Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6) (PFRPG) (based on
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Paizo Publishing, LLC
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Chapter 6: "Shadows of Gallowspire"
by Brandon Hodge
A mad plot to unleash the greatest necromancer the world has ever known draws to its sinister end. As the murderous cultists of the Whispering Way retreat to their profane sanctuary, the powers of death align to resurrect their fallen champion. Bold adventurers pursue these villains, but can their bravery survive the haunted wasteland of Virlych, the accursed cathedral of Renchurch, and ultimately the towering crypt of Gallowspire? And will their boldness be enough to stop the Whispering Tyrant, the infamous lich-king locked away beneath Ustalav’s deadliest ruin, from being reborn upon a defenseless world? The heroes must test their courage against the servants of death itself in this, the climactic final chapter of the Carrion Crown Adventure Path.
This volume of Pathfinder Adventure Path includes:
“Shadows of Gallowspire,” a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge
Nefarious plots and macabre menaces to prolong the terrors of your Carrion Crown campaign, by F. Wesley Schneider
An investigation into the most infamous liches plotting dooms across the Inner Sea region, by Adam Daigle
Laurel Cylphra’s attempt to save a soul in the Pathfinder’s Journal, by F. Wesley Schneider
Five new monsters by Adam Daigle, Crystal Frasier, and F. Wesley Schneider
Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
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Back in early 3rd edition, there was a Bruce Cordell module called Heart of Nightfang Spire, which to my group was nothing more than a tower stuffed with things to kill. It was a grind we could never appreciate and unfortunately I had reminisces of this while running the final part of this AP installment.
The setup of the surrounding lands to the tower were good – just what I expected when finally handed lore on this most terrible of locales in Golarion. The map is excellently clear, the teleportation ‘traps’ surrounding it were fiendishly clever and dark chapel a super location.
But once you get to the tower itself, besides some haunts, there were just a whole lot of combat encounters to wade through before confronting a villain who could have been more ‘present’ in the volume than a Big Bad at the end to fight. Exploring the tower sections or fighting the undead within also didn’t provide the players for an appreciation of where they were, something Mr. Hodge hit perfectly in his conclusion to Shattered Star.
I ran this adventure nearly as written until the final segment where I reworked nearly the entire thing to glorify the horrors of Tar Baphon’s time and build up what terrors were waiting for them on top. Still, much of the adventure is worthy and useful.
Overall I really like this AP. In a nutshell, it touches on most of the horror theme's all in one AP while keeping a common theme/story going. I loved the first book. Book 2 is very good. Book 3 is a little weak, but still enjoyable. Book 4 is good. Book 5 is good as well. I altered a few things through each book just to suit my players and my style, but it was done with ease. But this review is for the 6th and final book in the series.
The story moves along nicely and builds up to the exciting climax of the entire story on Gallowspire. The encounters look very challenging and will test the players well. I really like this book and I cannot wait until we get to it because it is the perfect way to wrap up an awesome horror style campaign. Great job!
When I first heard of this AP i was very excited, and could not wait for it to come out. The first 3 adventures were amazing, but everything after that was a vast disappointment.
To me this AP did not live up to what i felt it had the promise for. It could have been a great AP on par with Kingmaker, and it did start out that way, but did not finish as such.
I feel that Paizo missed out on the chance to release some small tidbit about Aroden that we did not previously know. As the AP deals heavily with the Whispering Tyrant, it would have been a nice time to reveal at least what happened with the battle between Tar-Baphon and Aroden. It could have been a major milestone for Pathfinder, but sadly it fell far short.
I am not saying that they should have revealed all the secrets of Aroden, but something small would have been nice.