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Pathfinder Tales: The Worldwound Gambit

***( )( ) (based on 37 ratings)
Pathfinder Tales: The Worldwound Gambit
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Add Print Edition: $9.99

Add PDF/ePub: $6.99

Non-Mint: Unavailable

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by Robin D. Laws

In the foreboding north, the demonic hordes of the magic-twisted hellscape known as the Worldwound encroach upon the southern kingdoms of Golarion. Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who decides to assemble a team of thieves, cutthroats, and con-men to take the fight into the demon lands and strike directly at the fiendish leader responsible for the latest raids—the demon Yath, the Shimmering Putrescence. Can Gad hold his team together long enough to pull off the ultimate con, or will trouble from within his own organization lead to an untimely end for them all?

From gaming legend and popular author Robin D. Laws comes a fantastic new adventure of swords and sorcery, set in the award-winning world of the Pathfinder Roleplaying Game.

432-page mass market paperback

ISBN–13: 978-1-60125-327-9
ePub ISBN-13: 978-1-60125-334-7

Download a free sample chapter by clicking here! (70KB zip/PDF)

The Worldwound Gambit is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional are a free download (229 KB zip/PDF).

Note: This product is part of the Pathfinder Tales Subscription.

Product Availability

Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF/ePub: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF/ePub.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (38)
1 to 5 of 38 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Average product rating:

***( )( ) (based on 37 ratings)

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Great once you get used to style


This is written almost like a screenplay. Present tense, no exposition, no thoughts or mind-reading of the characters, no background presented. If you haven't read anything like this before, it can be difficult to get used to.

The first chapter is probably the worst, just a setup for "this guy is a con artist" and it's almost worth skipping. Which is too bad since the worst chapter is your first experience of the book. I stopped and started a few times until I got through it. The rest of the book is a lot better than that first chapter.

After awhile you get used to the present tense writing, and the fact that it does not delve too much into the thoughts of the characters make you feel like you are there with them, not knowing what they are thinking or why, but you learn about the characters as you go along. This requires a little more thinking on the part of the reader.

In the end, it is a good, Ocean's 11 type story about a team of thieves and con-artists who team up to fight evil, so they can get back to thieving without having to worry about their targets being killed off or destroyed. If you've ever wondered how to make a good campaign featuring nearly-evil heroes, this is it.

And the Paladins are a great bunch, just what you expect them to be. Except for some near the end who are actually pretty good. In addition you get to see some characters from other books pop in and see what has happened to them since the last book featuring the WorldWound.

***( )( )

I could not finish it...

*( )( )( )( )

I got to page 100 and had to put it down.

Between Paladins who torture...characters who suppose to be cheering on but I wanted to just die...really bad dialogue...character would hint at something in the past...and it is never explained.

Yeah I stopped reading because I just stopped caring. It was like the author was caught in writing in the present sense he forgot what makes a novel enjoyable. I might try it again in the future...but right now I have so many better novels to read.

****( )

A bit too jumbled for my tastes, but still good.

Light, but fun

***( )( )

An "Ocean's Eleven" style crime caper, it keeps the action and suspense going through out. Light on character development, but with a lot of daring exploits to make up for it.

1 to 5 of 38 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

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