Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products

Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

Pathfinder Adventure Card Game

Pathfinder Battles

Pathfinder Comics

Pathfinder Comics

Pathfinder Society Scenario #3-08: Among the Gods (PFRPG) PDF

***( )( ) (based on 11 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for Levels 3–7.

The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?

Written by Michael Kenway.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***( )( ) (based on 11 ratings)

Sign in to create or edit a product review.

Just a WTF

**( )( )( )

This was lethal for 6-7. If you can avoid doing that tier, do so. Even the 3-4 had unnecessary moments. At the same time, I weep for any of you who have to play this now like I did because you are pretty much guaranteed to never get your second prestige with the new secondary conditions that were written. There is absolutely no way our party could have avoided this, and we had a dedicated character who was built for that kind of condition. And we still couldn't do it. As well, that end DC was absolutely ridiculous for a 3-4 tier. If you don't have someone with feats and skill ranks dedicated to Perception, be ready for disappointment.

Just a lot of unnecessary. The entire table groaned when we found out what we'd lost out on because we couldn't make the DC 25 Perception or what the secondary condition was.

On top of that, the editors need to read these more carefully for missed words and sentence structure.

The only upside is that it was a quick scenario.

Among the Worst

*( )( )( )( )

As much as it pains me, I do believe the title of this review adequately sums up my opinion about this scenario. The only thing I liked about this scenario, was the fact I was playing it with friends. Let’s start by commenting on the plot. Wait, what plot? I’m sorry, but the storyline is pretty much non-existent. At best, you could call it very weak. Next up I’d comment on role-playing opportunities with the various NPCs, but I regret to point out there’s absolutely no possibility for that as well. And let’s not mention the very weird secondary objective. That one itself signifies issues with the scenario as that just screams ‘well, it’s better than nothing… ‘ and is just pretty weak.

Instead the scenario seems to be a bunch of combats mashed together in a seemingly random order and a few traps. That could be quite fun, but again I feel like the execution is over the top. You know things are bad when even the GM suspects the author of wanting to kill player characters. Without going into details, there’s just too many debuffs really. Some debuffing is fun, but this was too much.

Now, there’s always a chance you fail a save, but when this results in having only one out of four partymembers being able to fight simply because he’s immune to something. Let’s be honest: that’s just no fun for everyone involved, especially since it’s a combat scenario. I know, it happens, but when over half the party is unable to participate in half of the encounters, something is wrong.

Even worse and I admit to being a bit biased here: I was only able to do something in one of the four encounters, purely because of the debuffs that were out of my control. In the end, I’m left with a feeling that I contributed nothing worth mentioning. I could see that everyone around the table was unhappy, annoyed or disappointed with how the scenario turned out to be. Luckily we could still make jokes out of character to keep our spirits up, but we have to be reasonable here: we’re playing this game to have fun and this simply didn’t happen.

The only bright spot of this scenario, if I really had to try and find one, was the first fight. And that was simply because I liked that enemy, as I had never faced something similar before. As such, and I’m almost sorry to say this, I recommend everyone to stay clear from this scenario. You should only play this scenario if you want to smash things and a have a very hard time while doing so.

Fast, challenging

***( )( )

This scenario can be run very fast - in as little as two hours, even with a fair amount of inter-party roleplay.

There aren't very many NPCs to interact with, just a long hike up to the top of a tall mountain and several encounters along the journey. You might get a little RP out of the "BBEG" at the end, but that's about it for GM-PC interaction.

A couple of the fights are mechanically interesting, with a couple monsters/enemies/spells you don't get to see all that often. The first fight has an opportunity to be deadly if run by certain GMs against parties lacking a certain type of preparedness in the 3-4 subtier.

The last encounter at the 6-7 subtier could be deadly depending on the dice.

The scenario takes place over multiple days, so keep in mind that individual encounters should be more difficult as the party will be resting in between them.

If you have a party that is just looking for a couple interesting combats and light RP, and you have a short slot you want to ensure you end early for, this is a decent selection.

It's not required to run Among the Living/Among the Dead before this, but you do get a fun "OH THAT GUY" moment at the end for players paying attention.

short, but fun

****( )

Although this is thematically linked to the other two "among the" scenarios, it's actually substantially funnier if the characters in question *haven't* done the first two scenarios, IMO.

Least scenario, definitely not a must-play

**( )( )( )

My perspective on this scenario is as a player. For reference, I played it in the higher tier (6-7). Be warned, spoilers will follow!

I didn't like the scenario very much, to be honest. While the background elements on what's going on are present, the plot is not likely to be understood by players unless the GM does many extra efforts to emphasize certain clues. When I GM or write a scenario, I always make sure my players can understand what's going on with some exposure... there is none here, unfortunately.

As for the mechanics, I didn't like the thin air rule at all. We spent the entire last fight doing double moves for 10'', because of the continuous fatigued condition and difficult terrain.

I definitely don't recommend this scenario, there are others that are far better.

Story: 2/5
Roleplay: 1/5
Encounters: 2/5
Mechanics: 2/5

Total: 2/5

1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.