15 Specific Weapons, Volume II (PFRPG) PDF
Headless Hydra Games(based on 1 rating)
15 SPECIFIC WEAPONS, VOLUME II—A Magical Weapons supplement!
Magical weapons are a necessity of most roleplaying games, yet the Core Rulebook presents so few of them. Magical weapons are loved by players and game masters alike, yet there is almost none to choose from. There is nothing like a memorable magical weapon to help define a character throughout a campaign, just think about your favorite fictional heroes of fantasy and the weapons that they carry!
These are the 15 specific weapons from Volume II:Balanced Starknife (starknife), Bastard's Inheritance (bastard sword), Double Sword of Unyielding Balance (two-bladed sword), Dragonbone Flail (heavy flail), Dwarven Mace (light mace/mug), Giant's Fork (ranseur), Livingwood Quarterstaff (quarterstaff), Minotaur Cestus (cestus), Morningstar of Alarm (morningstar), Orcslayer (falcata), Pharaoh's Companion (khopesh), Sap of the Thief (sap), Scythe of the Seasons (scythe), Sickle of Thanoptic Armaments (sickle), Whip of Imprisonment (whip).
Written by Ken Burnside, K. Axel Carlsson, Mark Gedak, Christian Gunter, Will McCardell and Jonathan Palmer. Artwork by Marc Rødskov Jensen.
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[Flying Pincushion Games] What Kind of Gun Do YOU Want to Shoot?,
Low hit points=dice roll penalties?,
Overheard at the Paizo office,
Copper and Silver coins,
Unbalanced druid power,
Emerald Spire and PFS,