Bullet Points: 4 Ghostbusting Items (PFRPG) PDF (based on
3
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Super Genius Games
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.
#1 With A Bullet Point is a line of very short, cheap PDFs, and each one gives the bare bones of a set of related options. It might be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand holding—they just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.
The High Concept: Magic items geared for dealing with incorporeal undead in a fantasy campaign setting. “Who you gonna pall?” (As in the cloth you put over coffins? Like pallbearer? Get it?)
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I buy most of the stuff or at least more than I get free. Purple Duck and Rite Publishing give me just about all their stuff. Open Design, 4 Winds Fantasy Gaming, Legendary Games, Raging Swan, Jon Brazer, Tricky Owlbear and a few others give me some of their stuff. Then Frog God Games and Super Genius Games i buy virtually all of it.
As for how I got started, I just wanted some reviews that gave more information about products and less reviewers opinions of the product. So i started my bullet point style reviews. I just reviewed some of the stuff I bought when I had time. Then some people publishers and others asked for more reviews so i did more of them. Then some of the publishers started sending me products to review. Now it is kinda turned into a second part time job. :)
So if you are interested in reviewing, i would suggest simply buy some stuff you like. Do in depth fair reviews of it, if people like it and comment about it. Publishers will take note and some will likely start to send you free stuff if you do enough reviews. Just remember reviews older than 3 months after a product comes out is of limited use as most of the sales are in those first three months.
Just remember reviews older than 3 months after a product comes out is of limited use as most of the sales are in those first three months.
We may be the odd-men-out on this issue, but SGG loves getting reviews of any product, at any time. Partly this is because our backstock is very active (while sales are brisker for the first 90 days, we've seen things two years old that continue to tell in double digit numbers every month, and that adds up!). Partly its because a review can get a product a bump in sales (sometimes a significant one -- more than one of our products sold more in the 30 days after a review than it does for the 30 days after release).
And partly it's just that we like the feedback. :)
(And we love the feedback of trusted reviewers, like say a succubus, even more!)