This series of adventures takes place in the frozen north, where men are men, beer is ale and monsters are, well, scary. Who has not loved the setting of the 13th Warrior or wished to relive the Frost Giant’s Daughter by R.E. Howard? Heroes will fight evil in the cold lands, sail the treacherous ice filled seas where sea monsters swallow ships and crews and feast in fire-lit halls with Vikings! Planned as a series of 10 modules, this series will begin in January (appropriately, due to the cold). More information will be added as it becomes available. Written by Ken Spencer, this series is sure to send shivers up even the bravest adventurer’s spine!
1: Vengeance of the Long Serpent
Pull on your hauberk, ready your shield, and take up your axe, the tide is moving out and it is time to set sail on a voyage of adventure. In Vengeance of the Long Serpent, the heroes sail north into a land of murder, savagery, and madness to face a reawakened dark god and his deadly cult.
Vengeance of the Long Serpent is an adventure for the Pathfinder Roleplaying Game, designed for a party of three to six characters of 5th to 7th level. It offers a chance at rich rewards for little risk, but appearances are deceiving. The land is rugged, cold, and largely unexplored. Fierce monsters lair in the inland expanses, but the greatest danger is the natives of the far north. These people, who call themselves the Children of Althunak, are followers of an evil god who plots to bring a reign of cold and darkness to the world. Finally, the season is well advanced, and winter comes early in the north. Will the PCs’ voyage of fortune and discovery turn into a journey into horror and darkness?
The adventure can be played as a stand-alone adventure, or it can be continued in Beyond the Wailing Mountains by Frog God Games. The Far North can be used as a locale for further adventures beyond this one or even the Northlands Saga.
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