MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Unnamed

It does, just make sure you are not adding your magical int bonus as well


Unnamed

Kix manages to drop #4 but splashes Nycar and Zephyr, with the help from Beatrice, who then manages to trip one of the foes on Seif

#1 charges Kix, but provokes an AOO from Beatrice 1d20 ⇒ 3 who misses

It attacks Kix 1d20 ⇒ 10 and it hits dealing 1d6 + 3 ⇒ (4) + 3 = 7 and a DC 14 fort or paralyzed

Seif watches in horror as the ghost on the ground attempts to bite out his throat going to give him a minus on damage because he was tripped

2d6 + 6 - 4 ⇒ (3, 2) + 6 - 4 = 7 make a DC 17 fort or you are dead

Go Heroes


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

RAW, there is no penalty on damage rolls for being prone. Just on attack rolls.

Fort: 1d20 + 14 ⇒ (3) + 14 = 17.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25

Kixzik will take a five foot step back and toss another flask at 1.

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Unnamed

I know Seif, but some things make sense, and while I have zero issue with slaughtering you all, it makes sense to me that there is a minus in this instance. As lon as you didn't add any belt of con or cloak bonus you survive


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Those have already been removed. Otherwise, I would have a +18 Fort save ;-)


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Seif-al-Din ibn-Subhi wrote:
Those have already been removed. Otherwise, I would have a +18 Fort save ;-)

Dang paladins.


Unnamed

looks like you forgot sickened damage minus and I can't figure out how your INT is higher than 16 without any magic so you really do 7 damage as near as I can figure

Beatrice attacks the one trying to eat Seif

2d20 ⇒ (17, 8) = 25 she hits twice and as a result removes the head of the ghast nuts.

The Ghast pursuing Kix burns a bit 1d6 ⇒ 1 and then attacks Kix viciously

3d20 ⇒ (4, 16, 11) = 31 and it hits twice dealing 1d6 + 1d4 + 6 ⇒ (1) + (2) + 6 = 9 and I need two Fort saves of 14

Go Kix and Zephyr who is no longer paralyzed


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Fortitude: 1d20 + 8 ⇒ (15) + 8 = 23
Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25

Kixzik will drop five feet back again and toss another flask at the pursuing ghast.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Unnamed

It looks pretty burned and charred... giving Zephyr time to finish the fight!


Zephyr gasps as the paralysis fades and clutches at her wounded neck. Her familiar bounds forward and attacks viciously despite his tiny size.

Familiar Bite (sickened): 1d20 + 14 - 2 - 2 ⇒ (11) + 14 - 2 - 2 = 21
Damage: 1d4 + 10 - 3 - 2 ⇒ (3) + 10 - 3 - 2 = 8


Unnamed

Aoo

1d20 ⇒ 12 for 1d6 + 3 ⇒ (3) + 3 = 6 and fort 14 or he is paralyzed

If he makes the save his attack happens


He's immune to paralysis. It's in his header.


Unnamed

Ah missed it.

The ghast falls

Combat over. Seif comes out of paralysis a few seconds later

You shouldn't let them touch you. Beatrice says


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Yeah, got that," Seif-al-Din quips dryly. "Unfortunately, they were rather insistent on touching us."

He then sighs.

"Come on - let's keep moving, just in case there are more of them."

Seif-al-Din then continues to hurry towards the spire.


Unnamed

The good news is, it is not long before you get to the spire and you find that there are actually stairs moving around the outside.

I am going to make the assumption that you go up, checking for traps. After everyone gets about a third of the way up everyone finds their magical powers coming back online.

make notation of your healing please. If you need me to mark it I can do so. If you use wands you are welcome to take averages


Zephyr nods feverishly at the lady-gnoll’s suggestion. ”Yes, I’ll have to keep that in mind.”

Once they’re free of the cursed anti-magic field, she calls on her goddess for aid.

Channel: 5d6 ⇒ (4, 1, 4, 4, 2) = 15
Channel: 5d6 ⇒ (6, 2, 6, 2, 3) = 19


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Perception: 1d20 + 18 ⇒ (20) + 18 = 38

Most unpleasant. Is there anything I can do for any of you?

He sighs as the magical healing washes over him.

Many thanks. Not exactly self-perfection but welcome nonetheless.


Unnamed

Kix spots an incredible spider web, almost looks like churley


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Thank-you Zephyr; that was most welcome."

Seif-al-Din continues to trudge up the stairs, keeping an eye out for traps.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

That is...most disturbing.

Does anyone else notice that spider web looks like my sid-er, friend Churley?

Kixzik will cautiously approach the spiderweb with bomb materials in hand.


Unnamed

Kix looks closer. It's uncanny


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"That is... certainly odd. Perhaps his soul passed through this area on its way to Boneyard, and left an impression on the webbing?"

Seif-al-Din continues to climb.


Unnamed

As our heroes continue on they discover a small cache of supplies

Loot:

190 gp, 13 +3 undead bane
arrows, a scroll of disintegrate, a +2 mithral buckler, and a periapt
of wound closure

They also notice a strange gray crystal

Appraise/Spellcraft/Craft Weapon 20:
These strange crystals form as a result of the combination
of magic and antimagic that so powerfully infused the
area, and can be harvested by simply smashing away at
the underlying stone with any bludgeoning weapon as a
full-round action. Once harvested, these strange crystals
can be worked like iron. Any piercing or slashing weapon
crafted from the crystals is exceptionally sharp, and gains
a +2 enhancement bonus to damage done. A single crystal
is large enough to forge a single light Medium weapon.
Two are required for a one-handed weapon, while four
are required for a two-handed weapon. A weapon made
of this material penetrates DR/magic even if the weapon
itself is not magic. A single crystal is worth 4,000 gp to a
smith who recognizes its usefulness—Obviously a weapon formed out of it costs 4000 more


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din groans.

"Isn't that always the way; you find something that would be perfect for dealing with a foe that you just faced down!"

He then pauses to regard the crystal.

Appraise: 1d20 + 2 ⇒ (2) + 2 = 4.
Craft(Weapon): 1d20 + 2 ⇒ (10) + 2 = 12.

"Anyone have any idea what that is? It looks... odd."

Seif-al-Din then continues on the path, steadily trudging towards the summit.

I should probably take the arrows ;-) Who wants the other stuff?


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Appraise: 1d20 + 12 ⇒ (11) + 12 = 23
Spellcraft: 1d20 + 17 ⇒ (20) + 17 = 37

Good heavens. That's a fusion crystal that forms as a result of the combination of magic and antimagic that so powerfully infuse the
area! They're worth 4,000 gp a piece.

Kixzik will break the crystal loose and bag it.

He'll get much closer to the web to see if the spiderweb is somehow Churley's soul.


Unnamed

Kix is pretty sure that it is just a spiderweb. Strange, especially considering charley didn't even die on this island


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Can I cut the spiderweb down and keep it?

What I wouldn't give to show a picture of this to someone! Hmmm...from my own experiments I know that there is a way to make silver solutions sensitive to light, through the application of an exposure to the alchemical compound I've derived from the salts created from leftover leather scraps from that tannery in Oppara...

Kixzik will start scribbling away at a notebook, almost feverish in the exultation of discovery.

YES! By application of alchemical principles I will create a small box that will funnel light to a plate that will then leave an image that can be printed on fine parchment! I will call this device an Synthetical Visualization Chamber!


Unnamed

Sure make me a sleght of hand


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

A skill I do not have. Is the DC higher than 10?


Unnamed

Make a craft check then


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Craft (Alchemy): 1d20 + 21 ⇒ (18) + 21 = 39


Unnamed

Sorry I didn't mean alchemy. I just meant a straight up craft check. But I'll use that roll and that is good enough

Kix manages to remove the spider web without destroying it. He is holding it between himself and the wall shielding it from any wind


Zephyr watches as the goblin carefully tears the webbing free.

"Well done Kix. Shall we be going now?"

Before the party moves on Zephyr will cast see invis. It'll last 70 minutes.


Unnamed

2d4 - 1 ⇒ (1, 2) - 1 = 2 more crystals are found on the way to the top of the spire, at the top the entire island can be seen, and more importantly there is a long rope bridge, that sways precariously that crosses to what looks like an active volacno, with a tunnel going into it at the other and of the bridge


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din collects the crystals as he goes. When he reaches the top, and sees the bridge, he eyes it dubiously, and then sighs.

"Well, it looks like there is no other way..."

Gingerly, he carefully begins to cross it.

Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18.


Unnamed

Self leads the way, there are many rumbles from the other side, but it would seem, that though it sways that the bridge is stable. He reaches the other side and the rest follow.

They move through the tunnels and the heat increases

If you do not have fire resistance make me a DC 15 fort save or take 1d4 ⇒ 3 non lethal -4 to the save if you are wearing medium or higher armor


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din feels fine, and continues on without a care in the world.

"Come on! We must be close, now!"


Unnamed

The tunnel ends in a pair of red-hot metal gates, embossed
with the seal of Nex and a dwarven figure covering both door
panels, with the dwarf’s left hand on an anvil and his right hand
on a hammer.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din pulls out a crowbar (to at least partially shield him from the gates, and to aid in opening them!), and attempts to force the gates open.

Strength: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16.
Strength: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20.

Let me know if I need to keep rolling - if I need a 25 rather than a 15 or 20, I can't make it ;-)


Unnamed

giving everyone else a chance to catch up first


Fort: 1d20 + 9 ⇒ (18) + 9 = 27
Familiar Fort: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Zephyr manages to bear the heat but her tiny companion sags under it. She chants a spell to give him relief.

Lesser Restoration to remove his fatigue.

"Shouldn't Kix check it for traps first?" she suggests before scanning the doors for magical auras.

Detecting magic.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"That... is a good point."

Seif-al-Din pauses moments before opening the door, and searches it for traps.

Perception 'Take 10' = 28.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Fortitude: 1d20 + 8 ⇒ (4) + 8 = 12

Sigh.

Perception: 1d20 + 18 ⇒ (14) + 18 = 32


Unnamed

Definitely not trapped, just so very hot that touching it will harm you even w the crowbar


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Ahem, Zephyr do you have any frost spells prepared this morning?


"One. A weak one. What did you have in mind?"


Unnamed

[ooc]If it is Ray of frost it won't cool the door quick enough. If that is the idea[/ooc[


No, frostbite.


Unnamed

ah I don't know that one. Lemme look it up

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