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Pathfinder Player Companion: Humans of Golarion (PFRPG)

***( )( ) (based on 20 ratings)
Pathfinder Player Companion: Humans of Golarion (PFRPG)
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Masters of the Realm

Brave, cunning, and adaptable, humanity dominates the countries of the Inner Sea. Discover the legendary history and secret ambitions of humankind, the most populous race of the Pathfinder campaign setting. With the potential to do anything they set their minds to, humans have become unrivaled heroes, infamous villains, and even deities—and now the course of humanity’s future is in your hands. Learn of the varied and distinctive ethnicities of humankind, from rugged Ulfen vikings and scheming Chelish diplomats to noble Garundi travelers and mysterious Tian merchants, and master the unique skills and traditions they use to face the dangers of a world that refuses to be tamed.

Humans of Golarion presents a player-friendly overview of the fantastical human cultures of the Pathfinder campaign setting, along with new rules and information to help players customize characters in both flavor and mechanics.

    Inside this book, you'll find:
  • Information on the physical traits, philosophies, traditions, histories, and cultures of humans—the most populous race in the Inner Sea
  • Insights on each of Golarion’s major human ethnicities, designed to help players create distinctive and exciting characters ready for any adventure
  • A detailed map charting the historical migration for the most common human ethnicities in the Inner Sea region
  • Revelations about Aroden, the fallen god of humankind
  • Notes on the lost empires of humanity, such as Azlant, Thassilon, the Jistka Imperium, Ancient Osirion, and more
  • New traits, spells, and weapons for each human culture

This Pathfinder Player Companion is set in the Pathfinder campaign setting and works best with the Pathfinder Roleplaying Game or the 3.5 version of the world's oldest fantasy roleplaying game, but can easily be incorporated into any fantasy world.

Written by James Jacobs, Colin McComb, Sean K Reynolds, Amber Scott, and Larry Wilhelm

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-315-6

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: Unavailable

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (20)
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Average product rating:

***( )( ) (based on 20 ratings)

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Everything you wanted to know about humans...but were afraid to ask

****( )

The information about the history of humanity in here is far better than the one in "Inner Sea Races".
It is possible to create a cleric of Aroden with the info in the article about him!
The traits section is nice. The spells are ok.
The migration map is very good.

No feats. No special "human only" abilities.

UGLY: Could have been better, but is the weakest of the "XXX of Golarion" books.

Weak but still worth it for the crunch.

Vastly Superior to i.e. Inner Sea Races

****( )

Evaluating is based on comparison. Now that Inner Sea Race Guide is out, in retrospect this is a much better product than people gave it credit for.

If you want crunch, it's true this is not the sourcebook to find it in. There is some, but not as much.

But as far as role-playing - and not being completely slanted like Inner Sea Race Guide - this is far superior to more recent products.

Buy this one, not those. Unless you're only into doing what's fashionable in the current year. In which case, you won't need to buy anything - you're just going to RP your own ideology anyhow.

Great fluff, but almost no crunch

***( )( )

This book has a great deal of background info on Humans in the Pathfinder world of Golarion. The history and sociological info is well written and expensive. The only issue I have is with the map- they have a nice map of migrations, but the history section repeatedly mentions various regions and kingdoms- but altho the map contains said areas, they are no labeled. A rather puzzling omission.

The rather small amount of crunch is provided with a small but choice list of humano-centric spells. There’s also quite a bit of background info on various human regional weapons, but as they seemingly forgot the chart, you’d have to check back into various other sourcebooks to make it work.

There’s also a nice section about Aroden.

Another poor product

*( )( )( )( )

This is simple a slightly revisited, book on humans form other sources... Clearly a poor effect, I've all but given up to this line of products..

Retreads not welcome

*( )( )( )( )

One sentence capsule: This product is a waste of time, energy, money, and space, that simply culls flavor text from other, better products and puts it into a single deeply disappointing volume.

Slightly expanded review: As a dedicated player of humans, I had long been disappointed by Paizo's lack of options for that race. Although we are repeatedly told that humans are Golarion's most adaptable, widespread, versatile, and successful race, there is virtually no game-mechanic crunch to support that. The extra feat and extra skill point equate to raw power, yes, but there is virtually nothing a human character can do that a member of any other race can't do as well. Dwarves get Steel Soul; elves and half-elves get the Arcane Archer prestige class; gnomes get Gnome Trickster; half-orcs can have Keen Scent; halflings are sometimes Well-Prepared. Humans can be Eclectic or have Racial Heritage, which...lets them act more like other races. This is the book that should have filled that gap, but instead we get more fluff about different cultures and a couple of pages about a god who's been dead for a century.

This was a chance for Paizo to give players reasons why humans are so successful in so many different areas of Golarion by giving them something, anything, that they can do that other races can't. A few feats, a prestige class, something. Instead, Paizo fumbled its roll.

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