Pathfinder Campaign Setting: Dungeons of Golarion (PFRPG)

4.20/5 (based on 13 ratings)
Pathfinder Campaign Setting: Dungeons of Golarion (PFRPG)
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No older RPG tradition exists than the vast, danger-filled dungeon. Multilevel mazes of trap-filled crypts, monster-haunted caverns, and wealth-laden vaults have lured countless would-be heroes to their dooms, yet paradoxically, the greater the dungeon and the deadlier its secrets, the greater the pull seems to be for the adventurer.

Dungeons of Golarion looks at six different locations spread throughout the Inner Sea region of the Pathfinder campaign setting. A level-by-level breakdown of each megadungeon summarizes the dangers and rewards awaiting discovery. Each dungeon entry is accompanied by stats for unique monsters, sample traps themed for each site, and details on some of the more unusual and interesting treasures awaiting discovery within. Maps providing the layout of sample dungeon levels and cutaway views of entire megadungeon complexes round out this invaluable resource for any Game Master seeking to return to the roots of the game.

    This 64-page book contains details on the following megadungeons:
  • Candlestone Caverns: An extensive cavern network in rural Andoran that connects to the deadly Darklands below
  • Gallowspire: One of the deadliest dungeons in the world—the prison of the lich known as the Whispering Tyrant
  • Hollow Mountain: The mysterious mountain stronghold of ancient Thassilon’s Runelord of Wrath
  • Pyramid of Kamaria: The deadly tomb of one of Osirion’s most notorious and feared pharaohs
  • Red Redoubt of Karamoss: A unique siege castle filled with weird technological marvels from the savage land of Numeria
  • Zolurket Mines: Abandoned by the dwarves who created it, this mine now serves as the lair of a sinister undead horde

Dungeons of Golarion is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel

ISBN-13: 978-1-60125-304-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.20/5 (based on 13 ratings)

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For GMs with a LOT of Free Time

3/5

This 64-page sourcebook is an introduction and overview of six different "mega-dungeons" in Golarion, the setting for the Pathfinder RPG. For each megadungeon, a sideview schematic shows how the various levels are arranged and connected. Next, each level (usually arranged from easiest to hardest) is given a one-paragraph description and ideas for the types of threats present there. Each megadungeon also includes a write-up of a new monster, a trap, and a new magic item or spell found within. A couple of adventure hooks to lure PCs to the megadungeon complete each section.

The six megadungeons covered are:

1. Candlestone Caverns, a complex in rural Andoran occupied by various monstrous humanoids (especially kobolds) and linked to the Darklands.

2. Gallowspire, the famous fortress in Ustalav that contains the power of the undead lich The Whispering Tyrant. The backstory here is fascinating and the description is quite evocative for would-be undead slayers.

3. Hollow Mountain, a peak on an island off the coast of Varisia that was the capital of the Thassilonian Runelord of Wrath's domain. The book's great cover depicts one of her sinspawn.

4. The Pyramid of Kamara, a foreboding pyramid in Osirion that is the tomb of a Rovagug-worshipping pharaoh. I quite liked how the top level is occupied by con-artists who stage fake mummy attacks for the entertainment of tourists.

5. The Red Redoubt of Karamoss, an ancient subterranean structure near Absalom that was the home of a wizard who built technological marvels based on research in Numeria. Robots and techno devices galore still exist within.

6. The Zolurket Mines, an ancient dwarven mine corrupted by a necromantic mineral that has turned the original miners into ghouls!

The important thing about this book is that, as cool as the outlines are, none of the megadungeons are anywhere near being playable without a tremendous amount of work by a GM in producing level maps, stocking those levels with monsters, and figuring out treasure. Also this is another high-quality Paizo product, it's really only for those GMs who have a LOT of time on their hands but need inspiration.


And?

2/5

I was hoping for a little more, but the basic work looks good. Here's hoping for more...


Dungeons of Golarion Gives Creative GMs a Chance to Play in Paizo's Sandbox!

5/5

Dungeons of Golarion gives you a general overview of several of Golarion's most notorious dungeons. You'll get history, setting information and basic layouts of many of Golarion's deadliest dungeons including Candlestone Caverns, Hollow Mountain, Pyramid of Kamaria, Red Redoubt of Karamoss and the Zolurket Mines.

I've been crafting a module based Golarion campaign over the past year for my players and I needed Dungeons of Golarion to help provide an end game for them. Yes, I am going to send them into the Gallowspire. The only way I could do that was to find out all I could about it by reading this book.

If you want a detailed room by room report of these dungeons, you will not find it here. Lazy GMs need not apply. Honestly, lazy GMs need not play or post their lazy reviews either because half the joy of developing one's campaign is deciding which perils our PCs will brave to save the day.

Each chapter delves into its specific dungeon, offering history, encounter ideas, treasures and adventure hooks. We are shown a general map of the complete dungeon, but only one level of each is described in any detail, leaving the rest to the GM to fill in the blanks.

The world of Golarion is so rich that when these fill in the blanks moments pop up, it is really quite easy to do. You're told all you need to know to bring the dungeon to life and then given free reign to make it happen.

If you want a room by room dungeon delve, then go pick up the Emerald Spire megadungeon module. Dungeons of Golarion gives you the keys to the deadliest delves of the Inner Sea. Crack open the cover and unleash the beasts inside, if you dare.


Pure Garbage

1/5

Avoid this module. The module is poorly written and instead of going into detail it uses excuses to "let the DM flesh out the module". When I pay good money for a product I want a detailed account. Not a product that is just an outline I have to fill in. I could have made a better module roling on the random charts.

Very frustrating and worthless.


Behold: Awesome Megadungeon Goodness

5/5

Let’s get right to the point: Dungeons of Golarion is an excellent supplement. Although Golarion specific (rather unsurprisingly) its contents could in most cases be easily adapted to fit almost any GM’s campaign world. What it is not, however, is a fully developed megadungeon and people buying it on the assumption that they’ll be able to dive right into adventure are going to be disappointed. Rather, it presents flavoursome summaries of six such locales, giving enough information for a GM to roll his sleeves up and put his own stamp on the chosen megadungeon.

The great thing about the six megadungeons in this book are that they all have their own flavour which sets them apart from their fellows. I love that as at their best, megadungeons are interesting, unique places while at their worst they are boring hackfests which exist simply to contain monsters and treasures. Because megadungeons are at the least rather unrealistic, having a good story and background for such locales is absolutely vital. That’s something that this supplement easily delivers.

Even if a GM never gets around to using any of the specific dungeons in this supplement, this is an excellent resource to mine for ideas. It makes me want to design a megadungeon for Raging Swan!


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I think the latest reviewer may have misunderstood this product line, unfortunately.


I think he hasn't read the book. This is not a module, it's a sourcebook. O_o

Silver Crusade

Steve Geddes wrote:
I think the latest reviewer may have misunderstood this product line, unfortunately.

And we're not able to private message him to have him take it down.

Maybe we need a useful/not useful voting system?

Dark Archive

Pathfinder Roleplaying Game Superscriber
Winter_Born wrote:
Steve Geddes wrote:
I think the latest reviewer may have misunderstood this product line, unfortunately.

And we're not able to private message him to have him take it down.

Maybe we need a useful/not useful voting system?

I am guessing it is because he has never made a post. Only the two reviews. Everyone that has made posts you see the send PM link on. Odd that there is no PM link for him. *shrug*


You can opt out of PM's, can't you?

Contributor

Steve Geddes wrote:
You can opt out of PM's, can't you?

Yes.


There is a lot of good stuff in this book. Very inspiring.

I'm not too good at telling what is and is not supposed to be abstract in the dungeon layouts presented. For example, the pyramid has a lot of sheer drops. I know that the humongous Pit in the center is meant to be seen as so, but is it true for all of the huge drops into caverns in this book? Or am I supposed to use it as a rough guide for placing stairs and other less violent means of descent?

Grand Lodge

Pg. 62 - Raven bracers

These items, being bracers, should be wrist-slot items, but they're labeled as being in the hands slot.

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