Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!
Search

Links
Shop
Recent Reviews

Pathfinder Tales: Prince of Wolves
**( )( )( ) by Saryx

Pathfinder Adventure Path #57: Tempest Rising (Skull & Shackles 3 of 6) (PFRPG)
****( ) by Talyseon

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by Heofthehills

Lord of the Rings: The One Ring—Loremaster's Screen
***** by Megan Robertson

Lord of the Rings: The One Ring RPG—Tales from the Wilderland
***** by Megan Robertson

Frog God Games / Pathfinder RPG / Splinters of Faith
RSS RSS Facebook Twitter Email

PZOPDFFGGSOF003PFE

Splinters of Faith 3: Culvert Operations (PFRPG)
***( )( ) (based on 1 rating)

5x5
Add Print/PDF Bundle: $8.99
Add PDF: $4.99
Facebook Twitter Email
5x5 5x5

The city of Bargarsport sits upon the sunken ruins of the old city—and the underground temple of Clandestine. But the temple’s faithful are a conniving lot, and require PCs to face down a necromancer and his undead minions moving into the underground city before they will help.

Product Availability
Print/PDF Bundle:
    Usually ships from our warehouse in 2 to 6 business days. The PDF will be added to your downloads immediately upon purchase.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


FGG10103


See Also:


Product Reviews (1)

Average product rating: ***( )( ) (based on 1 rating)


***( )( )

3.5 stars - lacking in the gazetteer, but great dungeon/subterranean city


The 3rd installment of the Splinters of Faith-series is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page SRD, leaving 26 pages of content, once again more than in the predecessor.

This being an adventure-review, the following contains massive SPOILERS. Players might wish to jump to the conclusion!

Still here? Righty right! After forging the scepter of faiths anew, the PCs have to venture to Bargasport to gain the favor of the lady luck's high priestess for the weapon - only, the faith has changed. Once a thriving port, Bargasport now is a den of sin and vice, controlled in equal parts by a family without scruples and the roguish faith of lady luck, who once left the town to its devices, burying it beneath an volcanic eruption and thus volcanic sludge - the city now known as Bargasport is built atop the original one and the temple and its adherents still are underground. The PCs will have to navigate the city, venture into the sewers and finally find the temple. The gazetteer-section of this very exciting town remains unfortunately lacking detailed on the above-ground sections of the city, though, so once again some rather hefty expansion on parts of the DM is in order. Once the PCs have found the temple, though, the adventure kicks into full gear:

Rumors of undead amassing in the sewers have disquieted the high priestess and she wants, whoever might be responsible, stopped. What follows is a truly exciting exploration of sewers that fill with water due to the proximity to the ocean, tidal tensions, deadly foes and some rather neat maps, the latter of which unfortunately coming without player-friendly versions. The sheer iconic quality of the sewers (which I'd usually hate) is created by the fact that they are haphazard pipes and tubes connected to buildings that have been submerged by the pyroclastic flows of old and now stand at angles etc. - cool set-up, very good execution.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. layout adheres to the 2-column standard and the B7w-artworks are nice. We get more content than in the predecessors, but still no bookmarks. This adventure is superior in its iconic settlement and dungeon to the first two parts and surpasses the second chapter (Burning Desires) via the fact that a player-friendly map is not absolutely necessary (and omitted, just like in "Burning Desires"). I still would have loved player-friendly maps in this as well, but their lack does not impede the adventure as much. Not all is well, however: The city Bargasport is extremely iconic and cool and quite frankly, feels a bit sketchy - a couple of pages might suffice for a village, but not for a full-blown town. The sections above ground remain rather amorphous and the unique properties of the sub-terranean areas (with angled buildings connected by pipes) could have been played up much, much more - the idea is great, I just don't get why only so few things have been done with it - almost no balancing and climbing, no in-dungeon escaping from the rising tide (e.g. up a subterranean and soon also submerged tower) - it is just a terrible bummer to see such potential squandered - cut one or two of the standard run-of-the-mill encounters, replace them with challenges like that and there you - I would have rated this one much, much higher. We also still don't get any kind of wilderness transition to the town, which constitutes a minor bummer for me as well. In the end, this one feels better than the first two installments, but my aforementioned gripes prevent me from rating this higher than 3.5 stars, which will be my final verdict for the module. For the purpose of this platform, I'll round down.

Endzeitgeist out.


Messageboards

Avalanche Mechanics?, by Michael C Allen

Western PA - Pennsylvania - Pathfinder, by Spiral_Ninja

Milwaukee Summer Revel - Milwaukee, WI - June 21-23, by Finlanderboy

PFS Mysterious stranger / Ninja Build, by redward

Is torture evil?, by Bob Jonquet

Full 8 hr crafting while traveling (RAW manipulation), by Shifty

Alterations to "A Dark and Stormy Knight", by DnD Android

On the "4th Edition sucks, don't be like them!" argument., by Tholomyes

Flurry of Blows with Spell Combat, by Vincent The Dark

Odd 3rd party class build, by Wycen

Paizo Blog

Pathfinder Battles Preview: More Monsters of the High Seas,

Return to the Runelords,

Stargazer,

Superstars from Spaaaace!,

Register Now for Pathfinder Society Events at Gen Con Indy!,

Store Blog

Build Your Campaign Your Way!,

Don't Get Lost in Heaven!,

Fire in the Sky!,

All Old Ones, Great and Small!,

It's a Kind of Magic!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.