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Pathfinder Society Scenario #3-10: The Immortal Conundrum (PFRPG) PDF

****½ (based on 10 ratings)

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A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (10)
1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 10 ratings)

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Great roleplay without getting bogged down by dice-rolling.

****( )

(I played this.)

I like this scenario a lot. It never really achieves excellence, I feel, but it's really good at whatever it does. The social encounters are fun and people can participate even if they brought social potatoes to the table. The fact that you can influence without depending on rolls is something I really like. Slight spoiler, though:

Social encounter:
I dislike how the game wants socially acceptable answers, rather than in-character answers. We really answered some questions true to our characters, and the GM said he really enjoyed it, but it simply wasn't what the scenario wanted us to say. We lost our second prestige point because we answered truthfully, not politically correct. It's not a big deal to me, but I can imagine other people being upset.

I don't hold this against the scenario, but it was a bit of a bummer.

The puzzles were fine. There were some fun traps and the encounters were interesting, but they never really reached awesomeness. I can't put my finger on it, but it felt like it was missing just a little bit of punch to make it amazing.

To me, season 3 is a season filled with ups and downs: some are really great, some are really meh. Luckily, for me this falls into the first category.

Great fun


This was a great scenario. It's one of the first "social" scenarios, preceding the modern use of influence mechanics. Character skill isn't so important, player social skill much more. That worked very well for us. The structure of the encounter also allowed for natural "turns" to also give a chance to the more quiet players to get a few words in. The rather loose structure of this encounter helped to give it a lot more depth rather than following rigid rule-paths. Very nice.

The more fighty part of the scenario seems about right to me as well; there's a fight that wasn't all that easy for our four-player party. A 6-player party or one with different builds might find it much easier though. The dungeon and puzzles were easy but that was fine; we'd spent so much time on the dinner party that we had to hurry a bit anyway.

Guess who is coming to dinner

****( )

This scenario has a fantastic premise, you've been invited to a dinner party. It has rich NPCs, involves the PC in the role-play along with them, and then the rest of the scenario follows.

Rest of Scenario:
The assassin's attack is fantastic because although many groups will suspect something is up, very few will actually get to do much about it. The fact all the PCs are seated at dinner leaves even those who act (almost all did at my table, and virtually no one did when I played it), unable to stop the attack itself. That said the guest of honor isn't one rounded and there is plenty of opportunity to save her. She then rewards the society quite nicely letting them down into the archives for information, which Shaine is quite impressed with! The puzzles contained within are ok, but could have been better. One comment I would have is that the combats are rather easy for most groups I've seen. The fact that the role-play has no tie in to the combats and the combats are so easy causes me to detract an otherwise 5 star scenario.

Wooo! Dinner party!

****( )

I just love these dinner party scenarios. You get to run a lot of really interesting NPCs and explore your PCs personalities. The Chelish mission is really wonderful - I recommend having the Paracountess ask the PCs to do it even if you aren't handing out missions. The dungeon at the end is so-so. Most parties I've seen trounce it, but I have ran it once where the party had some trouble with it. The puzzles are disappointing, though, which is the only downside to this adventure.

One of my favorites...


I've both played and run this scenario once (for a total of two times).

It splits the adventure into a roleplay half and a "dungeon" half. The roleplay side is brilliant if run well - tons of social intrigue and lots of creative free-form play as the Pathfinders attend a fancy dinner party with some of the biggest names in Avistan.

The dungeon is a bit on the basic/predictable side, but the sheer roleplay potential of the first half more than makes up for that.

I'd easily GM this one countless times if requested. It's a fairly easy prep.

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