Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products

Pathfinder Roleplaying Game


Pathfinder Society


Pathfinder Roleplaying Game: Beginner Box


Pathfinder Adventure Card Game


Pathfinder Battles


Pathfinder Comics

Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF

****( ) (based on 13 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for Levels 5–9.

On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3–14: Wonders in the Weave—Part II: Snakes in the Fold. Both chapters are intended to be played in order.

Written by Jonathan H. Keith.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0312E


See Also:

Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 13 ratings)

Sign in to create or edit a product review.

A surprising railroad dungeon

****( )

I played this scenario with amongst others Quentin – see his review below. I basically echo his sentiments. For me this was a rather railroady dungeon crawl, but one that does stand out from others in multiple ways.

I'd start with mentioning the combats and environments. When you enter a pyramid, you obviously expect to face undead. This scenario however pits you against scary combinations of creatures you'd not instantly expect to face. At the same time, these combination complement each-other really well and combined with the environment could really pose problems for the average party. Especially the first fight really hit our group hard. The combination of environments and opponents really make this pyramid stand out from others.

Sadly I do have to mention the exception to that, which is the last fight. After some really nasty and tough fights, I expected something equally scary at the end. However the end came suddenly. The final fight didn't even last a complete round before it was over, and that's not because we as a party did a bunch of damage. We didn't do particularly well with our dice that fight, and yet it ended so abruptly that it felt rather disappointing. The one thing that fight did do well, was setting the stage for the second part.

A final mention should go to the puzzle. It was rather enjoyable. It had a simple design, but with a nice twist to it in the form of a different language. Now as others mentioned below, there's a rather easy way to solve it, but even without that we would have probably figured it out eventually. It would have honestly not bored me to figure this out over a large portion of time, unlike some of the other puzzles I've seen.

I quite liked this scenario and I'm looking forward to playing part 2. I do hope the final fight actually is a fitting end for this series though!


Good dungeon crawl with fun monsters and an interesting puzzle

****( )

(I played this.)

I loved pretty much everything about this adventure. There's some good challenging combats (with unique and well thought-out monster combinations), a good puzzle (though it can be cheated, more on that later), and a great environment. This goes in my "want to play again"-pile.

However, there are some negatives about this scenario: though the environment is pretty unique, you don't get to know anything about it. We merely see a backdrop that's not to be interacted with, a glimpse of the past. I want to delve into the history of the place, know the background of why it ended up being here.
There's also very little room for roleplaying. Okay, not every scenario should hinge on it, but there's only one small part where you could possibly talk to some inhabitants and that's it. It also feels pretty perfunctory and could be expanded upon.

The final encounter failed to excite me. Maybe it's because of lucky initiative rolls, but he got one attack off and then he died. It might just be our fault for not giving him a chance, but after the previous encounters I'd hoped for a fun challenge, but it sort of disappointed.

For the puzzle part, here be spoilers:
[spoilers=Puzzle spoilers]It's a good puzzle in theory, but we discovered that the numbers were in numerical order, which made solving it rather trivial. I can imagine it being a lot tougher if you don't see that, though. I like how some puzzles depend on logic, rather than "put object A in slot X". The fact that you need to speak a specific language can make it difficult, but luckily we had it available to us. Then again, by this tier you should be prepared for things like this.[/spoiler]

All in all, I really like this scenario. It has its flaws, but its strengths more than make up for it.


***( )( )

Played this at low tier with 6 players.

The scenario is a little rail roady but it is a fun little dungeon crawl all the same.

There is little room for roleplay and the combat's are brief. Mostly it revolves around problem solving and traps which made it rather enjoyable for me.

Looking forward to playing part 2.


Meh

***( )( )

Fairly boring dungeon crawl. Nothing to really write home about, in my opinion. You're on the railroad for the whole time. The combats aren't really that challenging, and there's not much of a reason for this to be in the Hao Jin Tapestry as opposed to Osirion.


not bad

****( )

Player review:
I really enjoy Tapestry scenarios but this one was kind of disappointing. First, there's no explanation for why we're in a swamp when we should be in a desert, which is definitely not in keeping with the rest of the Tapestry experience. Second, there was a pretty interesting puzzle in the middle that involved a lot of go-round ... but I realized we were overthinking it when I remembered we were playing a PFS scenario. The solution was obvious to the point of banality. On the whole I am unimpressed.

GM review:
I'm bumping it from 2 to 4 stars now that I've run it. It's fun if the party doesn't try to take it seriously. And now that I've done some more Tapestry scenarios I'm not sure why I originally thought there would be reasoning for appearing in a swamp; the whole point of the Tapestry seems to be screwing with expectations. Anyway, I can recommend this ... but not its sequel.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.