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Pathfinder Society Scenario #3-10: The Immortal Conundrum (PFRPG) PDF

***** (based on 8 ratings)

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A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0310E


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Product Reviews (8)
1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Average product rating:

***** (based on 8 ratings)

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Guess who is coming to dinner

*****

This scenario has a fantastic premise, you've been invited to a dinner party. It has rich NPCs, involves the PC in the role-play along with them, and then the rest of the scenario follows.

Rest of Scenario:
The assassin's attack is fantastic because although many groups will suspect something is up, very few will actually get to do much about it. The fact all the PCs are seated at dinner leaves even those who act (almost all did at my table, and virtually no one did when I played it), unable to stop the attack itself. That said the guest of honor isn't one rounded and there is plenty of opportunity to save her. She then rewards the society quite nicely letting them down into the archives for information, which Shaine is quite impressed with! The puzzles contained within are fun. One comment I would have is that the combats are rather easy for most groups I've seen.


Wooo! Dinner party!

****( )

I just love these dinner party scenarios. You get to run a lot of really interesting NPCs and explore your PCs personalities. The Chelish mission is really wonderful - I recommend having the Paracountess ask the PCs to do it even if you aren't handing out missions. The dungeon at the end is so-so. Most parties I've seen trounce it, but I have ran it once where the party had some trouble with it. The puzzles are disappointing, though, which is the only downside to this adventure.


One of my favorites...

*****

I've both played and run this scenario once (for a total of two times).

It splits the adventure into a roleplay half and a "dungeon" half. The roleplay side is brilliant if run well - tons of social intrigue and lots of creative free-form play as the Pathfinders attend a fancy dinner party with some of the biggest names in Avistan.

The dungeon is a bit on the basic/predictable side, but the sheer roleplay potential of the first half more than makes up for that.

I'd easily GM this one countless times if requested. It's a fairly easy prep.


****( )

This was a fun scenario that was blessedly light on combat. I enjoy a good encounter but many PFS scenarios are too combat heavy. The twist at the end was somewhat unexpected and the story was interesting. I did feel a bit useless at the dinner party and for some reason kept getting tongue-tied/putting my foot in my mouth.


Another Roleplaying Gem

*****

Immortal is another strong roleplaying scenario. It features a few fun puzzles, contains limited combat encounters, and is very similar to the scenario “Murder the Throaty Mermaid” in many respects. Which is to say it’s a great time with the right people.

Like most roleplaying scenarios, this scenario is best played in a location where you can easily hear your GM.

The only constructive criticism I have about the scenario is that I wish there was some kind of boon at the end of the chronicle. For example, for 20 PP, maybe extend our lives by 5-10 years and give us +1 save bonus to death effects? Sure, the boon might be a waste of PP, but it would be something interesting to talk about.

”Detailed Rating”:

Length: Long. We finished in 4.5 hours (skipped the optional encounter if there was one), but we blasted through the combat and puzzle portions of the scenario, so it could run longer for some groups.
Experience: Player with 3 well built PCs and lovely Kyra at subtier 8-9.
Sweet Spot: TBD.
Entertainment: Was one of the best scenarios I’ve played, but the GM and players helped. (10/10)
Story: A good story. (9/10)
Roleplay: YES! Open-ended roleplaying and a chance to speak to most of the faction heads. (10/10)
Combat/Challenges: I really liked the puzzles. I didn’t mind that the combat was easy, but perhaps it could have been a little more unique or the NPCs could have had better builds. (8/10)
Maps: Great custom maps. (8/10)
Boons: There should have been an interesting boon. Boooooooooooo! (1/10)
Uniqueness: I like roleplaying scenarios like this a lot. More please. (9/10)
Faction Missions: The missions forced us to interact with all of the guests, which was good. (8/10)

Overall: Let your roleplaying freak flag fly high. There’s not only time for roleplaying, it’s recommended, and there’s lots of interesting NPCs to talk to. (9/10)


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