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80 Awesome Feats and 2 Crappy Ones (PFRPG) PDF

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80 Awesome Feats ... and 2 Crappy Ones is a new collection of feat for the Pathfinder Roleplaying Game. Within the electronic pages of this tome you will find a host of general, combat and metamagic feats with a couple of teamwork and psionic feats. Additionally, there is a dozen totem feats for characters with a more mutualistic relationship with the environment.

80 Awesome Feats ... and 2 Crappy Ones builds upon concepts and ideas put forward in the Pathfinder Roleplaying Game Core Rulebook, Advanced Player's Guide and Ultimate Magic.

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Product Reviews (2)

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Before reading my review, you should probably know that I've been collaborating with the great guys at Purple Duck Games on several projects and that I received a free copy of this product. I did contribute to this small product, but only one single feat (Sculpt Spell, and even that was changed radically from my original idea) so I feel that I can review this product freely. If you don't feel that way, feel free to disregard my review entirely.

Feats are an important feature of the Pathfinder Roleplaying Game and as such, it becomes important to have a few to choose between. The core rulebook and Advanced Player's Guide presents a lot of feat options, but with time, players will want more and different options. As the title proclaims, this book presents 80 awesome feats... and two crappy ones. Honestly, I've been looking for the two crappy ones and haven't been able to locate them, well, perhaps there are a couple that are overpowered, but crappy ones? No, certainly not.

Lets have a look at some of the feats. First up are the very cool Totem feats. These feats are each tied to a different animal, from the Ape, Aurach, Giant Gecko to the Hawk and Hippopotamus (and others). These feats can be taken by any character and can be taken at first level. They give a character the power to summon his totem spirit which, while possessed, offer the character a small power (like a Swim speed of 30 ft. to the Lunge feat) as well as a simple +2 bonus to a single skill check. These feats can be used a number of times per day equal to 1/4 the character level + Charisma modifier, which means that they are quite useful. I love the flavor of these, and while a few seem a bit overpowered for the level that the player can take them, they are mostly balanced and...awesome.

You'll find a lot of feats useful in combat, but also a series of feats that makes the channel energy feature of the cleric even more useful. Some feats are only useful for characters of the dragon type and some are only meant for monks (there is even a single psionic feat in here), but overall, you'll find a little bit for each of the classes. I especially loved the Abundant Magic feat which makes spell-like abilities even more useful (as you can now cast them more times per day) and the Beast Senses feat which gives barbarians, druids or rangers the scent ability. Simple, full of flavor and just... awesome.

Need more feat options? Well, you should definitely check this product out, and for the very low price, you simply cannot let this one pass! I am settling on a 4.5 verdict, rounded up for the purpose of this format.

Some neat feat idea's but needs work

***( )( )

80 Awesome Feats and 2 Crappy Ones by Purple Duck Publishing

This product is 16 pages long. It starts with a credits and forward. (1 page)

Feats (12 ½ pages)
There is 64 feats, 5 meta magic feats, 1 team work feat, 12 totem feats. There is also some psionic feats but they are not broke up from the main feats, so not sure how many of them there is. I started to count and then lost count. There is far to many feats to list so I will list a few of my favorites.
As Papa Always Says – must have skill focus in knowledge but allows you to aid another in skill checks adding a +2 regardless of the skill check.
Bear Totem – gain improved grapple and +2 swim, taboo is can not preserved meats.
Beasts Sense – you can the scent ability, must be a druid, barb or ranger class.
Channel Bolt – instead of channeling in a 30ft radius instead you make a 60ft long 5ft wide bolt of channeling.
Channeled Defense – on a failed save can burn a channeling use to roll the save again at a +4.
Channeled Insight – spend a channeling use to gain a +4 on one skill for one minute.
Channeled Offense – spend a channeling use and enchant weapon +1 per 4 levels, last one minute.
Death From Afar – If you score a crit on a flat-footed target it counts as a coup-de-grace, with a ranged weapon.
Improved Orc Ferocity – gain a second use, plus using the ability can instead ignore a wide range of conditions like staggered, stunned, sickened, confused etc.
Strength in Steel – pick one weapon and while holding it gain a +4 save vs fear.
To the Hilt – You plunge a piercing weapon into a foe on a crit to the hilt. Doing double str mod dmg, and if left in will do dmg every round to the target if they take any action till it is pulled out.
Wand Mastery – can activate a wand as a swift action by expanding double the charges.

Couple wasn't completely clear, a example
Whirling Axe – Using a full round attack but only making a single attack, gain AC equal to 1/3rd … and then the sentence ends. I am guessing BaB but I am not really sure.

Ones I didn't care for.
Animal Reflexes – use dex in place of str for swim and climb checks. I like the idea of the feat just not sure how many people would blow a feat on it. I think it is a weak feat and needs more.
Ape Totem – you count as large for bonuses only and get a 10ft reach, +2 geographic knowledge. With a minor taboo. Honestly I just don't get why you get the bonuses and what they have to do with apes.
Aligned lay on Hands – another one I like the idea but just found weak. You heal if they share part of your alignment your chr bonus in extra damage on lay on hands.
Burts the Bonds – add str to escape artist checks, again neat idea. Just don't think many would use a feat on it.
Expert Weaver – you can weaver tough nets with higher hp, +2 DC vs escapes. I just can't see anyone using a feat on this.
Hawk Totem - +4 to hit and dmg on ranged weapons, +2 perception. Will not share food as a taboo. I just felt this one was to good.
Righteous Stare – Once a day you can take 2 rolls on a intimidate roll against a evil creature to demoralize it and take the higher roll. Very cool idea just felt it was a weak feat.

It ends with a OGL. (2 ½ pages)

Closing thoughts. There is no artwork. Editing and layout was so so. I liked most of the idea's of the feats and I am a fan of Purple Duck Games, normally they have some pretty good stuff. Sadly I think this is their worst product to date. I liked a lot of the idea's of feats. But there was a lot of feats I just can't see anyone taking. To many where either two weak or two strong for a feat. Taken as a whole I liked about 33% of the feats, though 33% was ok, 33% where bad and or needed work. I really wanted to like this one, but I think it needs a lot of work still and more play testing. I have said before I am not a big number cruncher or the best at spotting balance. But for me to many missed either high or more often low on balance. So what's my rating? I am going to have to give it a 3, due to the cheap price and cause I know I hate giving low scores. I was torn on giving this a 2.5 rating honestly.

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