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Pathfinder Society Scenario #3-01: The Frostfur Captives (PFRPG) PDF

****½ (based on 35 ratings)

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A Pathfinder Society Scenario designed for Levels 1–5.

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (35)
1 to 5 of 35 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Average product rating:

****½ (based on 35 ratings)

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who doesn't love goblins?


if you love goblins, this scenario is even more fun to run than it is to play. you get a whole gaggle of them, it's basically like playing we be goblins with a group of regular pathfinders as babysitters.

the shenanigans you can pull with these gobbos is limited only by your imagination. I've run it several times, and every time the players have come up with novel solutions. fluffing backstory for the goblins (the only thing lacking from this scenario, in my opinion) allows you to get as creative as you want, and can make this truly memorable for the players.

Not bad

***( )( )

Played this at low tier with 5 players.

Nice scenario that is just right for new players. Experienced players will be left feeling a bit underwhelmed I think as the story is just straight forward (although we had a few unanswered questions) with some light encounters.

The scenario feels more like a guide to Irrisen than anything else with set pieces. There are opportunities for roleplay though if you are more into that side of the game.

Pure Gold


The funniest scene I have played so far.

I've seen players proposing crazy games goblins to keep them in line.

I have seen goblins scaring players with their own crazy games.

It's fun when the GM asks each player put a name to each goblin, and develops the personality of being from the name ...

And the mayor of Harverst End?

For me, this scenario is pure gold.


****( )

Not much to add to most of the 4 and 5 star reviews.

Solid adventure which requires a creative GM to bring out all it's worth.

Great Goblin Gadabouting!


I really enjoyed this adventure a lot. If you can play the goblins well, it loses the hatred accompanying most escort missions. Most combats turn into three-way battles, with the players not only having to defeat the enemies, but also keep the goblins from accidentally offing themselves. Great roleplay moments, too. Very solid adventure.

1 to 5 of 35 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

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