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Pathfinder Society Scenario #3-04: The Kortos Envoy (PFRPG) PDF

***½( ) (based on 8 ratings)

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A Pathfinder Society Scenario designed for Levels 7–11.

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Written by Benjamin Bruck.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (8)
1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Average product rating:

***½( ) (based on 8 ratings)

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A must play

*****

I've both played and GMed this one and it's my favorite of Season 3. It's also in my top 3 PFS scenarios.

The roleplay is great and I really enjoyed the combats. If you want to give your party a challenge you can definitely through it at them in this one!

Players should bring their -A- game.

Definitely a longer scenario, I wouldn't recommend playing if you're really on a time crunch. (Definitely not a CON when you're getting quality)


A good fun mod

*****

This was a great mod. The combats were fun, the role play was good and I still have fond memories of the mod.


Seriously long scenario

**( )( )( )

This scenario is hard to run in regular time slot 4-5 hours. At higher tier's (7-11)combats can take much longer. Time management of this scenario is perhaps the main fault I had GM'ing this one.

I could see at least one encounter, removed due to time. There is also an optional encounter. This is surprising since there already is so many encounters presented.

I think of adding another optional encounter or removing an encounter or two would of really increased playability and reviews.

This scenario has a good plot and a good story. As well as a player favorite of a sand box approach. As well as a nice in game mechanic consisting of favor points. Which surprisingly is tied to an optional encounter that may not be realised.

I would definately recommend this scenario to be ran in a home game where time is not so sensitive.

I liked the creature selection and CR's presented. I appreciate the authors attempts to create fully unique creatures, using at least 5 books as source material, which luckily included the creatures abilites in the scenaro. This also is a problem do to the number of encounters as well as the different creatures presented between tiers.

If you are trying to run this and plan miniatures for the correct style of creatures, including sizes. You will be packing allot of minatures 20+


Yet Another Slugfest

**( )( )( )

Simply put, this module has way too many combats, and that's all it consists of. It gets a second star for a neat mechanic at the very end, as well as for not pretending to be anything but a slugfest.

That being said, this module is another example of what's wrong with Pathfinder Society.

-Matt


****( )

I can see what the other reviewers are talking about with the story, but if you are following this year's megaplot, you understand that this story isn't ended at the end of the module (and didn't start at the begining of the module - which could be the tricky part to convey if you are not following the metaplot), and that there is more to come.

I think the fight that can possibly split the party by design was the only one that was an issue, if only because the person split off took 8 more rounds than the rest of the party did dispensing everything else.

It is a more dangerous mod, but with people screaming that PFS is too easy, i don't see that as a bad thing. Not for the feint of heart, but still able to be defeated without any deaths by 4 underoptimized characters if they are played smart - my gnome is living proof.


1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

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