|Douglas Muir 406|
Bump: for a brief time, this excellent adventure is available to people who support the Adventure Quarterly kickstarter. If you support at $10 or more, you get .pdfs of The Breaking of Forstor Nagar, Adventure Quarterly #5, Coliseum Morpheuon, Infernal Romance at Moon Temple, Five Room Dungeon: The Rabbit Hole, The Living Airship, Ruined Gate, and Ruined Guardhouse.
The "face value" on those is about $70. Forstar Nagar is worth $10 by itself, and Coliseum Morpheuon originally went for $20 if memory serves. Seriously, this looks like an excellent deal -- 8 adventures (and Coliseum Morpheuon is big, more like a high level mini-campaign) for just $10.
(Disclaimer: I have no connection to Rite Publishing or any of these guys. But I've backed Adventure Quarterly for $50, because that gives me 24 high-quality adventures, each one over 20 pages long and including fine cartography and artwork, for $2 each. Also a good deal IMO, if you feel like putting that much money down.)
@Ben - would this adventure work in Midgard? What location would work? Any changes that would have to be made?
Sure thing. You can put this in the Northlands without too much heartache. The background is pretty mutable, letting you customize the details. The only things you'd need to define would be:
1. where in the Northlands you want to put Forstor Nagar? I would suggest more towards the eastern end, I think, because it puts them further from a nation of wizards (Bemmea) and closer to inhabited lands. If you want to give them a more remote, slow-burning-thread kind of vibe, put them on the Isle of Loki, which is pretty far to the northwest.
2. What the history of the Hungering Legion is?...did they come out of the Wasted West, are they a free company of the Seven Cities which went infernal, are they a mercenary band which went too bloodthirsty while fighting for/against the Mharoti?
Otherwise...not really any other changes I can think of for this offhand. There are enough wars and fantastic locales in Midgard that this won't seem out of place and the enemy won't seem over the top.
That background is left open on purpose. The hooks are meant to be fairly open ended on purpose. The idea is that I gave very easy points to plug this into a game. I know one table had a character decide they were from the town as the session began, which added something pretty cool to it. I ran a session where they were all from the same church, but knew almost nothing about the town except the rough locale where they were supposed to go. That also added an interesting layer of tension as they tried asking for directions in a town that was defaulting to "Hostile with a side of Angry and an extra helping of Ozone."
Let me know if you've got more questions on this. I'm actually reading it again to help with another project for it, just to refresh myself. :)