On safari in darkest Africa, danger lurks at every turn. Bag the most trophies and accomplish your secret goal to win!
Each hunter has a unique talent and a secret goal. On your turn, you'll choose an action and eliminate one of the group fate cards. When only one fate card remains, you'll resolve how it affects the party and then each hunter based on where you stand in player order and what action you take. If you are shooting when a beast attacks, you bag a trophy. If you are camping, they maul you and you lose 2 cards. If you run out of cards, you're dead.
Discontinued This product has been discontinued by the manufacturer or is no longer being carried by our distributor.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (0)
Do I *have* to use all 20 points?,
Inscribe Magical Tattoo + Hand of Glory,
MVP – Dungeons in PFO!,
New rules FAQ just broke part of the Hunter pregen, how do we play it now?,
Does magus damage stall at high levels?,
"My subscription" page,
Cape of escape – only one location,
Special Materials and shields as weapons in PFS,
Invisibility and Wall spells,