The Midgard Bestiary for the AGE system is here, with 50 monsters and foes drawn from Open Design's award-winning adventures and sourcebooks!
Between its covers lurk some of the greatest monsters that Open Design has unleashed on players over the last five years—ready to deploy in your AGE System adventures. All are core fantasy creatures designed for easy adaptation to a homebrew campaign or another published setting.
You'll find lots of old favorites here along with brand-new monsters: foes and allies from the Free City of Zobeck, the empire of the ghouls, the courts of the shadow and river fey, the Old Margreve forest, and the Ironcrags.
AGE system players now have an expanded toolkit that includes the steam golem, kobold slyblade, ghost knight, imperial ghast, bonepowder ghoul, roachling, free canton siegebreaker, and the spark, all fully illustrated and heavily playtested for play with AGE Set 1 or Set 2!
58 pages, with an introduction by Dragon Age RPG Line Developer Jeff Tidball.
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Well, Mr. Jeff Tidball of Green Ronin, you do not know me at all but I am quite sure you got inside my brain to read my mind. Thank you for validating my opinion on the milieu of role playing games in your introduction to Open Design’s Midgard Bestiary. I have always believed that the “fluff” versus “crunch” debate was both poorly worded and misleading. To me fluff is why I play the game, why I run games, why I enjoy reading game materials. Fluff isn’t fluff, it is THE STORY. In the immersive act of pretending we are heroes or villains, not bystanders. We are improvisational actors in a play of our own devising. THAT is the fun of role playing games for me. The mechanics are just the means by which we all agree upon within our own cadre of friends and associates to implement the acts we wish our characters to perform.
Open Design’s Midgard AGE supplements, this Bestiary included, prove that point. Now I have played with the AGE system before, in fact even ran a part of a beginning campaign using the Dragon Age Roleplaying Game. So I know a little bit about this system. But I am not going to talk about the system. No. I am simply going to cheer on Josh Jarman and Open Design to have the courage to put out a supplement for their campaign world of Midgard that uses a system NOT created by one of the other big RPG companies. Not that Green Ronin is small. It has a rather expansive product line which includes several different game systems. The AGE system is only one of these.
The monsters in this book are designed to be used in Midgard, but I can see right off that anyone who uses the AGE system would want this book to supplement their game. With a little bit of time and number crunching it wouldn’t be too hard to convert the monsters to Pathfinder Roleplaying Game, D&D 4th edition, or even a retro-clone, such as Swords and Wizardry. The book is full of gorgeous art and interesting descriptions of monsters. In fact, I believe if you love monsters, regardless of game system you play, you need to consider this book. Oh and before I forget to mention this, there are 50 monsters detailed herein. Enjoy!
I left you a message over at the Kobold Quarterly forums, but I wanted to drop you a line here as well and thank you again for your thoughtful review. I'm glad you like it!