Pathfinder Society Scenario #3-10: The Immortal Conundrum (PFRPG) PDF (based on
5
ratings)
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A Pathfinder Society Scenario designed for Levels 5–9.
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
Written by Larry Wilhelm.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This was a fun scenario that was blessedly light on combat. I enjoy a good encounter but many PFS scenarios are too combat heavy. The twist at the end was somewhat unexpected and the story was interesting. I did feel a bit useless at the dinner party and for some reason kept getting tongue-tied/putting my foot in my mouth.
Immortal is another strong roleplaying scenario. It features a few fun puzzles, contains limited combat encounters, and is very similar to the scenario “Murder the Throaty Mermaid” in many respects. Which is to say it’s a great time with the right people.
Like most roleplaying scenarios, this scenario is best played in a location where you can easily hear your GM.
The only constructive criticism I have about the scenario is that I wish there was some kind of boon at the end of the chronicle. For example, for 20 PP, maybe extend our lives by 5-10 years and give us +1 save bonus to death effects? Sure, the boon might be a waste of PP, but it would be something interesting to talk about.
”Detailed Rating”:
Length: Long. We finished in 4.5 hours (skipped the optional encounter if there was one), but we blasted through the combat and puzzle portions of the scenario, so it could run longer for some groups.
Experience: Player with 3 well built PCs and lovely Kyra at subtier 8-9.
Sweet Spot: TBD.
Entertainment: Was one of the best scenarios I’ve played, but the GM and players helped. (10/10)
Story: A good story. (9/10)
Roleplay: YES! Open-ended roleplaying and a chance to speak to most of the faction heads. (10/10)
Combat/Challenges: I really liked the puzzles. I didn’t mind that the combat was easy, but perhaps it could have been a little more unique or the NPCs could have had better builds. (8/10)
Maps: Great custom maps. (8/10)
Boons: There should have been an interesting boon. Boooooooooooo! (1/10)
Uniqueness: I like roleplaying scenarios like this a lot. More please. (9/10)
Faction Missions: The missions forced us to interact with all of the guests, which was good. (8/10)
Overall: Let your roleplaying freak flag fly high. There’s not only time for roleplaying, it’s recommended, and there’s lots of interesting NPCs to talk to. (9/10)
This module is a huge favorite to our avid roleplayers in our society. The best reason being, is that for almost 2/3rds of the module, you do no fighting! NONE! You roleplay with style and grace, while figuring out puzzles and dodging traps! If you are looking for a low-combat module, this is your winner right here! PFS needs more RP modules like this one in the lower tiers for sure!