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Pathfinder Society Scenario #3-08: Among the Gods (PFRPG) PDF

**½( )( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for Levels 3–7.

The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?

Written by Michael Kenway.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

**½( )( ) (based on 13 ratings)

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Among the worst

*( )( )( )( )

This scenario is the most mean spirited one I've encountered since 5-20.
It introduces two custom rules that only exist to give the middle finger to PCs.

#1: Traps. Apparently, in this scenario traps can only be detected if we are using a scout. Regular perception checks and "we're looking for traps" doesn't work. For whatever reason one person has to go ahead of the rest of the group to "scout" to find traps. We only find this out after setting off a trap of course.

#2: High altitude. One of the party members had the boon from 7-06 that allowed them to function at high altitude without penalty. The GM said that the boon didn't apply because this scenario uses "custom altitude rules" not covered by the boon.

It was interesting how none of the creatures we encountered were suffering from the altitude effects like our party was. There was probably a 3rd custom rule covering that.

This is enough to give the scenario one star. Simply put, playing this scenario was a rotten five hours.

Note: I've read the other reviews for this scenario. None of them mention the custom rules. I'm not sure what to say about that.

Read up on altitude rules before you play this

***( )( )

Really. The altitude rules are not a secret, they're right there in the core book. You're told in the briefing you're going up a mountain. Put things together, and think on what impact it'll have on your party. It'll save you some grief.

Apart from that, I thought this was an okay adventure but with some flaws. The encounters were challenging and varied, with enemies you don't run into often or at all. There isn't much story though, and the final guy looks like a total random insert into the story. It'd be a total surprise except for the title of the scenario, but otherwise its a complete coincidence that he also happens to be at the place where we're going.

Just a WTF

**( )( )( )

This was lethal for 6-7. If you can avoid doing that tier, do so. Even the 3-4 had unnecessary moments. At the same time, I weep for any of you who have to play this now like I did because you are pretty much guaranteed to never get your second prestige with the new secondary conditions that were written. There is absolutely no way our party could have avoided this, and we had a dedicated character who was built for that kind of condition. And we still couldn't do it. As well, that end DC was absolutely ridiculous for a 3-4 tier. If you don't have someone with feats and skill ranks dedicated to Perception, be ready for disappointment.

Just a lot of unnecessary. The entire table groaned when we found out what we'd lost out on because we couldn't make the DC 25 Perception or what the secondary condition was.

On top of that, the editors need to read these more carefully for missed words and sentence structure.

The only upside is that it was a quick scenario.

Among the Worst

*( )( )( )( )

As much as it pains me, I do believe the title of this review adequately sums up my opinion about this scenario. The only thing I liked about this scenario, was the fact I was playing it with friends. Let’s start by commenting on the plot. Wait, what plot? I’m sorry, but the storyline is pretty much non-existent. At best, you could call it very weak. Next up I’d comment on role-playing opportunities with the various NPCs, but I regret to point out there’s absolutely no possibility for that as well. And let’s not mention the very weird secondary objective. That one itself signifies issues with the scenario as that just screams ‘well, it’s better than nothing… ‘ and is just pretty weak.

Instead the scenario seems to be a bunch of combats mashed together in a seemingly random order and a few traps. That could be quite fun, but again I feel like the execution is over the top. You know things are bad when even the GM suspects the author of wanting to kill player characters. Without going into details, there’s just too many debuffs really. Some debuffing is fun, but this was too much.

Now, there’s always a chance you fail a save, but it's an issue when this results in having only one out of four partymembers being able to fight simply because he’s immune to something. Let’s be honest: that’s just no fun for everyone involved, especially since it’s a combat scenario. I know, it happens, but when over half the party is unable to participate in half of the encounters, something is wrong.

Even worse and I admit to being a bit biased here: I was only able to do something in one of the four encounters, purely because of the debuffs that were out of my control. In the end, I’m left with a feeling that I contributed nothing worth mentioning. I could see that everyone around the table was unhappy, annoyed or disappointed with how the scenario turned out to be. Luckily we could still make jokes out of character to keep our spirits up, but we have to be reasonable here: we’re playing this game to have fun and this simply didn’t happen.

The only bright spot of this scenario, if I really had to try and find one, was the first fight. And that was simply because I liked that enemy, as I had never faced something similar before. As such, and I’m almost sorry to say this, I recommend everyone to stay clear from this scenario. You should only play this scenario if you want to smash things and a have a very hard time while doing so.

Fast, challenging

***( )( )

This scenario can be run very fast - in as little as two hours, even with a fair amount of inter-party roleplay.

There aren't very many NPCs to interact with, just a long hike up to the top of a tall mountain and several encounters along the journey. You might get a little RP out of the "BBEG" at the end, but that's about it for GM-PC interaction.

A couple of the fights are mechanically interesting, with a couple monsters/enemies/spells you don't get to see all that often. The first fight has an opportunity to be deadly if run by certain GMs against parties lacking a certain type of preparedness in the 3-4 subtier.

The last encounter at the 6-7 subtier could be deadly depending on the dice.

The scenario takes place over multiple days, so keep in mind that individual encounters should be more difficult as the party will be resting in between them.

If you have a party that is just looking for a couple interesting combats and light RP, and you have a short slot you want to ensure you end early for, this is a decent selection.

It's not required to run Among the Living/Among the Dead before this, but you do get a fun "OH THAT GUY" moment at the end for players paying attention.

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