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Pathfinder Society Scenario #3-10: The Immortal Conundrum (PFRPG) PDF

****½ (based on 11 ratings)

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A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (11)
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Average product rating:

****½ (based on 11 ratings)

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Good, but potentially punishing role-playing opportunity

***( )( )

I had the pleasure of playing this scenario two weeks ago on the low tier with my socialite and control mesmerist. For reasons that are going to be mentioned below, I had a pleasant time.

This scenario is basically divided into two sections. The first is in my opinion the highlight of the scenario. You are forced to undergo a bunch of social encounters with some well-known and lesser-known individuals you may or may not have come to love over the last few years. It’s a nice sandbox for you to show off your social prowess. My mesmerist focuses on excelling in that situation, so I was lucky. But even the non-social characters had a great time as they all had nice opportunities to pursue their faction missions.

The feast was great and I enjoyed the interrogation part. It was nice that you could give your character's opinion on various topics. That is a great way to showcase the personality of your character. However, your secondary prestige point depends on the answers you give. Long story short: you're supposed to give social desirable answers. This means you can be punished for actually role-playing your character. While I can understand the reasoning behind it, I consider it a major flaw of the scenario.

The second portion of the scenario focuses on puzzles and a fight. The puzzles were fun, but at times a bit awkward. I enjoyed the 'air' one, but the 'fire' one was a tad unclear on what to do. There are no real hints as to how to solve it. The easiest solution was to just take the damage and be done with it. It felt a bit underdeveloped, but was still enjoyable.

The final fight can be pretty scary, I guess. The creatures pack quite a punch and got powerful abilities. For my party, it was a walk in the park. In the first round my mesmerist made sure one of our opponents would do do nothing for about 7 rounds straight, and she could have easily done the same to the other one. While I like shutting opponents down, I felt like this was a bit too easy for a mesmerist. I took pity on my GM and used less powerful spells just to give him a chance of actually doing something and making it a fight worthy of being the end of the scenario. With a few minor tweaks (say a higher will save) I think the encounter might be a bit more challenging, but still fair.

To conclude: it was a fun scenario with diverse activities. Despite certain problems and a final rating of 3 stars, I would still recommend it to others.

Great roleplay without getting bogged down by dice-rolling.

****( )

(I played this.)

I like this scenario a lot. It never really achieves excellence, I feel, but it's really good at whatever it does. The social encounters are fun and people can participate even if they brought social potatoes to the table. The fact that you can influence without depending on rolls is something I really like. Slight spoiler, though:

Social encounter:
I dislike how the game wants socially acceptable answers, rather than in-character answers. We really answered some questions true to our characters, and the GM said he really enjoyed it, but it simply wasn't what the scenario wanted us to say. We lost our second prestige point because we answered truthfully, not politically correct. It's not a big deal to me, but I can imagine other people being upset.

I don't hold this against the scenario, but it was a bit of a bummer.

The puzzles were fine. There were some fun traps and the encounters were interesting, but they never really reached awesomeness. I can't put my finger on it, but it felt like it was missing just a little bit of punch to make it amazing.

To me, season 3 is a season filled with ups and downs: some are really great, some are really meh. Luckily, for me this falls into the first category.

Great fun


This was a great scenario. It's one of the first "social" scenarios, preceding the modern use of influence mechanics. Character skill isn't so important, player social skill much more. That worked very well for us. The structure of the encounter also allowed for natural "turns" to also give a chance to the more quiet players to get a few words in. The rather loose structure of this encounter helped to give it a lot more depth rather than following rigid rule-paths. Very nice.

The more fighty part of the scenario seems about right to me as well; there's a fight that wasn't all that easy for our four-player party. A 6-player party or one with different builds might find it much easier though. The dungeon and puzzles were easy but that was fine; we'd spent so much time on the dinner party that we had to hurry a bit anyway.

Guess who is coming to dinner

****( )

This scenario has a fantastic premise, you've been invited to a dinner party. It has rich NPCs, involves the PC in the role-play along with them, and then the rest of the scenario follows.

Rest of Scenario:
The assassin's attack is fantastic because although many groups will suspect something is up, very few will actually get to do much about it. The fact all the PCs are seated at dinner leaves even those who act (almost all did at my table, and virtually no one did when I played it), unable to stop the attack itself. That said the guest of honor isn't one rounded and there is plenty of opportunity to save her. She then rewards the society quite nicely letting them down into the archives for information, which Shaine is quite impressed with! The puzzles contained within are ok, but could have been better. One comment I would have is that the combats are rather easy for most groups I've seen. The fact that the role-play has no tie in to the combats and the combats are so easy causes me to detract an otherwise 5 star scenario.

Wooo! Dinner party!

****( )

I just love these dinner party scenarios. You get to run a lot of really interesting NPCs and explore your PCs personalities. The Chelish mission is really wonderful - I recommend having the Paracountess ask the PCs to do it even if you aren't handing out missions. The dungeon at the end is so-so. Most parties I've seen trounce it, but I have ran it once where the party had some trouble with it. The puzzles are disappointing, though, which is the only downside to this adventure.

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