Pathfinder Society Scenario #3-08: Among the Gods (PFRPG) PDF (based on
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ratings)
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A Pathfinder Society Scenario designed for Levels 3–7.
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?
Written by Michael Kenway.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Yikes! This scenario is simple enough and the faction missions are easy but the combat is easily deadly. I almost lost my bard to the first combat. (We played at the higher tier.) The scenario kept me engaged, mainly because of fear my character might croak if I didn't stay on my toes, but it was a lot of fun. My group had fun with a lot of inter-party role play and the big bad at the end was delightfully cheesy and fun to hurl insults at. Overall I would recommend this scenario.
Scenario is below average for plot, and doesn't do a very good job of conveying to the party why they are doing what they are doing and what it's effects are.
The scenario makes up for this with great scenery description, very intimidating traps (I pretended the rockslide trap was a save or die and only revealed the ledge after the party looked over the edge of the cliff), and some good, but challenging combat.
The scenario also does a good job of promoting interfaction conflict, with a couple missions having a "get caught and fail" component, and some others being outright suicidal. There's also some room for DM creativity, and you'll need to use it as there is some vague stuff to be had. It was fun watching the players screw each other over for once (albeit accidentally).
The scenario could have benefited from a less useless end guy: I spent the monologue hoping the party would shoot him mid-speech, and the combat watching him get rolled. Meanwhile, the scenario never truly conveys why he is actually relevant.
In all, fun scenario: I would definitely run it again.
Ran this for 5 players who have all completed Among the Living & Dead. At the end they all had the same question, was the last encounter thrown in at the end because they needed a BBEG? As the the one running it I understood the connection, and usually their is a way to get some back story out through RP, but even to me it seemed like they just added a BBEG to explain what happens to the party enroute and wrap up a series.
Environmental effects are rarely used, but this adventure revolves around them. Very interestingly done.
Playing up in this adventure was also definately a nail-biting experience.. very close to a TPK. Playing down probably would have been a cake-walk, however.
Faction missions seemed particularly easy, at least of the factions at our table. Still, sometimes it's nice not to have a DC 'Fuggetaboutit' in a skill you don't have to get that extra prestige point...