Who knows what criminal conspiracies and deadly deals might unfold amid the maze of merchandise in GameMastery Flip-Mat: Warehouse? With a full suspicious scene on each side, this durable accessory can serve as ambush site or hideout in any tabletop fantasy campaign!
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!
On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?
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This map has been very useful for an urban game I run. The PCs constantly find themselves in warehouses. So anytime a warehouse comes up, I just pick one at random, and ROLL INITIATIVE! And if for some reason I have to end the game during a combat, just mark every one's position on the map, fold it up, throw it in my bag, and its ready for next time.
I recommend this flip-mat for any game master who, like me, is lazy and does not feel like drawing out warehouses.
I have yet to use both sides, but the scenario I ran with the large warehouse went very well with lots of jumping from crate to crate requiring balance and tumble checks, all while fighting off various foes not so happy to have the PC's crash their smuggling ring.
You will definitely have to sketch some surrounding buildings, however, as the structure takes up almost the entire area.
You will also have to devise some way of determine height as any battles are likely to go vertical into the stacks of crates.
The waterfront side may prove to be even more useful with multiple buildings and alleys.
A must have for urban campaigns.
Warehouse is cool. 2 warehouses seems like too much. It doesn't seem like an uber common encounter.
Maybe another popular urban site would have suited to backside.
Like a Nobles Villa. Something with a fence and surrounding buildings etc.
Outstanding. There is nothing more painful for a DM than to draw the contents of an warehouse or try to dig through tiles and find enough crates to fill a large space.
My biggest complaint is that the large warehouse could have had at least a 5X5 area which was empty for combat and still felt like a warehouse filled with crates.
I find warehouse settings are very common in RPGs, so this flip-map will see a lot of generic use. Also, it's very easy to change details in a warehouse with a map-pack or other small map laying over it.
The art is very good.
Most importantly, both sides are great. The 1st side has a single massive warehouse. The 2nd side has 3 smaller warehouses.