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Pathfinder Society Scenario #3-01: The Frostfur Captives (PFRPG) PDF

****½ (based on 31 ratings)

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A Pathfinder Society Scenario designed for Levels 1–5.

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (31)
1 to 5 of 31 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

****½ (based on 31 ratings)

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Great Goblin Gadabouting!


I really enjoyed this adventure a lot. If you can play the goblins well, it loses the hatred accompanying most escort missions. Most combats turn into three-way battles, with the players not only having to defeat the enemies, but also keep the goblins from accidentally offing themselves. Great roleplay moments, too. Very solid adventure.

One of my favorite scenarios


The goblins are really fun to run with, and seeing how each party decides to deal with them makes this scenario a memorable experience. Some of the encounters can be tough, namely the fist one and the very last one. The other encounters, while not necessarily tough, will leave their print on the players.

Had good times playing it, had an awesome time running it.

Well written scenario - solid adventure


The storyline is great and depicts the conditions of travelling in Irrisen very well. The goblins are great for roleplaying opportunities. The combats are appropriately challenging, utilizing monsters and terrain conditions. Skills are equally important to help survive. Everyone is valued at the gaming table.

Maps are huge -- make sure to set aside time to plan accordingly. Depending on how much roleplaying you want to do, the scenario tends to run a bit longer than the standard session.

At the end of the night, smiles around the table.

An amazing scenario


This is one of those scenarios that just stick with you. I ran this one night about 2 or 3 months ago and I'm still getting compliments on it. I wish we could play as goblin pathfinders, but this is the closest opportunity you'll ever get. Even my wife who doesn't play very often agreed that she'd play more often for more of these types of scenarios.

The adventure:
When I ran this, we had 7 people thus 7 goblins. I decided before we started that I was going to give each of the goblins a personality in the form of a class. Paladin, rouge, barbarian, cleric, etc. (Read the GM forums for this idea.) The idea was that they thought they were pathfinders the same way that 5 year olds think they are power rangers.

Overall, this is one of those situations that will make your players think outside of the box, not rush in head first into every scenario, frustrate them to no end and at the end of the night, walk away from the table patting each other on the back.

I would run this scenario multiple times and play in it multiple times. Bravo!

Such a great session to run


This is still my favorite scenario I've ever run. I put in a bit of effort beforehand to hand paint a set of Goblin miniatures (and paint their bases as if it was snow) and came up with personalities for all of them. Just having a rough idea led to plenty of opportunity for myself, and most importantly, the players, to have a great time riffing on the spot.

There was a great balance between combat encounters as well as roleplaying opportunities, so don't hesitate to encourage your players to take advantage of the latter!

The only rough spot:

The last encounter was a little bit awkward, and I had a hard time explaining it was an ambush that was motivated by personal revenge as opposted to anything the characters (or the Society) had really asked for. Probably just my bad, as I should've led off with a warcry of "ALL BEASTS SHOULD DIE FOR WHAT THOSE GOBLINS DID TO MY FAMILY!" but hindsight is 20/20 and all.

1 to 5 of 31 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

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