A circus show erupts in mayhem when goblinoids crash the performance, slaughtering performers and audience members alike. PCs investigate the attack, leading them into an ancient dungeon and uncovering ancient secrets and harbored grudges. Their decisions affect the politics and economics of three unique towns.
Strange Bedfellows is an adventure for 4–6 PCs of level 2 or higher and includes three fully developed towns, numerous unique NPCs who offer an extensive assortment of side quests, and a wide range of challenging opponents.
Uncover ancient evils and secrets while discovering the reason for the attack at the circus.
Fight unique monsters.
Make decisions that affect the long-term politics and economics of three towns.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
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Yeah, I know. It wasn't a problem for me due to having the dead-tree version, but as a pdf of this size, no bookmarks are hard to stomach.
That review means I've almost caught up with FGG! Yes!
Thank you for the review End. This sounds like an interesting module (adds to shopping list). On a side note, I have to echo End with regard to bookmarks in PDFs. Absolute must. With that said, I know Chuck is rockin' the bookmarks now, which I am VERY happy about.
I bought this early on, and was also very disappointed by the lack of town maps. I thought I must be missing something, or had a misprinted volume or something since the locations in the towns were all keyed - but had no map to look up the keyed numbers on. What's the point of a key then? Why not just say 'Blacksmith', 'Mayor' etc? I found it rather baffling. Given the interrelationship between the three towns and the circus, this seemed a serious omission.
Obviously FG have gone on to much bigger and better things, but it is one thing that has made me wary of purchasing new (as opposed to revised Necro) products. Which was a shame, because the adventure itself was a lot of fun, and packed a heck of a lot of content in.