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Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6) (PFRPG)

**½( )( ) (based on 6 ratings)
Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6) (PFRPG)
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Chapter 6: "Shadows of Gallowspire"
by Brandon Hodge

A mad plot to unleash the greatest necromancer the world has ever known draws to its sinister end. As the murderous cultists of the Whispering Way retreat to their profane sanctuary, the powers of death align to resurrect their fallen champion. Bold adventurers pursue these villains, but can their bravery survive the haunted wasteland of Virlych, the accursed cathedral of Renchurch, and ultimately the towering crypt of Gallowspire? And will their boldness be enough to stop the Whispering Tyrant, the infamous lich-king locked away beneath Ustalav’s deadliest ruin, from being reborn upon a defenseless world? The heroes must test their courage against the servants of death itself in this, the climactic final chapter of the Carrion Crown Adventure Path.

    This volume of Pathfinder Adventure Path includes:
  • “Shadows of Gallowspire,” a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge
  • Nefarious plots and macabre menaces to prolong the terrors of your Carrion Crown campaign, by F. Wesley Schneider
  • An investigation into the most infamous liches plotting dooms across the Inner Sea region, by Adam Daigle
  • Laurel Cylphra’s attempt to save a soul in the Pathfinder’s Journal, by F. Wesley Schneider
  • Five new monsters by Adam Daigle, Crystal Frasier, and F. Wesley Schneider

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-313-2

Shadows of Gallowspire is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability


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Non-Mint: This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9048


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Product Reviews (6)
1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

Average product rating:

**½( )( ) (based on 6 ratings)

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Serviceable

**( )( )( )

As with Book 5 there's some good parts:

1. Creepy Virlych setting

2. Renchurch is atmospheric gothic dungeon crawl

3. A lot of great encounters, unique opponents (Lucimar, Gray Friar etc.)

But as others have pointed out this still ends up being a dungeon crawl in the end. I got my use out of this book by plundering it for stat blocks and some other elements (the Tyrant's Whispers) but I would think that groups running through this as is will find it rather grindy.


Shadows of Gallowspire or What we were writing about again?

*( )( )( )( )

The module is fairly standard without much that makes it unique. Combat and story are uninspiring and frustrating at times. The cell block with the lady is a wonderful way to kill your party if you dislike your players and show that the writers care little about a good story.

The story and pacing will just make players want to push through it as quickly as possible to get to the end to hope for some big finish but are left dulled and bored.

The entire adventure path suffered heavily from the writers wanting to do a whistle stop tour of Transylvania under a flimsy story pretense. The adventure itself doesn’t really push an inspiration at all and feels like your trudging through mud.


Uninspired Ending

***( )( )

Great AP, but the last module was uninspired and unoriginal. It just boils down to a big dungeon crawl. Again, great overall AP, but I was disappointed with the ending.

I hope Paizo will put out an entire AP dedicated to the Cthulhu mythos, i.e. Dark Tapestry.


Good Book, Unsatisfying Ending

***( )( )

Back in early 3rd edition, there was a Bruce Cordell module called Heart of Nightfang Spire, which to my group was nothing more than a tower stuffed with things to kill. It was a grind we could never appreciate and unfortunately I had reminisces of this while running the final part of this AP installment.

The setup of the surrounding lands to the tower were good – just what I expected when finally handed lore on this most terrible of locales in Golarion. The map is excellently clear, the teleportation ‘traps’ surrounding it were fiendishly clever and dark chapel a super location.
But once you get to the tower itself, besides some haunts, there were just a whole lot of combat encounters to wade through before confronting a villain who could have been more ‘present’ in the volume than a Big Bad at the end to fight. Exploring the tower sections or fighting the undead within also didn’t provide the players for an appreciation of where they were, something Mr. Hodge hit perfectly in his conclusion to Shattered Star.

I ran this adventure nearly as written until the final segment where I reworked nearly the entire thing to glorify the horrors of Tar Baphon’s time and build up what terrors were waiting for them on top. Still, much of the adventure is worthy and useful.


Excellent conclusion!

*****

Overall I really like this AP. In a nutshell, it touches on most of the horror theme's all in one AP while keeping a common theme/story going. I loved the first book. Book 2 is very good. Book 3 is a little weak, but still enjoyable. Book 4 is good. Book 5 is good as well. I altered a few things through each book just to suit my players and my style, but it was done with ease. But this review is for the 6th and final book in the series.

The story moves along nicely and builds up to the exciting climax of the entire story on Gallowspire. The encounters look very challenging and will test the players well. I really like this book and I cannot wait until we get to it because it is the perfect way to wrap up an awesome horror style campaign. Great job!


1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

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