paizo.com Recent Reviews of Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)paizo.com Recent Reviews of Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)2023-02-07T18:28:34Z2023-02-07T18:28:34ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Good First Half, Meh Second Half (3 stars)Magic Butterflyhttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2023-02-07T18:28:18Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Like a lot of modules, this one has somewhat inconsistent quality. The section where the PCs are investigating Kalsgard is pretty fun. They're trying to secure a guide and solve a mystery while all the while trying to elude the notice of a shadowy ninja organization. The Notoriety system is a cool idea, where the PCs will slowly attract the notice of the ninjas. Notoriety is gained slowly at the beginning, and much, much more quickly later, with increasingly severe consequences. The idea is cool, but the execution can be lacking a bit and it might fall flat at your table. The first issue is that Notoriety might be gained so slowly that your table completes the investigation before anything bad or interesting happens. This would be a shame, because the Notoriety scenarios are pretty cool, and I think do a good job of making it feel like the PCs are under siege by forces that they cannot effectively strike back at. Even if your players do manage to gain Notoriety, it feels unlikely that there's enough time for the effects listed in the book to come to fruition, unless your players are really inefficient. The reason is that the investigation, as written, really doesn't take that long in-game. So chances are, the PCs will gain some Notoriety, but will avoid the stuff that happens when the Notoriety gets really high. The problem is, a lot of the really cool stuff happens at really high Notoriety.</p>
<p>The Kalsgard investigation is pretty entertaining. I liked how it took players on a tour through Ulfen culture. It really did feel like it did a lot with a very interesting setting. You do have to pay attention to the investigation and do a lot of work to make sure that there aren't dead ends, or red herrings, or to make sure the players don't skip steps and do it out of order, which is very easy for them to do. It's a a sandbox scenario, but without quite enough content to make the sandbox work as well as it should. </p>
<p>Luckily, Kalsgard is a great setting if you'd like to add stuff, and I would highly recommend adding stuff. Delaying the investigation beats lets the Notoriety pile up, and helps avoid the players solving the whole thing in 2-3 in-game days. </p>
<p>The final dungeon is just ok. It isn't as good as Brinewall from the first module. A lot of the encounters feel repetitive, and if the PCs leave to rest, they'll restock with more repetitive encounters. This makes sense from a story perspective, but in game terms it's not a lot of fun and I handwaved the reinforcement mechanics away. It's not a bad dungeon or anything; rather, it just feels average. When one considers the lore of the dungeon, it feels like there could have been a lot more going on inside. </p>
<p>The actual module is hard to rate. My players had a blast with the module, but it was mostly due to stuff that was added. However, the sandbox nature of the adventure and the coolness of the locale make homebrewing some sections easy. As with all APs modules, some work needs to be done to make the story smoother, but it's not very difficult to do so. So I'll say that the first half is a fun playground to add whatever you want, and the final dungeon needs some love to make it pop more.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Like a lot of modules, this one has somewhat inconsistent quality. The section where the PCs are investigating Kalsgard is pretty fun. They're trying to secure a guide and solve a mystery while all the while trying to elude the notice of a shadowy ninja organization. The Notoriety system is a cool idea, where the PCs will slowly attract the notice of the ninjas. Notoriety is gained slowly at the beginning, and much, much more quickly later, with increasingly severe consequences. The idea is cool, but the execution can be lacking a bit and it might fall flat at your table. The first issue is that Notoriety might be gained so slowly that your table completes the investigation before anything bad or interesting happens. This would be a shame, because the Notoriety scenarios are pretty cool, and I think do a good job of making it feel like the PCs are under siege by forces that they cannot effectively strike back at. Even if your players do manage to gain Notoriety, it feels unlikely that there's enough time for the effects listed in the book to come to fruition, unless your players are really inefficient. The reason is that the investigation, as written, really doesn't take that long in-game. So chances are, the PCs will gain some Notoriety, but will avoid the stuff that happens when the Notoriety gets really high. The problem is, a lot of the really cool stuff happens at really high Notoriety.</p>
<p>The Kalsgard investigation is pretty entertaining. I liked how it took players on a tour through Ulfen culture. It really did feel like it did a lot with a very interesting setting. You do have to pay attention to the investigation and do a lot of work to make sure that there aren't dead ends, or red herrings, or to make sure the players don't skip steps and do it out of order, which is very easy for them to do. It's a a sandbox scenario, but without quite enough content to make the sandbox work as well as it should. </p>
<p>Luckily, Kalsgard is a great setting if you'd like to add stuff, and I would highly recommend adding stuff. Delaying the investigation beats lets the Notoriety pile up, and helps avoid the players solving the whole thing in 2-3 in-game days. </p>
<p>The final dungeon is just ok. It isn't as good as Brinewall from the first module. A lot of the encounters feel repetitive, and if the PCs leave to rest, they'll restock with more repetitive encounters. This makes sense from a story perspective, but in game terms it's not a lot of fun and I handwaved the reinforcement mechanics away. It's not a bad dungeon or anything; rather, it just feels average. When one considers the lore of the dungeon, it feels like there could have been a lot more going on inside. </p>
<p>The actual module is hard to rate. My players had a blast with the module, but it was mostly due to stuff that was added. However, the sandbox nature of the adventure and the coolness of the locale make homebrewing some sections easy. As with all APs modules, some work needs to be done to make the story smoother, but it's not very difficult to do so. So I'll say that the first half is a fun playground to add whatever you want, and the final dungeon needs some love to make it pop more.</p>Magic Butterfly2023-02-07T18:28:18ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Non-sensical, dreadful writing; must skip (1 star)Mossy Mossy Mossyhttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2018-09-11T13:34:23Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>This might be the most lazily, poorly written module I've ever read. Both you and your players will hate this. You won't lose anything by making your own Jade Regent part 2, as next to nothing happens, and you already know the macguffin you'll end up with. I'll keep it short:</p>
<p>• Every location and encounter had as much thought and detail as someone saying "how cool are ninjas?". No effort put into making this interesting/engaging at all.
<br />
• No motivations or backgrounds for any NPC/villain. Zero. Names and stat blocks only. Enjoy homebrewing that into a convoluted plot.
<br />
• Railroading the PCs, in the worst possible way - that is, the writer thinks it's not. His go to method of trying to make it an open world, is to limit anything the PCs can learn, and keep them confused. Not interested, mind you, just confused. This could be forgivable, if it weren't for the huge leaps in logic that the players are supposed to make.
<br />
• Opportunities for RP and investigation are extremely limited. Most only exist because you're in Kalsgard. Guess what? You can be in Kalsgard and not do this module!</p>
<p>Summary: you will hate this, but not as much as your players.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>This might be the most lazily, poorly written module I've ever read. Both you and your players will hate this. You won't lose anything by making your own Jade Regent part 2, as next to nothing happens, and you already know the macguffin you'll end up with. I'll keep it short:</p>
<p>• Every location and encounter had as much thought and detail as someone saying "how cool are ninjas?". No effort put into making this interesting/engaging at all.
<br />
• No motivations or backgrounds for any NPC/villain. Zero. Names and stat blocks only. Enjoy homebrewing that into a convoluted plot.
<br />
• Railroading the PCs, in the worst possible way - that is, the writer thinks it's not. His go to method of trying to make it an open world, is to limit anything the PCs can learn, and keep them confused. Not interested, mind you, just confused. This could be forgivable, if it weren't for the huge leaps in logic that the players are supposed to make.
<br />
• Opportunities for RP and investigation are extremely limited. Most only exist because you're in Kalsgard. Guess what? You can be in Kalsgard and not do this module!</p>
<p>Summary: you will hate this, but not as much as your players.</p>Mossy Mossy Mossy2018-09-11T13:34:23ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): A solid follow up, runs well in PbP (4 stars)cailanohttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2015-01-18T08:06:03Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Like many GMs, I run the bulk of my games in a Play-by-Post format, and my gaming group and I have never physically met. We are, however, attempting to become the first group to ever successfully complete a Paizo Adventure Path in PbP over on Myth-Weavers.com, and Night of Frozen Shadows was our second stop on that journey. </p>
<p>Part One of Jade Regent, The Brinewall Legacy, was probably my personal favorite module ever. Paizo really brought its A-game on that adventure, and it flowed effortlessly from a simple kill the goblins mission to the beginnings of a globe-trotting, epic campaign to save a people and restore the honor of an exiled noble family. It was always going to be a tough act to follow.</p>
<p>In Night of Frozen Shadows, we have a follow up that goes for a different feel than its predecessor. Where Brinewall was tightly scripted and a bit of a railroad, Frozen Shadows takes more of a sandbox route. It was also an investigation heavy module, wherein the players seek out clues and attempt to recover an artifact important to the noble family they find themselves in service to. </p>
<p>Along the way are plenty of opportunities for in-depth role-playing, and some great set piece battles. </p>
<p>Did I mention that in this module there are ninjas and vikings at the same time? I should probably mention that. The battle where the ninja initially show themselves was a very memorable one. </p>
<p>Difficulty wise, I found most of the encounters in this module underpowered vs. my melee heavy group, but increasing the difficulty of these encounters was usually no tougher than adding a few more bad guys. </p>
<p>The end battle, however, proved to be very tough and the BBEG of the module nearly caused a TPK. We played it straight, but it was a nail biter and the PCs just barely made it out alive. </p>
<p>In all, though I made more modifications to this module than the last, I find that Paizo's adventures support that kind of thing, and their flexibility is a feature in my mind, not a bug. </p>
<p>Likewise, I thought the change of pace from the first module was also a good thing. The city of Kalsgard that served as a setting for the bulk of this module was well fleshed out in this installment and my group had fun exploring it. </p>
<p>The only modifications I had to make for PbP were the cutting and / or consolidating of encounters in the end dungeon, but that is pretty standard (and something I’d recommend for my fellow PbP GMs.) </p>
<p>In all, I'd give Night of Frozen Shadows 4.5 stars if I could, but since I already maxed out my vote for The Brinewall Legacy, and this module wasn't quite as much to my liking, I'm going to go with four. It was a solid second installment for what is shaping up to be a great campaign.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Like many GMs, I run the bulk of my games in a Play-by-Post format, and my gaming group and I have never physically met. We are, however, attempting to become the first group to ever successfully complete a Paizo Adventure Path in PbP over on Myth-Weavers.com, and Night of Frozen Shadows was our second stop on that journey. </p>
<p>Part One of Jade Regent, The Brinewall Legacy, was probably my personal favorite module ever. Paizo really brought its A-game on that adventure, and it flowed effortlessly from a simple kill the goblins mission to the beginnings of a globe-trotting, epic campaign to save a people and restore the honor of an exiled noble family. It was always going to be a tough act to follow.</p>
<p>In Night of Frozen Shadows, we have a follow up that goes for a different feel than its predecessor. Where Brinewall was tightly scripted and a bit of a railroad, Frozen Shadows takes more of a sandbox route. It was also an investigation heavy module, wherein the players seek out clues and attempt to recover an artifact important to the noble family they find themselves in service to. </p>
<p>Along the way are plenty of opportunities for in-depth role-playing, and some great set piece battles. </p>
<p>Did I mention that in this module there are ninjas and vikings at the same time? I should probably mention that. The battle where the ninja initially show themselves was a very memorable one. </p>
<p>Difficulty wise, I found most of the encounters in this module underpowered vs. my melee heavy group, but increasing the difficulty of these encounters was usually no tougher than adding a few more bad guys. </p>
<p>The end battle, however, proved to be very tough and the BBEG of the module nearly caused a TPK. We played it straight, but it was a nail biter and the PCs just barely made it out alive. </p>
<p>In all, though I made more modifications to this module than the last, I find that Paizo's adventures support that kind of thing, and their flexibility is a feature in my mind, not a bug. </p>
<p>Likewise, I thought the change of pace from the first module was also a good thing. The city of Kalsgard that served as a setting for the bulk of this module was well fleshed out in this installment and my group had fun exploring it. </p>
<p>The only modifications I had to make for PbP were the cutting and / or consolidating of encounters in the end dungeon, but that is pretty standard (and something I’d recommend for my fellow PbP GMs.) </p>
<p>In all, I'd give Night of Frozen Shadows 4.5 stars if I could, but since I already maxed out my vote for The Brinewall Legacy, and this module wasn't quite as much to my liking, I'm going to go with four. It was a solid second installment for what is shaping up to be a great campaign.</p>cailano2015-01-18T08:06:03ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Not the best in the series (2 stars)Itzeebitzeehttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2014-02-04T14:51:38Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>I really didn't like this module. To me it felt like a drag as my players were really anticipating getting to Tian Xia and had to waste their low-mid levels here with Vikings. I love vikings! I want a Viking AP but here they feel like a burden rather than the highlight something like that should be.</p>
<p>Pros
<br />
- Being in Karlsgaard opens opportunities to RP
<br />
- If your into the caravan rules (which Im not) you get to go into the bookkeeping of buying and selling stuff
<br />
- Tengu Ninjas
<br />
- The theme of corruption fleshes out more</p>
<p>Cons
<br />
- Several silly and annoying encounters - one of which is a TPK in the waiting.
<br />
- Another big ol' castle</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>I really didn't like this module. To me it felt like a drag as my players were really anticipating getting to Tian Xia and had to waste their low-mid levels here with Vikings. I love vikings! I want a Viking AP but here they feel like a burden rather than the highlight something like that should be.</p>
<p>Pros
<br />
- Being in Karlsgaard opens opportunities to RP
<br />
- If your into the caravan rules (which Im not) you get to go into the bookkeeping of buying and selling stuff
<br />
- Tengu Ninjas
<br />
- The theme of corruption fleshes out more</p>
<p>Cons
<br />
- Several silly and annoying encounters - one of which is a TPK in the waiting.
<br />
- Another big ol' castle</p>Itzeebitzee2014-02-04T14:51:38ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Good but needs work (3 stars)B_Wiklundhttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2013-03-18T00:31:24Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Overall, a good adventure and introduces the oni as a real threat. A good mix of Rp, investigation and hack n slash. </p>
<p>The investigation can get murky to the players and even with some massaging not all the links will be clear. Feel this adventure could have benefited from revisions and a better focus (i.e. this is the adventure where you smash a thieves guild). A very memorable final fight ends the adventure on a high point.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Overall, a good adventure and introduces the oni as a real threat. A good mix of Rp, investigation and hack n slash. </p>
<p>The investigation can get murky to the players and even with some massaging not all the links will be clear. Feel this adventure could have benefited from revisions and a better focus (i.e. this is the adventure where you smash a thieves guild). A very memorable final fight ends the adventure on a high point.</p>B_Wiklund2013-03-18T00:31:24ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Winter Nights (3 stars)Oranilhttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2013-01-09T18:43:21Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Overall, I thought this was an ok adventure to run with my group, but it fell a little short in comparison to the previous adventure. I thought that there were too many instances where the party was outnumbered, but no where near outmatched. Now, it could simply be my inexperience as a GM, but I thought there could have been a lot more to this adventure aside from throwing waves of level 2 NPCs at my PCs.</p>
<p>Overall, I felt like there was something else that could have been done with this adventure, but wasn't. Not that this wasn't a bad adventure, I just feel like it's lacking something.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Overall, I thought this was an ok adventure to run with my group, but it fell a little short in comparison to the previous adventure. I thought that there were too many instances where the party was outnumbered, but no where near outmatched. Now, it could simply be my inexperience as a GM, but I thought there could have been a lot more to this adventure aside from throwing waves of level 2 NPCs at my PCs.</p>
<p>Overall, I felt like there was something else that could have been done with this adventure, but wasn't. Not that this wasn't a bad adventure, I just feel like it's lacking something.</p>Oranil2013-01-09T18:43:21ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Shouldn't the caravan be moving? (3 stars)xebechehttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2012-09-17T00:15:23Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>I'm not impressed with how many hours of play time the caravan sits in Kalsgard. The first half provides lots of opportunity for roleplaying, but the last half sees a mostly combat.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>I'm not impressed with how many hours of play time the caravan sits in Kalsgard. The first half provides lots of opportunity for roleplaying, but the last half sees a mostly combat.</p>xebeche2012-09-17T00:15:23ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Difficult to GM Organized Opponents as Disorganized (2 stars)demontrollhttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2012-03-11T07:43:25Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Spoilers Below:</p>
<p>First, I liked the first module in this series (that one would be 4-5 stars). There were a few encounters in the swamp that I skipped, because I didn't see their relevance to the story, but otherwise the adventure was good. The opposition in Brinewall Castle was disorganized and so it made sense how they responded in a disorganized fashion.</p>
<p>In Night of the Frozen Shadow, the opposition is supposed to be highly organized and highly motivated to kill the player's characters, yet they don't act that way. Logically they should marshal all their forces and wipe out the player characters. The module doesn't give a reason why they mostly sit back and let the player's characters whittle them down bit by bit, while otherwise ignoring them. Granted, I am not looking for a one sided slaughter of the PCs, but there is no reason given for why the opposition acts the way they do.</p>
<p>The investigation portion is linear. My group seriously goofed up one thing, so there were no clues on how they should proceed as there were no alternative leads for them to pursue.</p>
<p>I have found this volume of the AP to be frustrating to run as a GM who likes the opposition to behave according to their abilities and motivations.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Spoilers Below:</p>
<p>First, I liked the first module in this series (that one would be 4-5 stars). There were a few encounters in the swamp that I skipped, because I didn't see their relevance to the story, but otherwise the adventure was good. The opposition in Brinewall Castle was disorganized and so it made sense how they responded in a disorganized fashion.</p>
<p>In Night of the Frozen Shadow, the opposition is supposed to be highly organized and highly motivated to kill the player's characters, yet they don't act that way. Logically they should marshal all their forces and wipe out the player characters. The module doesn't give a reason why they mostly sit back and let the player's characters whittle them down bit by bit, while otherwise ignoring them. Granted, I am not looking for a one sided slaughter of the PCs, but there is no reason given for why the opposition acts the way they do.</p>
<p>The investigation portion is linear. My group seriously goofed up one thing, so there were no clues on how they should proceed as there were no alternative leads for them to pursue.</p>
<p>I have found this volume of the AP to be frustrating to run as a GM who likes the opposition to behave according to their abilities and motivations.</p>demontroll2012-03-11T07:43:25ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Caravan Power! (4 stars)Lex Talinishttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2011-12-01T06:03:02Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Okay I know there seems to be a lot of confusion about the Caravan - and many assertions that there was not enough focus on it in this installment. I couldn't disagree more. The simple fact is they provide the DM with all the tools to make the caravan travel dynamic and emphasized - OR - completely omit it. This is because some groups simply will not enjoy it and other will eat it up.</p>
<p>Now to the review - Overall I would love to give this a 4.5 if I could - but I can't so It gets a 4. The NPCs encountered are well detailed and presented in masterclass fashion. This adventure focuses on the caravan (or not depending on the group) and has some of the most RP opportunities I have seen since Kingmaker.</p>
<p>The expose on Shelyn is well done and very informative. A truly solid installment.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Okay I know there seems to be a lot of confusion about the Caravan - and many assertions that there was not enough focus on it in this installment. I couldn't disagree more. The simple fact is they provide the DM with all the tools to make the caravan travel dynamic and emphasized - OR - completely omit it. This is because some groups simply will not enjoy it and other will eat it up.</p>
<p>Now to the review - Overall I would love to give this a 4.5 if I could - but I can't so It gets a 4. The NPCs encountered are well detailed and presented in masterclass fashion. This adventure focuses on the caravan (or not depending on the group) and has some of the most RP opportunities I have seen since Kingmaker.</p>
<p>The expose on Shelyn is well done and very informative. A truly solid installment.</p>Lex Talinis2011-12-01T06:03:02ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Good on it's own, not that well fitting into the AP (3 stars)Gorbaczhttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2011-10-30T19:47:59Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Second episode of Jade Regent, the players and their caravan reach the Viking, sorry, Ulfen lands and apart from much-expected frothing-at-mouth blonde haired barbarians, they encounter Ninjas! And Tengu! And Tengu Ninjas too!</p>
<p>This adventure has one major problem: it's a Greg A. Vaughan adventure. Normally, that's great news as Greg is a dungeon crafter extraordinnare and is sure to deliver a deadly, memorable dungeon romp full of truly devious encounters. Of course, Greg does just that! Unfortunately...</p>
<p>...the AP is supposed to be a road movie, with players and their caravan on the move and travelling across the top of the world into lands unknown. This adventures gives us nothing of that, it's a static urban investigation followed by a major crawling episode. While it's all fine, it doesn't quite mesh with neither the caravan rules or extensive NPCs presented in the Player's Guide, and as a result feels out of place.</p>
<p>Support articles are, as usual, above and beyond. Again, the adventure itself would get easily 4 stars if not for the rather awkward way it feels in this Advenutre Path. Luckily, the next adventure makes up for any shortcomings here.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>Second episode of Jade Regent, the players and their caravan reach the Viking, sorry, Ulfen lands and apart from much-expected frothing-at-mouth blonde haired barbarians, they encounter Ninjas! And Tengu! And Tengu Ninjas too!</p>
<p>This adventure has one major problem: it's a Greg A. Vaughan adventure. Normally, that's great news as Greg is a dungeon crafter extraordinnare and is sure to deliver a deadly, memorable dungeon romp full of truly devious encounters. Of course, Greg does just that! Unfortunately...</p>
<p>...the AP is supposed to be a road movie, with players and their caravan on the move and travelling across the top of the world into lands unknown. This adventures gives us nothing of that, it's a static urban investigation followed by a major crawling episode. While it's all fine, it doesn't quite mesh with neither the caravan rules or extensive NPCs presented in the Player's Guide, and as a result feels out of place.</p>
<p>Support articles are, as usual, above and beyond. Again, the adventure itself would get easily 4 stars if not for the rather awkward way it feels in this Advenutre Path. Luckily, the next adventure makes up for any shortcomings here.</p>Gorbacz2011-10-30T19:47:59ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Good second part! (4 stars)Naviorhttps://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2011-10-17T19:10:53Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p><a href="http://ofdiceandpenblog.blogspot.com/2011/10/jade-regent-night-of-frozen-shadows.html" target="_blank" rel="nofollow">Read my full review here.</a></p>
<p>In Night of Frozen Shadows, the PCs travel to the city of Kalsgard in the Lands of the Linnorm Kings to find the legendary sword, Suishen, and then to find a guide across the Crown of the World to the far-off land of Minkai. The adventure is mostly event-based with a lot of role-playing opportunities, and ends with a dungeon crawl. It contains an interesting system for tracking the PCs’ “notoriety”, and from that, determining how and when their opponents react. It makes an excellent continuation of the adventure path, and only really suffers from having no explanation for the inaction of the party’s NPC allies.</p>
<p>Like all Pathfinder Adventure Path volumes, Night of Frozen Shadows also contains several support articles, including a gazetteer of Kalsgard, the most prominent city in the Lands of the Linnorm Kings and the setting of the adventure. There is also the latest article on the deities of Golarion, this one focusing on Shelyn. I have always looked forward to these articles (there is one every three volumes, in the second and fifth instalment of each adventure path), as they give a detailed insight into the religions of the world and are always highly entertaining and informative to read. This one does not disappoint, as Shelyn is one of the more intriguing deities in the Golarion pantheon. Finally, there are the latest instalments of the “Pathfinder Journal” (I’ll wait until all six instalments are available before reviewing this story) and the “Bestiary”, containing several new viking-inspired and oriental monsters.</p>
<p>Overall, Night of Frozen Shadows is a worthy continuation of the Jade Regent adventure path. It is sure to provide players and Game Masters alike with many hours of fun and excitement.</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p><a href="http://ofdiceandpenblog.blogspot.com/2011/10/jade-regent-night-of-frozen-shadows.html" target="_blank" rel="nofollow">Read my full review here.</a></p>
<p>In Night of Frozen Shadows, the PCs travel to the city of Kalsgard in the Lands of the Linnorm Kings to find the legendary sword, Suishen, and then to find a guide across the Crown of the World to the far-off land of Minkai. The adventure is mostly event-based with a lot of role-playing opportunities, and ends with a dungeon crawl. It contains an interesting system for tracking the PCs’ “notoriety”, and from that, determining how and when their opponents react. It makes an excellent continuation of the adventure path, and only really suffers from having no explanation for the inaction of the party’s NPC allies.</p>
<p>Like all Pathfinder Adventure Path volumes, Night of Frozen Shadows also contains several support articles, including a gazetteer of Kalsgard, the most prominent city in the Lands of the Linnorm Kings and the setting of the adventure. There is also the latest article on the deities of Golarion, this one focusing on Shelyn. I have always looked forward to these articles (there is one every three volumes, in the second and fifth instalment of each adventure path), as they give a detailed insight into the religions of the world and are always highly entertaining and informative to read. This one does not disappoint, as Shelyn is one of the more intriguing deities in the Golarion pantheon. Finally, there are the latest instalments of the “Pathfinder Journal” (I’ll wait until all six instalments are available before reviewing this story) and the “Bestiary”, containing several new viking-inspired and oriental monsters.</p>
<p>Overall, Night of Frozen Shadows is a worthy continuation of the Jade Regent adventure path. It is sure to provide players and Game Masters alike with many hours of fun and excitement.</p>Navior2011-10-17T19:10:53ZPathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG): Good; just don't point out on the boards that a caravan isn't necessary... (4 stars)Charles Evans 25https://paizo.com/products/btpy8mw0?Pathfinder-Adventure-Path-50-Night-of-Frozen-Shadows2011-09-30T18:50:00Z<p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>If you pay attention to the details of the adventure, and ignore the posters who insist that there is 'only one true way to run this module!' this module is actually quite good, with a lot of built-in flexibility which allows for customisation by GMs.
<br />
It's sufficiently open-ended, in fact, that even if you're not running the Jade Regent path, you could probably use this module as a stand-alone adventure around any or all of 'hunt the magic item'/'rescue the prisoner'/'destroy the evil guild' themes it offers, and it comes with a brief overview of the city where some of the action is scheduled to take place. </p>
<p>There are also an examination of the goddess Shelyn and her faithful plus the usual Pathfinder fiction and a short bestiary...</p><p><b>Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6) (PFRPG)</b></p><p>If you pay attention to the details of the adventure, and ignore the posters who insist that there is 'only one true way to run this module!' this module is actually quite good, with a lot of built-in flexibility which allows for customisation by GMs.
<br />
It's sufficiently open-ended, in fact, that even if you're not running the Jade Regent path, you could probably use this module as a stand-alone adventure around any or all of 'hunt the magic item'/'rescue the prisoner'/'destroy the evil guild' themes it offers, and it comes with a brief overview of the city where some of the action is scheduled to take place. </p>
<p>There are also an examination of the goddess Shelyn and her faithful plus the usual Pathfinder fiction and a short bestiary...</p>Charles Evans 252011-09-30T18:50:00Z