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So What's For Sale, Anyway? II (PFRPG) PDF

***** (based on 1 rating)

Our Price: $3.99

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A Pathfinder Roleplaying Game compatible GM’S RESOURCE by Julian Neale

Once again, your PCs have emerged from the dungeon ready to spend their loot on all manner of magical equipment. Returning to town they ask “So what’s for sale in this town, anyway?” At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply says “anything up to the gp cap.” (After all, most GMs have better things to do with their prep time than generate what the PCs might want to buy on the off chance they return to town after a successful foray).

So What’s For Sale, Anyway? II banishes these problems by providing 87 pre-generated, ready-to-use lists for the busy GM to immediately use in his campaign. Also included are eighty sellers the GM can use to roleplay the resultant negotiation and transaction or to provide adventure hooks. Buyers should be beware, however, for among the hundreds of magic items for sale lurk 41 cursed objects...

So What's For Sale, Anyway? is a Dual Format PDF. The product's zip file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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Better than the predecessor - now with merchants and curses!

*****

This pdf is 24 pages long, 1 page front cover, 1 page blank inside front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving 16 pages of content.

There is scarcely a situation as annoying as the PCs unexpectedly retracking to a town to purchase supplies and spending loot. Raging Swan's first "So what's for sale, anyway" remedied that by providing a plethora of lists sorted by settlement-size. This sequel to said pdf provides more of these item-lists, which essentially means that as a reviewer you have to look up the items and make sure they're appropriate for the settlement-size.

There are some changes, though, which are readily apparent when checking out the 21 thorp-lists - namely 4 curses for minor items as well as a list of 10 sample sellers with short fluff-write-ups (but, of course, sans statblocks). These sample sellers are an AWESOME idea, helping with a simulationalist's approach to a campaign world or simply offering names and personal quirks for merchant xyz. Even better, the merchants may provide minor and major hooks and can easily be expanded upon. Neat!

Hamlets also get 21 lists and 10 sellers, but no curses.

Villages get 11 lists, 10 sellers and 6 curses, small towns get 8 lists, 10 sellers and 6 curses, large towns get 8 lists, 10 sellers and 5 curses, small cities get 6 lists, 10 sellers, 8 curses, large cities get 6 lists, 3 curses and 10 sellers and finally, there are 6 lists for Metropolis-class settlements, 10 sellers and 6 curses. It's also rather interesting to see that the sellers of larger settlements tend to be more powerful, corresponding to the items they own, sell, etc., keeping the in-game logic intact.

Conclusion:
Editing and formatting are top-notch, as I've come to expect from Raging Swan Press. Layout adheres to the clear and printer-friendly two-column standard and comes with extensive bookmarks. The pdf also comes with a special version optimized for use with e-readers. Content-wise, there is nothing to complain about, the inclusion of sample sellers and curses help to further customize the individual shopping experiences. That being said, we do get a lot of lists that really help customize individual shopping experiences and the pdf goes above and beyond its predecessor by providing more than necessary. Were I to voice any kind of criticism, then that I would have loved to see more complex curses or one or two specific, unique items. Seeing that this is not enough to rate this pdf down, I'll settle for a final verdict of 5 stars - a very useful, nice little pdf.

Endzeitgeist out.



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