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Pathfinder Society Scenario #3-04: The Kortos Envoy (PFRPG) PDF

***( )( ) (based on 10 ratings)

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A Pathfinder Society Scenario designed for Levels 7–11.

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Written by Benjamin Bruck.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (10)
1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

Average product rating:

***( )( ) (based on 10 ratings)

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Fun

****( )

This is a fun scenario with some large scale combats. I think some of the combats could have been improved some, and allowing some diplomatic resolution of some conditions would have been nice.

2nd part:
I actually found the objective point system fun. It reminded me of a final fantasy game. I also had a good time with the harpies, as we got one harpy to track down the queen in return for becoming the new queen, provided she stopped eating people with wayfinders.


Dissappointing

*( )( )( )( )

I personally really disliked this adventure. Basically, you are given a list of 5 people to beat up. So, you do. Not much roleplay to be had, and the combats are mostly forgettable.


A must play

*****

I've both played and GMed this one and it's my favorite of Season 3. It's also in my top 3 PFS scenarios.

The roleplay is great and I really enjoyed the combats. If you want to give your party a challenge you can definitely through it at them in this one!

Players should bring their -A- game.

Definitely a longer scenario, I wouldn't recommend playing if you're really on a time crunch. (Definitely not a CON when you're getting quality)


A good fun mod

*****

This was a great mod. The combats were fun, the role play was good and I still have fond memories of the mod.


Seriously long scenario

**( )( )( )

This scenario is hard to run in regular time slot 4-5 hours. At higher tier's (7-11)combats can take much longer. Time management of this scenario is perhaps the main fault I had GM'ing this one.

I could see at least one encounter, removed due to time. There is also an optional encounter. This is surprising since there already is so many encounters presented.

I think of adding another optional encounter or removing an encounter or two would of really increased playability and reviews.

This scenario has a good plot and a good story. As well as a player favorite of a sand box approach. As well as a nice in game mechanic consisting of favor points. Which surprisingly is tied to an optional encounter that may not be realised.

I would definately recommend this scenario to be ran in a home game where time is not so sensitive.

I liked the creature selection and CR's presented. I appreciate the authors attempts to create fully unique creatures, using at least 5 books as source material, which luckily included the creatures abilites in the scenaro. This also is a problem do to the number of encounters as well as the different creatures presented between tiers.

If you are trying to run this and plan miniatures for the correct style of creatures, including sizes. You will be packing allot of minatures 20+


1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

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