On safari in darkest Africa, danger lurks at every turn. Bag the most trophies and accomplish your secret goal to win!
Each hunter has a unique talent and a secret goal. On your turn, you'll choose an action and eliminate one of the group fate cards. When only one fate card remains, you'll resolve how it affects the party and then each hunter based on where you stand in player order and what action you take. If you are shooting when a beast attacks, you bag a trophy. If you are camping, they maul you and you lose 2 cards. If you run out of cards, you're dead.
Ships in 4 to 11 business days
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
Animal companion and class levels,
Monk stat array help,
Create a World Game,
The Next Poster...,
Bit of an upset..The 2 level dip EVERY fighter needs,
Can we request a sticky'ed thread for Open Call announcements?,
(Savage) Rise of the Runelords AP,
Easiest solo character?,
Pfs water wizard advice,