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Pathfinder Module: Feast of Ravenmoor (PFRPG)
 
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Pathfinder Module: Feast of Ravenmoor (PFRPG)
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An adventure for 3rd-level characters

For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?

Feast of Ravenmoor is an adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It features a terrifying adventure set in a rural village in the frontier realm of Varisia, and a brand-new monster eager to torment and frighten unsuspecting adventurers.

Written by Brandon Hodge

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set.

ISBN-13: 978-1-60125-367-5

Feast of Ravenmoor is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9533


See Also:


<< Pathfinder Module: The Harrowing (PFRPG) Pathfinder Module: The Ruby Phoenix Tournament (PFRPG) >>


Product Discussion (91)

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Shadow Lodge

Pathfinder Adventure Path Charter Subscriber; Battles Case Subscriber
Mark Moreland wrote:
tadkil wrote:
Do we know when we'll have docs for pfs play. I've got a table of players crazy for this. One of them is my wife, so I'm driven by a dual imperative.
All Pathfinder Society resources for playing Pathfinder Modules for credit within the campaign should be released on the adventure's street date, which is September 14. At that time, we'll update the Additional Resources page to include it and put the Chronicle sheet download both on that page and on this product page.

Hey Mark, can we have an update on the new likely date? I'm just starting to prep this for a Convention and the PFS guidelines will be a valuable input.

Cheers,
Al

Paizo Employee Developer

The Chronicle and update to the Additional Resources were submitted to the web team today and should go live within the next few days unless unexpected delays hit them upstairs.

Andoran

Mark Moreland wrote:
The Chronicle and update to the Additional Resources were submitted to the web team today and should go live within the next few days unless unexpected delays hit them upstairs.

Awesome -- looking forward to running this with PFS.

Shadow Lodge

Pathfinder Adventure Path Charter Subscriber; Battles Case Subscriber
Steel_Wind wrote:


Awesome -- looking forward to running this with PFS.

Agreed! There's a lot of excitement around this module for Shadow Lodge, our new PFS Con in Sydney. Cheers for the update, Mark. And keep writing those awesome reviews on EN World, Steel. :)


Can't wait to run this adventure. I'm like to buy all the adventure as they come out.

Contributor

gbonehead wrote:
Brandon Hodge wrote:
Blood Sausage, anyone? ;-)

Hey Brandon!

I just wanted to say that so far, this module has really grabbed me. I'm only about a third of the way through it, but has everything I look for in a module:

* A believable premise.
* An interesting storyline.
* A clear good vs. bad plotline, even if who is who is not clear.
* Lots of opportunities for both combat and non-combat gaming.
* Well-written text that's enjoyable just to read.

** spoiler omitted **

Bravo!

Thanks for the major props!!! Wow! This adventure was a lot of fun to put together and write, and I think folks are going to have a lot of fun with it. Glad you are enjoying it so far -let me know your thoughts when you make it to the end! =-)

Shadow Lodge

Pathfinder Adventure Path Charter Subscriber; Battles Case Subscriber

Thanks for the guide to PFS play and the Chronicle Sheet. A quick erratum: 1st column bottom of page 1 still says "The Harrowing."

Cheers,
Al


Really looking forward to GMing this. I'll give it a review once my copy arrives.

RPG Superstar 2011 Top 8

Just picked this up today. I'm about a third of the way through reading it and I'm really digging it so far. Looks like a really fun low-level mod that's a nice change from a hack and slash dungeon. I have a crazy idea of running this as a one shot and having the PCs make a group of "investigators" using the NPC expert class.

Why?

Spoiler:
Flipping through it, it doesn't seem very combat heavy. Maybe after Elias Kyle disappears, a larger group of average joe "tax collectors" goes in to finish the job. I like the idea of relatively weak PCs having to use their wits to overcome the challenges instead of just hacking through the poor townsfolk. I do love how it revolves around a cult from my favorite evil Golarion god, Ghaulander.

Anyway, I can't wait to run it. I think it's perfect with Halloween around the corner.

Silver Crusade

This looks like a fun one.

I just wish there was a little more lynching for PC's trying to throw their weight around town.

Mayby there will be.

Spoiler:
I feel bad for poor applesauce.. his chances will not be good.

Sczarni

Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber
John Benbo wrote:
Just picked this up today. I'm about a third of the way through reading it and I'm really digging it so far. Looks like a really fun low-level mod that's a nice change from a hack and slash dungeon. I have a crazy idea of running this as a one shot and having the PCs make a group of "investigators" using the NPC expert class.

That does sound like fun! But you should be careful not to throw too much at the players. Most of the module should be fine, but I would be wary of

Spoiler:
the final encounter. It's a CR4 encounter followed by a CR5. If you're running that with NPC classes, that would be a very tough fight indeed!

Of course, I have the opposite problem; I'm planning to run this for my 10th-level Rise of the Runelords group! Which will be fun, but I'm worried that the final encounter will be a bit of a letdown. Still, the fact that there are people even attempting to run this module so far out of the expected level range is a sign that people really like it! :-)

RPG Superstar 2009 Top 32, 2010 Top 8

One thing I enjoy off the bat, er stirge...

Spoiler:
It warns the GM right off that the 'four encounters/rest' bit doesn't work here. This is good to remind 3.x GMs

I also love the set up for the module's aftermath, and the explinations if you have a priest of [redacted] in the party.

Silver Crusade

Spoiler:
Wizards sorcerers and bards may be able to rest up, but clerics are tied to a specific time to pray (usually dawn) and won't be able to take the break.

Cheliax

Spoiler:
Who can kill a creature named Applesauce?! It's gonna get a bit weird when players cheer in voctory and GM cries like a little girl.

I just got this today, and it looks awesome! Too bad that our "random module-characters" are now at level 11....


I read this last night and I thought it was great. A little spit-dash changes, and it'll make a nicely thematic interlude for my xp-starved Haunting of Harrowstone party. Excellent job!

Spoiler:
The stuff about the Desna church not being quite right will play perfectly with my game: our party cleric is a missionary priest of Sarenrae who's been met with nothing but disinterest and mild bigotry by the Pharasmin faithful of Ravengro. How he's gonna react when he runs into another odd-ball church is going to be priceless.

However, I find stirges to be quite lame. I have found that stirges are an anticlimax enemy where no one's ever really in danger. Especially now that the party has, I think, 2 potions of lesser restoration and a wand with, like, 17 charges left. So, I always make them bigger, do more damage, and make up silly rules about how many points of damage heedlessly ripping out its stinger causes. Even that has been dampened, however, since the wizard starting using grease to ease it out, like a tick and vaseline. Guess I'll have to make them even bigger now.


Pathfinder Adventure Path Charter Subscriber; Campaign Setting, Companion, Modules Subscriber

I just noticed on my downloads page that the PDF was updated on 19 Oct and the file is about 1 MB smaller. Is there any material difference in the new version?

Sczarni

Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber
Paz wrote:
I just noticed on my downloads page that the PDF was updated on 19 Oct and the file is about 1 MB smaller. Is there any material difference in the new version?

I believe there were some issues with displaying the files (page turns, etc.) on mobile devices, and that something internally was re-jiggered to optimize the display. As far as I know, the actual content hasn't changed.

Ms. Lambertz, can you confirm this?

Paizo Employee Digital Products Assistant

Tamago wrote:
Paz wrote:
I just noticed on my downloads page that the PDF was updated on 19 Oct and the file is about 1 MB smaller. Is there any material difference in the new version?

I believe there were some issues with displaying the files (page turns, etc.) on mobile devices, and that something internally was re-jiggered to optimize the display. As far as I know, the actual content hasn't changed.

Ms. Lambertz, can you confirm this?

Indeed. No editorial content has been changed for this file. Each time we update, we send an e-mail to your Paizo.com account letting you know what we changed, also.

Unfortunately, I'm still working on a solution for iPad users, since they still seem to have problems with this file. The file was exported with all of our usual settings applied, so it's a bit tricky figuring out what's causing it.

Shadow Lodge

I posted some notes aimed at running this as a PFS scenario over two 5-hour sessions here, but they should also be useful if you're running it in a non-PFS campaign. If you're going to play this module, these notes will just spoil it for you, so don't read them. Otherwise, I hope you find them useful and I'd be interested to hear your feedback, suggestions and experiences.
The official line remains that you should run PFS modules as written. However, if you only have two slots to run it in, these notes should help you to streamline it. It also contains some reflavouring and minor reworking of some encounters that might break a PG-13 audience requirement at a public game so use your discretion.


I started running this module for the second half of my last game.

Spoiler:
The party ran into Applesauce, conversed with the grumpy old ferryman, made some inquiries about the missing tax-collector, met Leonard and the mayor, and went to the Founder's Festival.

Towards the end of the session, one player turned to another and said:

"I bet this ends up just like The Wicker Man"!

My players piss me off sometimes.

Paizo Employee Creative Director

Doodlebug Anklebiter wrote:

I started running this module for the second half of my last game.

** spoiler omitted **

Towards the end of the session, one player turned to another and said:

"I bet this ends up just like The Wicker Man"!

My players piss me off sometimes.

Heh... well, since The Wicker Man is one of the primary inspirations for the movie, that's actually a good sign! Tells me the adventure does exactly what it needs to do!

Hopefully, your players haven't also read/seen The Dunwich Horror or Children of the Corn! Just sayin...


James Jacobs wrote:

Heh... well, since The Wicker Man is one of the primary inspirations for the movie, that's actually a good sign! Tells me the adventure does exactly what it needs to do!

Hopefully, your players haven't also read/seen The Dunwich Horror or Children of the Corn! Just sayin...

So, we had a great time last night. It was pretty much all role-playing with just the shocking encounter during the greased pig event at the fair for some actual combat xp.

I moved Ravensmoor to Ustalav and threw this in for the PCs to get some needed xp before they move on to The Trial of the Beast. They tittered about all of the raven towns around here, but I just attacked them with giant crows and they stopped laughing.

So, as I reported above, my players were all looking for wicker men around every corner and waiting for pagan cultists to jump them at any second. They put together a lot of the clues, sussed out a lot of the suspects and then went to the feast where...

Spoiler:
Tramora III, hard-bitten halfling warrior and hater of peasants, passed out at the feasting table.

Dok the half-orc wizard struck up a conversation with Alizna, was impressed by her knowledge on all things arcane, and agreed to accompany her home alone for an evening chat and a cup of tea.

Lodi Carene, halfling summoner, ate three servings of flayleaf salad and drank seven flagons of ale (and failed his saving throw after the third drink!). He had already been flirting with Shel Lupescu, and after casting magic fang on his hand and making very inappropriate remarks, she invited him for a midnight tryst in the natural amphitheater.

Elzbeth, half-elven rogue, danced with Viorec Whathisname, got bored with the feast and returned to sleep at the Mayor's house alone.

Meanwhile, poor Father Varnalium, who's player moved to Vermont and could only make it every other game, had disapppeared earlier in the day (he was kidnapped by cultists while poking through the ruins of the church of Desna), but since his player wasn't at the table, everybody (except the DM!) forgot all about him!

I don't know what they were thinking, but I'm pretty sure I've got a TPK on my hands here!

I hope the new AP's a good one...


I don't know anything about this module but the interior art used in the catalogue is WONDERFUL.


really enjoyed it, but WHY is this recommended for 3rd level characters? it's a quick succession of CR 3 and 4's with a lethal CR 5 (actually seems like it ought to be at least CR 6) end cap.

has anyone actually run this and not had a TPK?

Spoiler:
my 5 players aren't nearly optimized and by the time they hit the Clr 5 they were pretty beat up. He unfortunately had plenty of time to buff and knocked 2/3 of the party into the negs- 3d6 neg channel is really harsh. Even back on their feet, they had no chance against the Blightspawn- slow aura, DR, fast heal, spells, etc. is too much. I encouraged them to just burn the field and run.
Maybe a Clr 4 would have worked better, but the Blightspawn is way overpowered in my opinion.

Osirion

Pathfinder Deluxe Comics Subscriber

Any chance that the description for this module could be changed to match the star of the others? So it show what level it is targetted at.

Paizo Employee Webstore Gninja Minion

Masika wrote:
Any chance that the description for this module could be changed to match the star of the others? So it show what level it is targetted at.

The text does have the level listed for the adventure, but I've added it to the top of the product description as well.


Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber

I'll be sending level fours into this in March; I'll report back then.

Osirion

Pathfinder Deluxe Comics Subscriber

Thanks Liz.
It was the only one that did not have it.


How's this one for content? Anything I shouldn't let a 13-year-old GM read?

Sczarni

Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber
Wildebob wrote:
How's this one for content? Anything I shouldn't let a 13-year-old GM read?

There are some creepy bits, but nothing I can think of off the top of my head that's too bad. The only thing that I would think might be too much would be

Spoiler:
when the Mayor is killed and the Blightspawn that's been growing inside him comes out.

Any thoughts on how to handle the inevitable problem with the Mayor when...

Spoiler:
The PCs detect evil on him? I don't see anything in the text that he protects himself from this. My players have detected him as evil and will be questioning him after the festival. Hopefully they don't kill him outright. Not sure what convincing lie he can tell about why he's evil.

Sczarni

Pathfinder Roleplaying Game, Adventure Path, Companion Subscriber
DMFTodd wrote:

Any thoughts on how to handle the inevitable problem with the Mayor when...

** spoiler omitted **

I think he'd say something like this:

Spoiler:
Yes, I am evil. But so what? There are a lot of evil people who are still perfectly reasonable members of society. Maybe I use my status to bully people in town and make sure my standard of living is better than theirs. Maybe I torture kittens and puppies in my basement. Maybe I made some bad choices when I was young and am now paying off the debt I incurred to a particularly generous-seeming (at the time) devil.

But if the you attack me for no reason other than a "Detect Evil" spell showed me as being evil, does that make you any better? So far, I've treated you with respect and been completely honest and open with you, and have even offered to try and work out the details of paying the taxes to Magnimar, despite the fact that, through no fault of my own, the last tax collector was unscrupulous and ran off with the funds. But you know what? Running off with the money was probably not a very good thing to do, either. Will you hunt him down and kill him based on that conjecture?

Now, can we please return the discussion to more relevant matters?

(And if the PCs ask him specifically what he's done that makes him evil, he'd probably say that it's none of their business, and as guests in the town, asking such a thing is quite rude. The townsfolk out here in Ravenmoor may not have "high city culture" like the PCs, but at least they have the decency not to pry into people's shameful pasts. . . )


Wildebob wrote:
How's this one for content? Anything I shouldn't let a 13-year-old GM read?

I don't know if a 13-year-old would notice, but there is

Spoiler:
marijuana, i.e., flayleaf, all over this module.
Taldor Publisher, Raging Swan Press

Doodlebug Anklebiter wrote:
James Jacobs wrote:

Heh... well, since The Wicker Man is one of the primary inspirations for the movie, that's actually a good sign! Tells me the adventure does exactly what it needs to do!

Hopefully, your players haven't also read/seen The Dunwich Horror or Children of the Corn! Just sayin...

So, we had a great time last night. It was pretty much all role-playing with just the shocking encounter during the greased pig event at the fair for some actual combat xp.

I moved Ravensmoor to Ustalav and threw this in for the PCs to get some needed xp before they move on to The Trial of the Beast. They tittered about all of the raven towns around here, but I just attacked them with giant crows and they stopped laughing.

So, as I reported above, my players were all looking for wicker men around every corner and waiting for pagan cultists to jump them at any second. They put together a lot of the clues, sussed out a lot of the suspects and then went to the feast where...

** spoiler omitted **...

Wow! That's pretty much exactly what happened when I ran this module. I did end up with a TPK! I hope yours turned out better.

Contributor

Man, I've always hated detect evil. =-)

How to handle:

Spoiler:

Knowing the potential consequences of that damn annoying little spell, I originally designed Kriegler as Chaotic Neutral and classed him as a blight druid in the turnover, but things didn't end up that way after development. I imagine Tamago's response is a pretty fair approximation of Kriegler's response, though I'd be coy about drawing those immediate lines of recognition with "Yes, I'm evil."

I'd put in more in line with: "Evil? What is evil? Is evil stealing another's bread so that you may survive? Is evil born of the desperation of the staving and destitute, and the choices one must make to keep his people alive when the church, and our lord, abandoned us? Evil you say? Perhaps. But no more than our so-called "rulers" who demand their tithes, or the church that left us to starve. But until you have felt the sharp pangs of hunger gnaw at your guts and seen your children wasted to but parched skin and protruding bone, I suggest you tend your own garden, and keep your judgments to yourself."

Or something like that.

As for the flayleaf and PG-13 concerns:

Spoiler:

I don't want the flayleaf thing to put you off if that concerns you as a parent. Yes, the farmers of Ravenmoor have flayleaf fields. They do make little "Blair Witch"-style effigies from the dried leaves that they burn like incense before bed (evidence only-you don't see it happen), and the PCs might be fooled into eating a flayleaf salad at the feast. It may be just subtle enough that the connection won't made at age 13, but I could be wrong. What these people are NOT, however, is a bunch of cliche stoner-bumpkins. I worked very hard to not inject elements that would degrade into a bunch of pot-humor at the gaming table, because that would work against the module's mood. I was very careful about that perception, and while it is an aspect of village life, there isn't some pervasive, distracting, anachronistic stoner-culture among the villagers that will degrade into parody...though gamers are capable of anything, right?

And as for the BBEG. I've said it before: blame James. Hahahaha! That monstrosity is ALL his creation! =-)


Brandon Hodge wrote:


As for the flayleaf and PG-13 concerns:
** spoiler omitted **...

I've just finished reading the adventure portion of the module (still have the Ravenmoor Gazetteer to go). I'm in college, no stranger to the plant in question, and it still took me until the "sold on the black market" line to pickup on the reference.

I really like the way you worked it in though, this seems like very much the way a small rural community, without explicit or enforced laws would treat it. It is a recognized intoxicant, but it is social, spiritual, and used with care and respect. It does not carry the stigmas that we have attributed it in our world, the attitude is closer to what it would have been when it's use was first emerging.

I'm not very familiar with drugs and laws in Golarion, but my impression is they are generally frowned upon (by the law/ "upstanding" citizens) with those visibly addicted even more so. However there are much bigger problems to be dealt with, perhaps that pack of ghouls living in the sewers, or the goblin tribe that continually raids the town. When there's a monster at the door and a stoner in the gutter which do you deal with first?

I can't wait to see if my players pick up on it when I run this module.

On another note, this is the first full length module that I will be running and I am really looking forward to turning up the creep factor on the adventure. Great flavour, especially hoping the feast will spark some good RP in my newbie group.

Thanks, you did a great job.


We did not have a TPK, but we did lose a rogue. Elzbeth, you are are gone, but not forgotten!

Spoiler:
I am a mid-30s, relatively intelligent stoner, and while we have some teetotalers at the table, that description applies for over half of my players. I had, of course, read the module before I ran it, but the prevalence of the "serrated-edged plant" didn't strike me until halfway through the second session devoted to the module--and maybe it wouldn't have, even then, if Lodi Carene hadn't passed the pipe at the exact moment that he started eating flayleaf salad!

Only adding my 2 cp so that a concerned parent can make an informed decision. This module is awesome, btw!

Contributor

Thrilled to hear that aspect was as subtle as I intended when I wrote the adventure! I tried to apply a very realistic, non-modern mindset to its inclusion, and I'm glad it worked out. Thanks guys!

Silver Crusade

We ran our first session on 4/20. We realized what flayleaf was, but did not get the connection to 4/20 till after we visited Facebook later that night. We all laughed heartily at the coincidence.

Andoran

Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber

So I ran this module as a PFS game this past weekend and all my players enjoyed it but I have one question...

Did anyone else get a Scooby-Doo vibe while reading it?

I did and in fact my players said the same thing without any influence from me.


So the comments here interested me in this module...the fact that Brandon wrote it makes me want to buy it :)

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