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Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6) (PFRPG)

***( )( ) (based on 9 ratings)
Pathfinder Adventure Path #48: Shadows of Gallowspire (Carrion Crown 6 of 6) (PFRPG)

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Chapter 6: "Shadows of Gallowspire"
by Brandon Hodge

A mad plot to unleash the greatest necromancer the world has ever known draws to its sinister end. As the murderous cultists of the Whispering Way retreat to their profane sanctuary, the powers of death align to resurrect their fallen champion. Bold adventurers pursue these villains, but can their bravery survive the haunted wasteland of Virlych, the accursed cathedral of Renchurch, and ultimately the towering crypt of Gallowspire? And will their boldness be enough to stop the Whispering Tyrant, the infamous lich-king locked away beneath Ustalav’s deadliest ruin, from being reborn upon a defenseless world? The heroes must test their courage against the servants of death itself in this, the climactic final chapter of the Carrion Crown Adventure Path.

    This volume of Pathfinder Adventure Path includes:
  • “Shadows of Gallowspire,” a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge
  • Nefarious plots and macabre menaces to prolong the terrors of your Carrion Crown campaign, by F. Wesley Schneider
  • An investigation into the most infamous liches plotting dooms across the Inner Sea region, by Adam Daigle
  • Laurel Cylphra’s attempt to save a soul in the Pathfinder’s Journal, by F. Wesley Schneider
  • Five new monsters by Adam Daigle, Crystal Frasier, and F. Wesley Schneider

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-313-2

Shadows of Gallowspire is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: Unavailable

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Product Reviews (9)
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Average product rating:

***( )( ) (based on 9 ratings)

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Classic undead high level dungeon, err tower crawl!


A decent end to a dis-jointed yet fun AP

****( )

Overall, the conclusion to the Carrion Crown AP was a fairly solid part 6. There are a lot of unique enemies and challenges that address some of the issues of high level play. The locales of Renchurch and Adorak are wonderfully detailed and some of the high level haunts are uniquely awesome. All that said, there are a few negatives; it is a extremely combat heavy module, and with it being higher level, tends to bog down a lot. The end guy also has no correlation to the overall story and events unless you as the DM write him in to be so (involving him in earlier AP chapters). I give a more in depth review of the module here .
Overall, this has been a fun and solid AP to run but has also taken a lot of work to connect all the dots of the storyline.

Great if you like Dungeon-Crawls and Liches!

****( )

-Gallowspire is probably the most famous dungeon in Golarion.
It´s top levels are in here.
If you want to expand this adventure, "Pathfinder Campaign Setting: Dungeons of Golarion" shows the entire mega-dungeon in a cut-away style and details one chamber and describes the others.
Thar-Baphon´s statistics can be found in "Pathfinder Campaign Setting: Mythic Realms"
-The article about Golarion´s most famous liches.
-The adventure ideas for continuing the campaign have some increadible ideas and statistics.

A very unsatisfying end to an otherwise very solid campaign.

With a more stringent backstorie this campaign could have been perfect.

There are less than 25 of this issue left - i am glad i have it, if you don´t: buy it!


**( )( )( )

As with Book 5 there's some good parts:

1. Creepy Virlych setting

2. Renchurch is atmospheric gothic dungeon crawl

3. A lot of great encounters, unique opponents (Lucimar, Gray Friar etc.)

But as others have pointed out this still ends up being a dungeon crawl in the end. I got my use out of this book by plundering it for stat blocks and some other elements (the Tyrant's Whispers) but I would think that groups running through this as is will find it rather grindy.

Shadows of Gallowspire or What we were writing about again?

*( )( )( )( )

The module is fairly standard without much that makes it unique. Combat and story are uninspiring and frustrating at times. The cell block with the lady is a wonderful way to kill your party if you dislike your players and show that the writers care little about a good story.

The story and pacing will just make players want to push through it as quickly as possible to get to the end to hope for some big finish but are left dulled and bored.

The entire adventure path suffered heavily from the writers wanting to do a whistle stop tour of Transylvania under a flimsy story pretense. The adventure itself doesn’t really push an inspiration at all and feels like your trudging through mud.

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