Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG) PDF

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This is the complete player's reference to Kingdom Building organizes all the rules players (and GMs) need to explore new lands, build nations, and defend against invading armies consolidated into one easy to reference tome. Starting with rules included in the Kingmaker Adventure Path, this volume expands every aspect of kingdom building and mass combat and delivers new feats, spells and class options to give PCs the edge in conquering and ruling their own corner of the world.

This book compiles information from Book of the River Nations: Exploration and Kingdom Building, Feats, Spells and Secret Societies and Mass Combat.

Your PDF download now also includes a HeroLab data file!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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A terrific resource for players and GMs alike

5/5

More than any other Paizo AP (in fact, more than any other campaign I've run in 33 years of gaming), Kingmaker requires legwork for the GM and lots of it. Not only do you need to run the players through the adventure as presented, but if you want to get the most out of it you need to create scores, if not hundreds, of vibrant NPCs, give each PC their own plotlines to develop, and think several game-years (at least) into the future. The result can be an unparalleled immersive experience for everyone involved, but make no mistake, it takes a LOT of work to make it so. Therefore, anything that can make your life easier as a GM is something to buy, treasure, and recommend to others.

The first thing to take into consideration is the title. I think it's a bit unfortunate, since this is far from just a PLAYER'S reference; GMs will find much to love here.

I purchased the PDF version, so my comments are limited to that. Physically it's a nice book, with a lovely cover, good B&W illustrations throughout, clean text and presentation, and not a lot of page background to mess with readability or devour printer ink.

The first section deals with exploration and is essentially a restatement of the rules in Stolen Lands, with a couple of nice additions like a size-comparison chart showing how big a kingdom is with RL comparisons. It's fine, but nothing thrilling.

Next is city and kingdom improvements, which is where the book starts to shine. All Paizo's buildings are listed, but additions are made for cities (like Office of the City Guard and Witch's Hut), rural areas (like Apiary, Winery, and Royal Preserve), and even castles (ranging from a fancy art collection through a moat to an anti-scrying room). This is where the book starts to become indispensable, as much time, effort, and balancing will be saved by having these structures ready to hand, in addition to giving players more of the options they crave. A much-improved random events table is also included.

Next up is mass combat, and the additions here are very useful indeed, ranging from new army types (everything from various size militias through orc raids to everyone's favorite shambling undead cannibals) through new attributes (like bleed, crusader, and mercenary) and rules to generate the sort of humanoid hordes we all know and love. If you plan to feature a lot of mass combat, you NEED this.

A short section on new Feats follows, which gives both traditional (e.g. Armored Swimmer or Tumble Strike) as well as Kingdom (e.g. Aid Another Leader or Inspiring Ruler)and Mass Combat (e.g. Mass Combat Focus and Inspiring General) options. Again, for someone really wanting to get into the building rules that make this AP special, this is excellent stuff that you will make use of.

The next section is for new spells, and it's here that the only real problem I have with the book comes, in the form of the various "Summon Army" and "Summon Nature's Army" spells. They're only usable by mass combat units, but I still think the present serious balance issues. Still, YMMV, and I'm sure some GMs will find them perfect for their games.

A very interesting section, somewhat misnamed as "Secret societies and organizations," comes next. it has two 5-level prestige classes and a pair of new archetypes, all of which are good, useful, and interesting, but nothing in it can replace, say, the sort of thing found in the Faction Guide if players wish to found their own organizations.

Two pages of magic items are the last major section, and these are generally useful, especially the magical statues that grant kingdom bonuses when placed in Parks. More could have been done with kingdom stat-modifying items, but that's a quibble.

Rounding out the book are several pages of revised forms for kingdom tracking, which is fine, although I think the majority of GMs find that the kingdom must be tracked through computer spreadsheets. These forms are fine and you'll like them if they're the sorts of things you like.

Overall, this is a truly exemplary resource for players and GMs using the Kingdom Building subsystems in their games. It's not perfect, but it is clearly a 5-star product and an absolute steal at its price.


Indispensable!

5/5

When I decided to start up my Kingmaker campaign, I knew I had to have this book from the reviews I've read and it hasn't let me down. My group is still slogging away through book 2 but they have already gone through 4 and half years of kingdom builing. The players have enjoyed the extra buildings and, as the GM, I've really enjoyed the expanded random encounter section. Additionally, being available in print makes it more convenient to flip through at the table. What also impressed me was the community support of this product by creating an excel spreadsheet that incorporated the extra material in this book. This has made the kingdom building aspect a breeze to keep track of.


YMMV

3/5

The book starts from the basic exploration, kingdom/city building and mass combat rules as presented in the Kingmaker AP Chapters 1, 2 and 5.

As written it's quite useable and has a few interesting changes as noted in previous reviews, such as the change in the square miles of the area a hex encompasses. Trivial point: the area of Washington D.C. is a bit under 70 square miles, so you can fit more than 5 of them in a single hex.

The kingdom building chapter adds in a substantial expansion on "farmlands" from the original rules, changing this to "open spaces development". This is the best part of the entire book, one I am adding in toto for my own campaign. This gives a reason to remember where your various landmarks are at on your kingdom map, as you can do something with most of them.

The revisions in this book for building cities and the changes in the actions by size of kingdom in my opinion are unnecessary.

There are a few new buildings, some of which are "odd". The majority of the new buildings are underpriced variants of the tradesman building in the regular rules that don't require houses be adjacent. The Keep is a variant of the Barracks that costs too much. The additions to Castles are nice, although the moat is badly explained and the 'wards' one is either overkill or far too easily bypassed by other means. Best to remove it from availability.

Mills are incorrectly assumed to only be used as a lumber mill and require substantial water access. More mills are likely built and used to grind grain than mill lumber and can be build on a much smaller river or stream than can a pier. As these rules stand, you have to have a carpenter for quite a few important items - which means in order to build various stuffs you will want every city built on a water border to build the mill that the carpenter requires. This doesn't really work well... Some of these discrepencies derive from the original material.

The militarily-required buildings are generally unecessary as well, although they are tied into the mass combat section of this book.

The mass combat system is a nice attempt at changing the admittedly basic one presented in Chapter 5 of the Kingmaker AP. The consumption costs are generally far too high, especially on a weekly basis. The training system works well enough, although using it as-is might not be so satisfactory for some.

There is a new tactic for victorious armies to learn and 4 new resources to upgrade armies with. These are also good additions and ones I plan to integrate in toto. I suggest that the poison resource inflict damage to the army using it as well unless that army is comprised of creatures with the poison use class feature or that are immune to poison.

There are several special abilities added - only Mercenaries is worthwhile. 'Bleed' is best left as originally presented in Kingmaker as part of the 'poison' special ability, while 'Crusader' is too subjective. Everyone will argue that all of their armies are crusaders to shave those consumption costs down.

Vassal armies I think are a good concept that in the book that is not well executed.

The army construction rules present an interesting concept: limiting maximum army size by 'method of conscription' - based on whether the army in question is conventionally recruited and trained (marshal), divinely acquired (planar allies?) or 'arcane' (which covers all the rest of them).

There are several new feats presented, most pertaining to govorning your kingdom or leading your armies. They are good enough to use, although Sickening Strike I would remove. Dirty Trick is already able to do this and doesn't quite require the "feat taxes" to acquire the feat. The rest of them seem fine, although Mountain Strike I would caution against unless you are willing to have some of your bad guys get it too.

The mass combat spell section has some problems as well. I cannot recommend integrating it as-is. The summon army spells are - while written for entire armies of wizards/sorcerers/clerics/druids - an especially bad idea. The effects of summoned monsters on this scale are sufficiently covered by that army's "spellcasting" special ability.

The only two non-army spells of note (besides the two that deal with scent) are (a) magic wall - which omits the very important detail of how much it costs and what the minimum caster level should be to make it permanent; and (b) wall of tentacles.

My beef with this supplement's army building rules are identical to the original ones - purely RAW they are way too easy to abuse. Armies of hound archons are the same cost as an army of 5th level fighters - both are a base CR of 4 as a Medium army in this example.

The same complaint goes for armies of golems, pixies, rust monsters, great wyrm dragons ridden by 20th level wizards and so on. There should (in most campaigns) be a hard cap on what one can recruit and train in such numbers.

This supplement attempts to reign that in by the consumption cost / week of resources = same as the cost to purchase. This really doesn't work well, as it makes armies too expensive without addressing the core problems.

The magic items are largely fine - but I caution against the trio of statues. As they're written, a group could plant one of each in each city for pretty cheap and rachet the kingdom's bonuses up even further. In a nutshell, one park per city(6 BP, most often either 3 or 1 BP) 'unlocks' access to these statues. Presumably the PCs are able to craft them, so they cost half. The +1 statues are a bargain at 2.5 BP each - the reason? Each *city* can have one of each statue in their park. I recommend house-ruling the highest such bonus provided by these statues be applied to the entire kingdom as an enhancement bonus. Otherwise, one set of +3 statues - at a 'retail' cost of 135 BP - provides the same benefit as placing a set of +1 statues in each of 3 different cities at a 'retail' cost of 22.5 BP. For the same price as one set of +3 statues, you can acquire a +18 to Economy, Loyalty and Stability for the entire kingdom, provided you have 18 cities, which is not hard to do.


Must Have For Kingmaker GMs

5/5

I picked this up for a Kingmaker campaign I'm running. It collects all of the rules from Kingmaker for exploration, kingdom building and mass combat in one place. While I have not taken the time to do side by side comparisons, all of these rules systems seem to be expanded and the expanded material blends seamlessly with the original material.

The absolute best part of this book is it can be easily shared with players as a reference work while performing kingdom maintenance without making the adventure and gm-eyes only sections of the Kingmaker Adventure Path books easily accessible to players. For that reason alone I consider this book money well spent and an absolute essential for any GM running a Kingmaker campaign.


Great content, but prefer better binding

5/5

Other reviewers have already summed up how immensely useful the content of this book is. There's no need for me to rehash that. The few typos and lack-luster art would not be enough for me to deduct more than half a star.

The reason then that I am rating this at 4-stars rather than 5 is for the printed copy of the book...

Unless the printing method has changed, the copy I received has a folded and stapled binding with non-glossy pages. Had I known that before-hand, I would have simply purchased the PDF-only and printed my own copy. I much prefer the more durable type of bindings used for the Adventure Path volumes, and appreciate the fact that I can open them even to the foreword or bestiary and still have them lay flat on my desk without issue. The same cannot be said for a stapled binding such as this.

As feedback then, I would just like to say that I find far more value in paying a few extra dollars for a good-quality binding than saving what amounts to a couple cups of coffee.

To Recap:
PDF: 4.5 stars (essential content, mediocre artwork)
Book: 4 stars (as PDF but binding is stapled)
Would I buy it again? Yes. I'd buy the PDF and then bind my own copy.

***EDIT***

6/04/2011: Note that as of the 2nd printing, this book is now perfect-bound! Great to see customer feedback implemented so quickly! Adjusting rating to 4.5 stars for the book too which it up to 5.

Note: One small thing to keep in mind when using this book is that the hexes are of somewhat different size than those in Kingmaker. They are 12-miles to the side, whereas the ones in Kingmaker were intended to be 12-miles from center-to-center. The difference is 375-sq miles vs. 125-sq miles. Very little (if any) effect on gameplay, but I figured it was worth mentioning in a review. More info on the difference here.


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Liberty's Edge

Still nothing on the availability for Pre-Order front. I want this thing NOW!


Dale McCoy Jr wrote:
Finishing off the Book of the River Nations: Complete Player's Reference for Kingdom Building preview week, we talk about the PDF Guarantee and we definitively answer the question about those that purchased the three separate Book of the River Nations PDFs. Check it out!

Thank you so very much for giving folks who bought the three PDFs on Paizo a chance at getting the collected version from you for free. I'll make sure to order the hardcopy as well; people who go as far as you will for the customers are worth the extra cash.

Paizo Employee Chief Technical Officer

Kalraan wrote:
Still nothing on the availability for Pre-Order front. I want this thing NOW!

Our system doesn't provide any method for preordering PDFs, and since the bundle includes a PDF, that means it's unavailable for ordering until we can fulfill the PDF.

Jon Brazer Enterprises

Vic Wertz wrote:
Kalraan wrote:
Still nothing on the availability for Pre-Order front. I want this thing NOW!
Our system doesn't provide any method for preordering PDFs, and since the bundle includes a PDF, that means it's unavailable for ordering until we can fulfill the PDF.

which is Monday.

Liberty's Edge

But isn't it a print edition too? That's what I'm after.

Jon Brazer Enterprises

Kalraan wrote:
But isn't it a print edition too? That's what I'm after.

Yep. If I understand Vic correctly, this is how it works. Since the bundle includes a pdf, they have to have their system set up to deliver a PDF. But the pre-order can't do PDF pre-order, they are simply taking down the button until the PDF pops (Monday). At that point both the Print/PDF bundle and the PDF buttons will appear.

Mind you, this is if I am understanding Vic correctly. I could be totally wrong.

Liberty's Edge

Never has monday seemed so far away :-(

Paizo Employee Chief Technical Officer

Dale McCoy Jr wrote:
Kalraan wrote:
But isn't it a print edition too? That's what I'm after.

Yep. If I understand Vic correctly, this is how it works. Since the bundle includes a pdf, they have to have their system set up to deliver a PDF. But the pre-order can't do PDF pre-order, they are simply taking down the button until the PDF pops (Monday). At that point both the Print/PDF bundle and the PDF buttons will appear.

Mind you, this is if I am understanding Vic correctly. I could be totally wrong.

You're totally right.

Jon Brazer Enterprises

Well the PDF popped. The Bundle is still unavailable.

Liberty's Edge

The print copy is unavailable you mean....<shakes fist at sky>...


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

When will preorderers be able to download the PDF?


Looks promising! I'm going to go over the mechanics throughout the week and hopefully have a review up some time next week. Earlier if real life is not too stressful.

Cheers,
Endzeitgeist


Criminy! Want the Print/PDF combo. When will it be available for order?

Paizo Employee CEO

Dale McCoy Jr wrote:
Well the PDF popped. The Bundle is still unavailable.

Things should be available once Vic and I get into the office in a few hours. Or is Liz doing that nowadays. :) But soon. Soon.

-Lisa


It's been a couple hours.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Twin Agate Dragons wrote:
It's been a couple hours.

Evie: Patience is a virtue.

O'Connel: No it's not!

Contributor

Twin Agate Dragons wrote:
It's been a couple hours.

I've checked it, and I can't figure out why it's doing what it's doing, alas...I'm waiting on Vic to show me the error of my ways. :)


Matthew Morris wrote:
Twin Agate Dragons wrote:
It's been a couple hours.

Evie: Patience is a virtue.

O'Connel: Not right now it isn't!

FIFY. ;)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Twin Agate Dragons wrote:
Matthew Morris wrote:
Twin Agate Dragons wrote:
It's been a couple hours.

Evie: Patience is a virtue.

O'Connel: Not right now it isn't!
FIFY. ;)

Thanks, been a while since I watched those movies. Never saw the third, but the first two were very 'Pulpy'


Liz Courts wrote:
Twin Agate Dragons wrote:
It's been a couple hours.
I've checked it, and I can't figure out why it's doing what it's doing, alas...I'm waiting on Vic to show me the error of my ways. :)

Where's Vic when you need him? LOL.

Paizo Employee CEO

Twin Agate Dragons wrote:
Liz Courts wrote:
Twin Agate Dragons wrote:
It's been a couple hours.
I've checked it, and I can't figure out why it's doing what it's doing, alas...I'm waiting on Vic to show me the error of my ways. :)
Where's Vic when you need him? LOL.

I just poked him. Hopefully soon.

-Lisa

Liberty's Edge

OK, so its available. However its on backorder. Do we know when it will be available for shipping. I'm thinking of adding it to my next order, and have only a few days till that goes out. Suggestions?

Jon Brazer Enterprises

Kalraan wrote:
OK, so its available. However its on backorder. Do we know when it will be available for shipping. I'm thinking of adding it to my next order, and have only a few days till that goes out. Suggestions?

the books haven't arrived at Paizo's warehouse yet. It should arrive tomorrow of Wednesday as long as fedex get's it there on time.

Jon Brazer Enterprises

... And the print book is now available!


I have a few questions? How many city districts (36 squares) are their in a hex and when building a city is the first hex you make your castle/capital hex. Next are all the hexes around the first one your districts/resources/developed land. I am having a hard time trying to map out the cities structure and shape and where everything is located. Any help would be appreciated.

Jon Brazer Enterprises

How many city districts (36 squares) are their in a hex?
A: The Average district is a square mile and there are ~375 square miles per hex. So, up to 375.

When building a city is the first hex you make your castle/capital hex.
A: It can be. It should be. But it doesn't have to be. You can change the capital as many times you want, but you only get XP the first time you declare a capital. We modified the "one week to hold court rule" to requiring the ruler and officials to be in the capital instead of just anywhere in the kingdom. So declaring your first hex as being the capital is a good idea (atleast at the start). You can build a castle in any city.

Next are all the hexes around the first one your districts/resources/developed land.
A: A hex is about 4 times the size of Washington DC. We included a few references so you can get an idea of how big your kingdom is at various sizes. Unless you build something super huge, a whole city will fit inside a single hex. Heck, a few cities can fit inside a single hex. Neighboring hexes, if they do not contain a city can be developed for farms, aqueducts, watch towers and others with the opens space development rules.


Dale McCoy Jr wrote:

How many city districts (36 squares) are their in a hex?

A: The Average district is a square mile and there are ~375 square miles per hex. So, up to 375.

When building a city is the first hex you make your castle/capital hex.
A: It can be. It should be. But it doesn't have to be. You can change the capital as many times you want, but you only get XP the first time you declare a capital. We modified the "one week to hold court rule" to requiring the ruler and officials to be in the capital instead of just anywhere in the kingdom. So declaring your first hex as being the capital is a good idea (atleast at the start). You can build a castle in any city.

Next are all the hexes around the first one your districts/resources/developed land.
A: A hex is about 4 times the size of Washington DC. We included a few references so you can get an idea of how big your kingdom is at various sizes. Unless you build something super huge, a whole city will fit inside a single hex. Heck, a few cities can fit inside a single hex. Neighboring hexes, if they do not contain a city can be developed for farms, aqueducts, watch towers and others with the opens space development rules.

Thank you for your fast response and clarification of my questions. I really enjoy all of your products I hope you and your staff keep up the good work and keep the awesome products coming.

Liberty's Edge

This looks pretty cool ... may need to get this one.

Liberty's Edge

Any update for those of us that ordered the three previous version in PDF?

Jon Brazer Enterprises

cyrusduane wrote:
Any update for those of us that ordered the three previous version in PDF?

Yep. Read all about it here.


Dale,

I bought all three PDFs from Paizo, and have ordered the book from here also. However, it looks like the book will not ship till the June AP subscription as I just got the email about May's AP.

Is there anyway I can get the PDF for this book before next month.

-- david
Papa.DRB

My Better Half and Me (jpg)
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)

========== From my account/downloads page =============
Jon Brazer Enterprises
Player Races: High Goblins (PFRPG) PDF Monday, 02:18 PM April 2010 April 2010
Book of the River Nations: Exploration and Kingdom Building (PFRPG) PDF Monday, 02:18 PM December 2010 December 2010
Book of Beasts: Monsters of the River Nations (PFRPG) PDF Monday, 02:18 PM October 2010 January 2011
Book of the River Nations: Mass Combat (PFRPG) PDF Monday, 02:18 PM December 2010 January 2011
Book of the River Nations: Feats, Spells and Secret Societies (PFRPG) PDF Monday, 02:17 PM Thu, Mar 3, 2011 Tue, Apr 26, 2011
==========

Jon Brazer Enterprises

Papa-DRB wrote:

Dale,

I bought all three PDFs from Paizo, and have ordered the book from here also.

send me and email. The link in the post just above yours has my email address in it.


Reading this thread and the product description leaves me with following question: How versatile is this outside of the River Kingdoms? Will it work just as well if I use it to create a desert kingdom? How about a tent city for a nomadic tribe?

Jon Brazer Enterprises

Madness Follows wrote:
Reading this thread and the product description leaves me with following question: How versatile is this outside of the River Kingdoms? Will it work just as well if I use it to create a desert kingdom? How about a tent city for a nomadic tribe?

This book assumes an environment similar to the River Kingdoms. We have plans to do additional supplements if there is interest (and it looks like there is). One of those supplements will be adapting these rules to alternate environments and cultures. Even then, little adaptation will be required. Building costs will change if it is a tent-based nomadic city. Additional rules about water supplies and population will be required. The exploration and travel time box will need an additional line covering sand travel times.

But beyond that, these rules can be used as is.


Dale McCoy Jr wrote:

This book assumes an environment similar to the River Kingdoms. We have plans to do additional supplements if there is interest (and it looks like there is). One of those supplements will be adapting these rules to alternate environments and cultures. Even then, little adaptation will be required. Building costs will change if it is a tent-based nomadic city. Additional rules about water supplies and population will be required. The exploration and travel time box will need an additional line covering sand travel times.

But beyond that, these rules can be used as is.

That bolded line is among the best news I've heard on this site in a long time. I'll be looking forward to any such books.

Liberty's Edge

I've been paging through the PDF and all I can say is ... wow. What a fantastic resource! Certainly great if you're playing Kingmaker (pretty much a must have, actually) but I actually think this is a great resource for any game, period!

I'm planning on doing a full review once I have the hard copy (I'm not as keen on reading a huge PDF on screen)

Bottom line though - great job!


Dale McCoy Jr wrote:
Papa-DRB wrote:

Dale,

I bought all three PDFs from Paizo, and have ordered the book from here also.

send me and email. The link in the post just above yours has my email address in it.

eMail sent, and Thanks!!!

-- david
Papa.DRB

My Better Half and Me (jpg)
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)


Eric Hinkle wrote:
Dale McCoy Jr wrote:

This book assumes an environment similar to the River Kingdoms. We have plans to do additional supplements if there is interest (and it looks like there is). One of those supplements will be adapting these rules to alternate environments and cultures. Even then, little adaptation will be required. Building costs will change if it is a tent-based nomadic city. Additional rules about water supplies and population will be required. The exploration and travel time box will need an additional line covering sand travel times.

But beyond that, these rules can be used as is.

That bolded line is among the best news I've heard on this site in a long time. I'll be looking forward to any such books.

A few environments that would be interesting would be artic, aquatic, and underdark. I would really be interested in the underdark what strange thing lurk below the ground.


Book shipped! GLEE!


What about Empire Building? Creating colonies? Making other kingdoms vassals? What about other types of governments like the republic of Andoran? Can you create (Destroy!!!) a tyranny like Cheliax?


The Guardian Beyond Beyond wrote:
What about Empire Building? Creating colonies? Making other kingdoms vassals? What about other types of governments like the republic of Andoran? Can you create (Destroy!!!) a tyranny like Cheliax?

Ooh! Wow! Excellent points ther, would love to see those more fully fleshed out.


A question regarding the Complete book. I had purchased the original PDF of Kingdom building rules. Then when the Complete book was announced I ordered it. However, it appears that I ordered before the Print/PDF bundle was set up. Now I have the print book enroute but do not have access to the PDF. I have contacted Customer Service asking if I am not allowed the PDF with no response yet. What is your understanding of the rules regarding this question? Am I out of luck regarding the Complete book PDF?

Jon Brazer Enterprises

silverhair2008 wrote:
A question regarding the Complete book. I had purchased the original PDF of Kingdom building rules. Then when the Complete book was announced I ordered it. However, it appears that I ordered before the Print/PDF bundle was set up. Now I have the print book enroute but do not have access to the PDF. I have contacted Customer Service asking if I am not allowed the PDF with no response yet. What is your understanding of the rules regarding this question? Am I out of luck regarding the Complete book PDF?

Send me an email and we'll figure something out. You're definitely not out of luck.

Dark Archive

Dale McCoy Jr wrote:
... And the print book is now available!

Can my FLGS order it?

Jon Brazer Enterprises

joela wrote:
Dale McCoy Jr wrote:
... And the print book is now available!
Can my FLGS order it?

if the book hasn't popped on your game store's distributor's catelog yet, it should soon. You should still pre-order it so you can get a copy as soon as possible.

Jon Brazer Enterprises

The Guardian Beyond Beyond wrote:
What about Empire Building? Creating colonies? Making other kingdoms vassals? What about other types of governments like the republic of Andoran? Can you create (Destroy!!!) a tyranny like Cheliax?

*Writes down notes for possible future supplement topics*


I ended up getting it this morning and must say I'm satisfied. :)

Noted a few errors on a quick glance through, though. There seems to be a mismatch between the use of maximize and empower for the Devout Healer prestige class. (Table says empower healing, text says maximize, and Paragon healer refers to empower.) pp 37-38.

Jon Brazer Enterprises

Leonal wrote:
Noted a few errors on a quick glance through, though. There seems to be a mismatch between the use of maximize and empower for the Devout Healer prestige class. (Table says empower healing, text says maximize, and Paragon healer refers to empower.) pp 37-38.

Good catch. Noted for next batch of fixes. Thank you. And I'm glad you like it so much.


To Dale McCoy Jr:

I thank you for your quick response and your cooperation. I hope I didn't sound whining or complaining. Because I was just trying to get an answer to a question that concerned me. I am in a group that has been using the original PDF on Kingdom building. Your book has saved a lot of frustration and cleared up a lot of questions. Now hopefully more can be enjoyed in the Kingmaker AP. Thank you for your time and effort.

Jon Brazer Enterprises

silverhair2008 wrote:

To Dale McCoy Jr:

I thank you for your quick response and your cooperation. I hope I didn't sound whining or complaining. Because I was just trying to get an answer to a question that concerned me. I am in a group that has been using the original PDF on Kingdom building. Your book has saved a lot of frustration and cleared up a lot of questions. Now hopefully more can be enjoyed in the Kingmaker AP. Thank you for your time and effort.

You are most welcome and thank you for the wonderful compliment. I'm really glad you and your group are getting so much out of it. And no you didn't sound whining at all. I'm glad I could be of assistance.

I heartedly invite you to share your thoughts of the book in a review.

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