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Pathfinder Roleplaying Game: Advanced Race Guide (OGL)

****( ) (based on 29 ratings)
Pathfinder Roleplaying Game: Advanced Race Guide (OGL)
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Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 256-page Pathfinder RPG Advanced Race Guide includes:

  • New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
  • 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
  • A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
  • Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-390-3

Errata
Last Updated - 7/29/2015

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

Product Availability


Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1121


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Product Discussion (1,435)
1,401 to 1,435 of 1,435 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
The Exchange RPG Superstar 2010 Top 16, Contributor

There are some simple guidelines regarding this in the Race building rules (Here.

You change the way you calculate APL when you have advanced races.

Also, if you scroll up from there, they suggest in the very first couple paragraphs that if you add in new more powerful races, you "power up" existing race to put all characters on a level playing field. You could also simple allow players a bonus feat or a higher point buy to even things out.

Liberty's Edge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Does anyone know if the Aasimar Purifier's bonus spells were meant to replace the mystery's spells or meant to replace the cure X wounds spells that the oracle no longer automatically gains? d20pfsrd.com says they should replace the mystery's spells, and they come at the proper levels, but if so that archetype seems very underwhelming.

Liberty's Edge

ShadowcatX wrote:
Does anyone know if the Aasimar Purifier's bonus spells were meant to replace the mystery's spells or meant to replace the cure X wounds spells that the oracle no longer automatically gains? d20pfsrd.com says they should replace the mystery's spells, and they come at the proper levels, but if so that archetype seems very underwhelming.

Well, the description in both the ARG AND the PRD does not state that it replaces the mystery spells, something that is explicitly stated for all other Oracle archetypes in the ARG.

I just cannot imagine that this slipped by Paizo's dutiful watchers.

Thus, RAW (and I believe RAI), these bonus spells are in addition to the mystery's spells (likely to replace the missing Cure/Inflict).

Dark Archive Dedicated Voter Season 9

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Location Memories revelation for a reincarnated oracle says it gives low-light vision. Samsarans already get it. Is this a mistake?


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Normally, weapon enhancement bonuses, etc. don't apply to bull rush attempts. However, I'm wondering if the Foehammer's class features might be an exception to that rule, at least in some circumstances.

For example, I don't see how to read the Piledriver description without concluding that the hammer was an integral part of that bull rush or trip attempt, but the class feature doesn't explicitly say so. In this case, those combat maneuvers seem to be more along the lines of knockdown/awesome blow type attacks rather than traditional bull rush or trip attempts.

Similarly, the Sledgehammer feature seems to imply that the Foehammer's weapon is involved in some way with their combat maneuver attempts, at least for bull rush, overrun, sunder and trip, though again it doesn't actually say so.

Am I totally off base here?


Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber
ShadowcatX wrote:
Does anyone know if the Aasimar Purifier's bonus spells were meant to replace the mystery's spells or meant to replace the cure X wounds spells that the oracle no longer automatically gains? d20pfsrd.com says they should replace the mystery's spells, and they come at the proper levels, but if so that archetype seems very underwhelming.

I thought it was meant to replace cure or inflict spells.


1 person marked this as a favorite.

I'm trying to build a Lupin race from the 2nd Edition Savage Coast/Red Steel setting (I thought this might be a cool Mythic Adventure campaign). Seems like they didn't have special qualities so I looked through the ARG and tried to pick dog-like qualities. Thought an interesting one would be "Cornered Fury" which costs 4 RP; once your HP is equal to or less than half and no conscious ally is within 30', you get +2 to melee attacks and AC. This sound like something that might only come up (hopefully) every few sessions, if any.

I was thinking about tweaking it to be like the Lupin character can designate an ally per day (or per combat) to protect, and if this ally goes down, the trait kicks in. Not sure if that would be too "powerful" though, since the original scenario might not occur as frequently. Wanted to get some input. Maybe this should cost more? Thanks!


Are there any additional 3rd party support with new race building options available?

Also, what section of the forums so would be the correct place to post new race designs as solicit feedback?

Paizo Employee Webstore Gninja Minion , Star Voter Season 9, Star Voter Season 9, Star Voter Season 9

George Velez wrote:
Are there any additional 3rd party support with new race building options available?

Do a search for "Advanced Race Guide" in products, or follow this link. :)

George Velez wrote:
Also, what section of the forums so would be the correct place to post new race designs as solicit feedback?

If you're converting something from somewhere else, go to the Conversions forums, otherwise the Homebrew forums will work.

Dark Archive Dedicated Voter Season 9

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Does the Fast Learner feat allow a character to select the same benefit twice at an individual level?


I gave this product a glowing review, which is why it pains me to even ask this question.

But I'm wondering, will the upcoming Inner Sea Races hardcover make this book obsolete as Inner Sea Gods did the AP deity articles?


Pathfinder Roleplaying Game Subscriber
Dustin Ashe wrote:

I gave this product a glowing review, which is why it pains me to even ask this question.

But I'm wondering, will the upcoming Inner Sea Races hardcover make this book obsolete as Inner Sea Gods did the AP deity articles?

Personally, I doubt it. From what's been said, Inner Sea Races is more likely to obsolete books such as Dwarves of Golarion, Elves of Golarion, Orcs of Golarions, Gnomes of Golarion, and so on and so forth. I believe they've also said that it will primarily focus on the major races of the Inner Seas over the less commmon, more 'exotic' races...and will definitely be focusing on the Inner Sea over other areas, such as Tian Xia, Vudra, and other such. Plus, of course, it's very much going to be tackling it from the angle of Golarion, as opposed to a setting-neutral book like this. I think for people who primarily play in Golarion, it may well tend to be more useful than this book, simply because this one, due to being relatively divorced from Golarion's setting, can't really go into as much detail into the various ethnicities, histories, cultures, and other such of said races, but this book will still likely be helpful from a more crunch-oriented perspective. Of course, I could be wrong, but I'm under the impression that Inner Sea Races will be quite different from the Advanced Class Guide...and considering the size of the Advanced Class Guide, a book big enough to include almost everything in it like Inner Sea Gods did with the deity articles, as well as significantly expand upon it, would be quite the monumental feat!


Luthorne wrote:
Personally, I doubt it. From what's been said, Inner Sea Races is more likely to obsolete books such as Dwarves of Golarion, Elves of Golarion, Orcs of Golarions, Gnomes of Golarion, and so on and so forth. I believe they've also said that it will primarily focus on the major races of the Inner Seas over the less commmon, more 'exotic' races...and will definitely be focusing on the Inner Sea over other areas, such as Tian Xia, Vudra, and other such. Plus, of course, it's very much going to be tackling it from the angle of Golarion, as opposed to a setting-neutral book like this. I think for people who primarily play in Golarion, it may well tend to be more useful than this book, simply because this one, due to being relatively divorced from Golarion's setting, can't really go into as much detail into the various ethnicities, histories, cultures, and other such of said races, but this book will still likely be helpful from a more crunch-oriented perspective. Of course, I could be wrong, but I'm under the impression that Inner Sea Races will be quite different from the Advanced Class Guide...and considering the size of the Advanced Class Guide, a book big enough to include almost everything in it like Inner Sea Gods did with the deity articles, as well as significantly expand upon it, would be quite the monumental feat!

Good points. I already have the PDF, now I'm buying the hardcover. I guess I didn't need much convincing, did I?


For the alternate Duergar racial trait "Dwarf traits", giving up Duergar Immunities lets you choose dwarf racial traits that replace the hardy dwarf racial trait. That doesn't include the hardy trait itself, does it?


1 person marked this as FAQ candidate.

I'm preparing to play a new campaign and I have built a Fletchling Shadow Caller Summoner and I plan to multi class him into an Illusion(Shadow) School Wizard but I had a question relating to summon monster. When my character would use summon monster using a Wizard Spell does he have the Shadow Template on them restricting the monsters I would summon or not?


I have a question about the Shigenjo archetype for tengu oracles. The Class Skills paragraph states that the mystery's additional class skills are replaced with Knowledge (nature), Knowledge (religion), Knowledge (planes), and Survival. However, Knowledge (religion) and Knowledge (planes) are already class skills for ALL oracles. What two additional class skills should they receive? (I would suggest that one of them be Knowledge [arcana].)


The defensive racial trait Exalted Resistance on p. 223 of the Advanced Race Guide grants spell resistance 6 + character level against evil spells and costs 3 RP. However, on the same page, the Lesser Spell Resistance trait grants SR 6 + character level in general and costs only 2 RP. There's also Greater Spell Resistance for 3 RP which is 11 + character level. Why would anyone want to take Exalted Resistance?


Pathfinder Adventure Path, Roleplaying Game Subscriber
RickSummon wrote:
The defensive racial trait Exalted Resistance on p. 223 of the Advanced Race Guide grants spell resistance 6 + character level against evil spells and costs 3 RP. However, on the same page, the Lesser Spell Resistance trait grants SR 6 + character level in general and costs only 2 RP. There's also Greater Spell Resistance for 3 RP which is 11 + character level. Why would anyone want to take Exalted Resistance?

If you want your (presumably non-evil) allies to heal or buff you in combat, Exalted Resistance would be much less of a hassle since you don't have to voluntarily lower it against any evil spellcasters you may be facing.

Of course, any spell resistance less than 11 + level is of little use given that most spells from level appropriate foes would penetrate it easily.

Paizo Employee Community & Digital Content Director

1 person marked this as a favorite.

PDF has been updated with content from the second printing and errata document added to the product description.


That's exciting! I didn't know this was getting updated. ACG errata, OA, and now this. What a week!


I suspect some people will be unhappy with the change to Risky Striker. And probably some of the FCBs.

Silver Crusade

There's a lot of nerfs here. (Eg elf favoured class bonus for oracle)

Can't say I'm happy.

What's up Paizo???

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

I swear, this week Paizo forums feels like Blizzard forums when a World of Warcraft patch hits.

Grand Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Card Game, Roleplaying Game Subscriber

Elves and Aasimar Oracles changed from 1/2 to 1/6? I might have went 1/5 myself, but was definitely a needed change.

Sczarni

6 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Thank you, the fine staff of Paizo, for all your hardwork making our game better.


I accept this Errata for the good intentions it was made with.


Pathfinder Roleplaying Game Subscriber

I embrace this errata, because Mask of Stony Demeanor always annoyed me.


SOOooo...is this yet another errata I just don't want to read ?

Grand Lodge

Gorbacz wrote:
I swear, this week Paizo forums feels like Blizzard forums when a World of Warcraft patch hits.

Wailing, gnashing of teeth, tearing of hair and ripping of cloth by the same usual suspects?

SM

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

That and the impending "Fall of Paizo" thread, where biology students and trashcan designers discuss the bankruptcy and dissolution of the company as a result of nerfing Elf Oracle FCB.

Silver Crusade Star Voter Season 9

*hugs errata*

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 , Star Voter Season 9, Marathon Voter Season 9, Dedicated Voter Season 9, Dedicated Voter Season 9

StarMartyr365 wrote:
Gorbacz wrote:
I swear, this week Paizo forums feels like Blizzard forums when a World of Warcraft patch hits.

Wailing, gnashing of teeth, tearing of hair and ripping of cloth by the same usual suspects?

SM

I'm wearing my sackcloth and ashes right now, and everybody in the office is giving me weird looks.


Pathfinder Adventure Path, Roleplaying Game Subscriber

When I heard about this errata, I was eager to show it to my fellow players (as I am playing a 19-year-old aasimar raised by humans, while two of the other players are playing young adult 60+ year old aasimars and tieflings.

When I actually saw the errata, though, I realized that if anything the ages of aasimars, dhampirs, and tieflings are actually more screwed up than ever. As somebody pointed out in another thread, it is now actually possible to play a dhampir who dies of old age before he is ready to begin play.

President, Jon Brazer Enterprises

8 people marked this as a favorite.
David knott 242 wrote:

it is now actually possible to ... [die] ... before he is ready to begin play.

Wait, we switched to Traveller?

;)

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