they can certainly pretend to be things other than what they actually are.
Thanks again! This I can definitely work with. I just had a vision of the kami in Golarion all looking like the frog people and giant walking radish (or something similarly blatantly obvious) for some reason from Spirited Away and wondering how my character was so dense as to not notice something weird was going on.
Don't get me wrong... things like frog people, walking radishes, or the spirits from Princess Mononoke are very much primary inspirations for our kami. A lot of them DO look pretty weird... in fact, most of them do. I misunderstood what you were actually asking, which now seems to me to be, "Do kami look like people?" The answer there is "usually not."
Don't get me wrong... things like frog people, walking radishes, or the spirits from Princess Mononoke are very much primary inspirations for our kami. A lot of them DO look pretty weird... in fact, most of them do. I misunderstood what you were actually asking, which now seems to me to be, "Do kami look like people?" The answer there is "usually not."
I think, more appropriately, it would be "Can kami look like people." however my mind was on a slightly different tangent.
Well, from what you're saying (writing, whatever) at least one or two have a passing resemblance to humans, or humanoid creatures in general. I can actually use that to make the backstory slightly more fantastical (so, more akin to a very long term version of the Spirited Away movie). Well, way more fantastical in fact.
Luckily for me we have to wrap up our Curse of the Crimson Throne campaign before this character comes into play so I have plenty of time for patience.
Holy wow, the new cover looks amazing. That is an awesome looking oni! Could it be the ** spoiler omitted ** himself?
The character on the cover is...
Spoiler:
...the Jade Regent, in full armor so that his/her/its species and gender remain a mystery. For now. And for folks who haven't read the AP's summary/background, I guess...