Slumbering Tsar 2: The Desolation, Part 2—The Ghosts of Victory (PFRPG) Frog God Games
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For more than a year, the Army of Light bivouacked on the plains surrounding the city
of Tsar. While the battles raged around the city’s walls, these camps stood as veritable
cities in their own right, only occasionally moving due to the depletion of resources or in
response to counterattacks. The soldiers of this army lived, built, ate, and died, in these
vast camp-cities as the war raged around them, and more than one burial mound and war
monument was raised among them to commemorate some lost hero or valorous deed.
Eventually the forces of Tsar retreated and the city was abandoned—a victory for the
Army of Light, or so the historians say. Yet when the triumphant armies packed up and
departed in pursuit of their foes, they left behind a necropolis of elaborate tombs and
simple graves, as well as the scarred remains of one of the most horrific attacks in the
war, spread out over hundreds of square miles. What had been a victorious armed camp
became a desolate, depleted plain, still haunted by its ghosts of victory.
The Slumbering Tsar Saga began its journey years ago as a single mega-adventure for the masters of Third Edition rules and First Edition feel, then became a trilogy of adventures, then a trilogy of mega-adventures, and now finally comes to you as a monthly series culminating in a massive book with over a half million words of pure First Edition-style adventure. Updated to the Pathfinder Roleplaying Game to accommodate today’s audience of the classic fantasy roleplaying game, The Slumbering Tsar Saga brings you 14 chapters, released monthly in electronic format, each chapter the size of a full adventure in its own right (30–50 pages). Then when the final chapter has been released, the whole will be available in a classic edition, hardcover adventure book.