Pathfinder Campaign Setting: Lands of the Linnorm Kings (PFRPG) (based on
Paizo Publishing, LLC
Land of Vikings!
In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First World of the fey hides just beyond a thin layer of reality. Where barbarians, berserkers, and raiders constitute civilization, and the weak serve the strong. These are the fabled, savage, and noble Lands of the Linnorm Kings.
Lands of the Linnorm Kings presents a comprehensive overview of these mighty kingdoms, a realm of powerful viking kings, capricious fey, and savage beasts.
Inside this book, you will find:
A complete overview of the seven realms of the Linnorm Kingdoms, from the traditional raiders of Broken Bay to the sinister fey of Grungir Forest and the war-torn borderland of Hagreach, complete with histories, notes on current events and society, and a gazetteer of each region.
Detailed maps of seven of the most important cities of the Linnorm Kingdoms, from the streets of White Estrid’s Halgrim to the sprawl of Kalsgard, the region’s capital.
Numerous adventure sites and events where hopeful adventurers can prove their worth.
Rules for building reputation among the vikings of the land, using weregild to avoid blood feuds, and designing effigies and punishments capable of putting fear into the hearts of your enemies.
A bestiary of new monsters and NPCs from the land, such as the legendary linnorm Fafnheir and the fey animal template or iconic Ulfen raiders and berserker cannibals.
Lands of the Linnorm Kings is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.
Written by Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary
Since the Berserker's Cry feat was removed in the latest version of the Campaign Setting, I hope to see it updated to PF rules in this source. as it is, I'll have to use it in "grandfathered" form in PFS for now.
Fafnheir is the most powerful linnorm?
What about Jormungand?
Jormungand is essentially one of the Eldest of the First World (his name escapes me - it isn't Jormungand). He's essentially a giant water dragon who is said to be the father of linnorms. Thus, I'd guess that Fafnheir is the most powerful mortal linnorm.
Also, don't forget about Nidhogg. If he's in PF, I'd reckon he's demigod level.
Ragadahn the Water Lord is a CE outsider demigod from the First World. "Also known as the Serpent King, the World Serpent, and (somewhat heretically) the Father of Dragons, Ragadahn claims to be the progenitor from whom all linnorms are spawned." You can read about him and see his illustration in Sound of a Thousand Screams (Kingmaker #36).
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This really is the year of the North! Between the Thor movie (waited my whole life for it), Kobold's Guide to the Northlands and this, I'm a very happy viking! I suppose I really should bite the bullet and learn Old Norse, even if I haven't mastered Old English yet.
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Eric Hinkle wrote:
Black Dow wrote:
We likely to see any new weapons, armour or equipement unique to the Lands of the Linnorm Kings?
I've a long hankering for the Skeggöx or bearded axe to appear [perhaps in the fashion of a "bastard axe"??] and the atgeir polearm...
Wouldn't the Dwarven Waraxe cover any "Bastard Axe"? That's usually how I handle it, anyway.
I would think the stats for a "bastard axe" would be exactly the same as the Dwarven Waraxe, at any rate. Maybe a different cost or some sort of benefit to make it different, otherwise it would be functionally the same weapon.