ZEITGEIST Adventure Path #1: Island at the Axis of the World (PFRPG) PDF (based on
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Welcome to the first adventure in the ZEITGEIST adventure path!
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world’s mightiest vessel of war: the R.N.S. Coaltongue, impervious to spell and cannon and armed with fire that could slay even a dragon. On the docks, constables keep a close eye on celebrants and troublemakers; in the shadows, conspiracy and betrayal threaten this technological titan on its maiden voyage.
Meanwhile, on an island in the lush Yerasol Achipelago, enemy spies put their plans into motion, clouded with secrecy...
Pathfinder Adventure Path Charter Subscriber; Tales Subscriber
I downloaded it and gave it and the two guides a cursory reading.
I must say that I am intrigued by the setting, it is very much what I have been waiting for.
On the other hand I am disappointed on the lack of crunch. I expected more than the re-themeing fluff on the character classes, as nice as these tie into the whole setting. Alternate class descriptions with a few rules would haven been nice and certainly doable.
Still I will likely buy the adventures when they become available here at the Paizo store (but I have no interest to again open another account somewhere else in order to place an order).
On the other hand I am disappointed on the lack of crunch. I expected more than the re-themeing fluff on the character classes, as nice as these tie into the whole setting. Alternate class descriptions with a few rules would haven been nice and certainly doable.
The module was first done as a 4E adventure. With enough encouragement the module was moved over to PF. I agree that there is not enough crunch material in here and I mentioned this to the author and to the folks working on going from 4e->PF (it's a b***h) and they promised that future adventures will have more crunchy PF bits in it, they just ran out of time.
Also, most of this module, the adventures/dm guide are now up on D20PFSRD.com. EN Publishing has been most gracious in sending us the material to add to the site.
We're really glad you're liking it so far, guys! We were a little nervous about writing for Pathfinder, so we hope it's paid off!
A quick note, leo - I notice in your review you asked for a printer friendly version. We use layers in the PDF, so you can switch off the ink-heavy elements (borders, background elements, and so on) leaving a bare-bones printer-friendly version, and switch 'em back on for pretty sceen viewing (or if you don't mind spending the money on printer ink!)
MicMan - I can understand that! We debated heavily over how much alt- rules stuff to include, and opted to err on the lighter side to make it as compatible with core Pathfinder as possible - so we just included stuff we felt was necessary. However, we will be sprinkling new stuff throughout the series, most of it optional. The guides are more there to ensure the players and the GM are familiar with the background. It's a fine line between creating an adventure path as opposed to a rules supplement/campaign setting, and there is a chance of us providing a full campaign setting book at a later date *if* there is demand for it - too early to tell at present, though! :)